350 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Factor
		
	
	
			
		
		
	
	
			350 lines
		
	
	
		
			18 KiB
		
	
	
	
		
			Factor
		
	
	
USING: alien.c-types alien.syntax classes.struct windows.com
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windows.com.syntax windows.directx windows.directx.d3d10
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windows.directx.d3d10misc windows.directx.d3d10shader windows.types ;
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IN: windows.directx.d3d10effect
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LIBRARY: d3d10
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CONSTANT: D3D10_DST_SO_BUFFERS             1
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CONSTANT: D3D10_DST_OM_RENDER_TARGETS      2
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CONSTANT: D3D10_DST_OM_DEPTH_STENCIL_STATE 3
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CONSTANT: D3D10_DST_OM_BLEND_STATE         4
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CONSTANT: D3D10_DST_VS                     5
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CONSTANT: D3D10_DST_VS_SAMPLERS            6
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CONSTANT: D3D10_DST_VS_SHADER_RESOURCES    7
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CONSTANT: D3D10_DST_VS_CONSTANT_BUFFERS    8
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CONSTANT: D3D10_DST_GS                     9
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CONSTANT: D3D10_DST_GS_SAMPLERS            10
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CONSTANT: D3D10_DST_GS_SHADER_RESOURCES    11
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CONSTANT: D3D10_DST_GS_CONSTANT_BUFFERS    12
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CONSTANT: D3D10_DST_PS                     13
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CONSTANT: D3D10_DST_PS_SAMPLERS            14
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CONSTANT: D3D10_DST_PS_SHADER_RESOURCES    15
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CONSTANT: D3D10_DST_PS_CONSTANT_BUFFERS    16
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CONSTANT: D3D10_DST_IA_VERTEX_BUFFERS      17
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CONSTANT: D3D10_DST_IA_INDEX_BUFFER        18
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CONSTANT: D3D10_DST_IA_INPUT_LAYOUT        19
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CONSTANT: D3D10_DST_IA_PRIMITIVE_TOPOLOGY  20
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CONSTANT: D3D10_DST_RS_VIEWPORTS           21
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CONSTANT: D3D10_DST_RS_SCISSOR_RECTS       22
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CONSTANT: D3D10_DST_RS_RASTERIZER_STATE    23
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CONSTANT: D3D10_DST_PREDICATION            24
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TYPEDEF: int D3D10_DEVICE_STATE_TYPES
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STRUCT: D3D10_STATE_BLOCK_MASK
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    { VS                  BYTE    }
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    { VSSamplers          BYTE[2] }
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    { VSShaderResources   BYTE[8] }
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    { VSConstantBuffers   BYTE[2] }
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    { GS                  BYTE    }
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    { GSSamplers          BYTE[2] }
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    { GSShaderResources   BYTE[8] }
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    { GSConstantBuffers   BYTE[2] }
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    { PS                  BYTE    }
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    { PSSamplers          BYTE[2] }
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    { PSShaderResources   BYTE[8] }
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    { PSConstantBuffers   BYTE[2] }
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    { IAVertexBuffers     BYTE[2] }
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    { IAIndexBuffer       BYTE    }
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    { IAInputLayout       BYTE    }
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    { IAPrimitiveTopology BYTE    }
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    { OMRenderTargets     BYTE    }
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    { OMDepthStencilState BYTE    }
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    { OMBlendState        BYTE    }
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    { RSViewports         BYTE    }
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    { RSScissorRects      BYTE    }
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    { RSRasterizerState   BYTE    }
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    { SOBuffers           BYTE    }
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    { Predication         BYTE    } ;
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COM-INTERFACE: ID3D10StateBlock IUnknown {0803425A-57F5-4dd6-9465-A87570834A08}
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    HRESULT Capture ( )
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    HRESULT Apply ( )
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    HRESULT ReleaseAllDeviceObjects ( )
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    HRESULT GetDevice ( ID3D10Device** ppDevice ) ;
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TYPEDEF: ID3D10StateBlock* LPD3D10STATEBLOCK
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FUNCTION: HRESULT D3D10StateBlockMaskUnion ( D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult ) ;
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FUNCTION: HRESULT D3D10StateBlockMaskIntersect ( D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult ) ;
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FUNCTION: HRESULT D3D10StateBlockMaskDifference ( D3D10_STATE_BLOCK_MASK* pA, D3D10_STATE_BLOCK_MASK* pB, D3D10_STATE_BLOCK_MASK* pResult ) ;
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FUNCTION: HRESULT D3D10StateBlockMaskEnableCapture ( D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength ) ;
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FUNCTION: HRESULT D3D10StateBlockMaskDisableCapture ( D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT RangeStart, UINT RangeLength ) ;
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FUNCTION: HRESULT D3D10StateBlockMaskEnableAll ( D3D10_STATE_BLOCK_MASK* pMask ) ;
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FUNCTION: HRESULT D3D10StateBlockMaskDisableAll ( D3D10_STATE_BLOCK_MASK* pMask ) ;
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FUNCTION: BOOL    D3D10StateBlockMaskGetSetting ( D3D10_STATE_BLOCK_MASK* pMask, D3D10_DEVICE_STATE_TYPES StateType, UINT Entry ) ;
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FUNCTION: HRESULT D3D10CreateStateBlock ( ID3D10Device* pDevice, D3D10_STATE_BLOCK_MASK* pStateBlockMask, ID3D10StateBlock** ppStateBlock ) ;
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CONSTANT: D3D10_EFFECT_COMPILE_CHILD_EFFECT             1
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CONSTANT: D3D10_EFFECT_COMPILE_ALLOW_SLOW_OPS           2
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CONSTANT: D3D10_EFFECT_SINGLE_THREADED                  8
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CONSTANT: D3D10_EFFECT_VARIABLE_POOLED                  1
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CONSTANT: D3D10_EFFECT_VARIABLE_ANNOTATION              2
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CONSTANT: D3D10_EFFECT_VARIABLE_EXPLICIT_BIND_POINT     4
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STRUCT: D3D10_EFFECT_TYPE_DESC
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    { TypeName        LPCSTR                      }
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    { Class           D3D10_SHADER_VARIABLE_CLASS }
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    { Type            D3D10_SHADER_VARIABLE_TYPE  }
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    { Elements        UINT                        }
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    { Members         UINT                        }
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    { Rows            UINT                        }
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    { Columns         UINT                        }
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    { PackedSize      UINT                        }
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    { UnpackedSize    UINT                        }
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    { Stride          UINT                        } ;
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COM-INTERFACE: ID3D10EffectType f {4E9E1DDC-CD9D-4772-A837-00180B9B88FD}
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    BOOL IsValid ( )
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    HRESULT GetDesc ( D3D10_EFFECT_TYPE_DESC* pDesc )
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    ID3D10EffectType* GetMemberTypeByIndex ( UINT Index )
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    ID3D10EffectType* GetMemberTypeByName ( LPCSTR Name )
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    ID3D10EffectType* GetMemberTypeBySemantic ( LPCSTR Semantic )
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    LPCSTR GetMemberName ( UINT Index )
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    LPCSTR GetMemberSemantic ( UINT Index ) ;
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TYPEDEF: ID3D10EffectType* LPD3D10EFFECTTYPE
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STRUCT: D3D10_EFFECT_VARIABLE_DESC
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    { Name                 LPCSTR }
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    { Semantic             LPCSTR }
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    { Flags                UINT   }
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    { Annotations          UINT   }
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    { BufferOffset         UINT   }
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    { ExplicitBindPoint    UINT   } ;
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C-TYPE: ID3D10EffectConstantBuffer
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C-TYPE: ID3D10EffectScalarVariable
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C-TYPE: ID3D10EffectVectorVariable
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C-TYPE: ID3D10EffectMatrixVariable
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C-TYPE: ID3D10EffectStringVariable
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C-TYPE: ID3D10EffectShaderResourceVariable
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C-TYPE: ID3D10EffectRenderTargetViewVariable
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C-TYPE: ID3D10EffectDepthStencilViewVariable
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C-TYPE: ID3D10EffectShaderVariable
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C-TYPE: ID3D10EffectBlendVariable
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C-TYPE: ID3D10EffectDepthStencilVariable
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C-TYPE: ID3D10EffectRasterizerVariable
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C-TYPE: ID3D10EffectSamplerVariable
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COM-INTERFACE: ID3D10EffectVariable f {AE897105-00E6-45bf-BB8E-281DD6DB8E1B}
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    BOOL IsValid ( )
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    ID3D10EffectType* GetType ( )
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    HRESULT GetDesc ( D3D10_EFFECT_VARIABLE_DESC* pDesc )
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    ID3D10EffectVariable* GetAnnotationByIndex ( UINT Index )
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    ID3D10EffectVariable* GetAnnotationByName ( LPCSTR Name )
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    ID3D10EffectVariable* GetMemberByIndex ( UINT Index )
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    ID3D10EffectVariable* GetMemberByName ( LPCSTR Name )
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    ID3D10EffectVariable* GetMemberBySemantic ( LPCSTR Semantic )
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    ID3D10EffectVariable* GetElement ( UINT Index )
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    ID3D10EffectConstantBuffer* GetParentConstantBuffer ( )
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    ID3D10EffectScalarVariable* AsScalar ( )
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    ID3D10EffectVectorVariable* AsVector ( )
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    ID3D10EffectMatrixVariable* AsMatrix ( )
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    ID3D10EffectStringVariable* AsString ( )
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    ID3D10EffectShaderResourceVariable* AsShaderResource ( )
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    ID3D10EffectRenderTargetViewVariable* AsRenderTargetView ( )
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    ID3D10EffectDepthStencilViewVariable* AsDepthStencilView ( )
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    ID3D10EffectConstantBuffer* AsConstantBuffer ( )
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    ID3D10EffectShaderVariable* AsShader ( )
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    ID3D10EffectBlendVariable* AsBlend ( )
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    ID3D10EffectDepthStencilVariable* AsDepthStencil ( )
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    ID3D10EffectRasterizerVariable* AsRasterizer ( )
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    ID3D10EffectSamplerVariable* AsSampler ( )
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    HRESULT SetRawValue ( void* pData, UINT Offset, UINT Count )
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    HRESULT GetRawValue ( void* pData, UINT Offset, UINT Count ) ;
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TYPEDEF: ID3D10EffectVariable* LPD3D10EFFECTVARIABLE
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COM-INTERFACE: ID3D10EffectScalarVariable ID3D10EffectVariable {00E48F7B-D2C8-49e8-A86C-022DEE53431F}
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    HRESULT SetFloat ( float Value )
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    HRESULT GetFloat ( float* pValue )
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    HRESULT SetFloatArray ( float* pData, UINT Offset, UINT Count )
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    HRESULT GetFloatArray ( float* pData, UINT Offset, UINT Count )
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    HRESULT SetInt ( int Value )
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    HRESULT GetInt ( int* pValue )
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    HRESULT SetIntArray ( int* pData, UINT Offset, UINT Count )
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    HRESULT GetIntArray ( int* pData, UINT Offset, UINT Count )
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    HRESULT SetBool ( BOOL Value )
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    HRESULT GetBool ( BOOL* pValue )
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    HRESULT SetBoolArray ( BOOL* pData, UINT Offset, UINT Count )
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    HRESULT GetBoolArray ( BOOL* pData, UINT Offset, UINT Count ) ;
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TYPEDEF: ID3D10EffectScalarVariable* LPD3D10EFFECTSCALARVARIABLE
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COM-INTERFACE: ID3D10EffectVectorVariable ID3D10EffectVariable {62B98C44-1F82-4c67-BCD0-72CF8F217E81}
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    HRESULT SetBoolVector ( BOOL* pData )
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    HRESULT SetIntVector  ( int* pData )
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    HRESULT SetFloatVector ( float* pData )
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    HRESULT GetBoolVector ( BOOL* pData )
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    HRESULT GetIntVector  ( int* pData )
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    HRESULT GetFloatVector ( float *pData )
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    HRESULT SetBoolVectorArray ( BOOL* pData, UINT Offset, UINT Count )
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    HRESULT SetIntVectorArray  ( int* pData, UINT Offset, UINT Count )
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    HRESULT SetFloatVectorArray ( float* pData, UINT Offset, UINT Count )
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    HRESULT GetBoolVectorArray ( BOOL* pData, UINT Offset, UINT Count )
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    HRESULT GetIntVectorArray  ( int* pData, UINT Offset, UINT Count )
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    HRESULT GetFloatVectorArray ( float* pData, UINT Offset, UINT Count ) ;
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TYPEDEF: ID3D10EffectVectorVariable* LPD3D10EFFECTVECTORVARIABLE
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COM-INTERFACE: ID3D10EffectMatrixVariable ID3D10EffectVariable {50666C24-B82F-4eed-A172-5B6E7E8522E0}
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    HRESULT SetMatrix ( float* pData )
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    HRESULT GetMatrix ( float* pData )
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    HRESULT SetMatrixArray ( float* pData, UINT Offset, UINT Count )
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    HRESULT GetMatrixArray ( float* pData, UINT Offset, UINT Count )
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    HRESULT SetMatrixTranspose ( float* pData )
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    HRESULT GetMatrixTranspose ( float* pData )
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    HRESULT SetMatrixTransposeArray ( float* pData, UINT Offset, UINT Count )
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    HRESULT GetMatrixTransposeArray ( float* pData, UINT Offset, UINT Count ) ;
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TYPEDEF: ID3D10EffectMatrixVariable* LPD3D10EFFECTMATRIXVARIABLE
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COM-INTERFACE: ID3D10EffectStringVariable ID3D10EffectVariable {71417501-8DF9-4e0a-A78A-255F9756BAFF}
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    HRESULT GetString ( LPCSTR* ppString )
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    HRESULT GetStringArray ( LPCSTR* ppStrings, UINT Offset, UINT Count ) ;
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TYPEDEF: ID3D10EffectStringVariable* LPD3D10EFFECTSTRINGVARIABLE
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COM-INTERFACE: ID3D10EffectShaderResourceVariable ID3D10EffectVariable {C0A7157B-D872-4b1d-8073-EFC2ACD4B1FC}
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    HRESULT SetResource ( ID3D10ShaderResourceView* pResource )
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    HRESULT GetResource ( ID3D10ShaderResourceView** ppResource )
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    HRESULT SetResourceArray ( ID3D10ShaderResourceView** ppResources, UINT Offset, UINT Count )
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    HRESULT GetResourceArray ( ID3D10ShaderResourceView** ppResources, UINT Offset, UINT Count ) ;
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TYPEDEF: ID3D10EffectShaderResourceVariable* LPD3D10EFFECTSHADERRESOURCEVARIABLE
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COM-INTERFACE: ID3D10EffectRenderTargetViewVariable ID3D10EffectVariable {28CA0CC3-C2C9-40bb-B57F-67B737122B17}
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    HRESULT SetRenderTarget ( ID3D10RenderTargetView* pResource )
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    HRESULT GetRenderTarget ( ID3D10RenderTargetView** ppResource )
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    HRESULT SetRenderTargetArray ( ID3D10RenderTargetView** ppResources, UINT Offset, UINT Count )
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    HRESULT GetRenderTargetArray ( ID3D10RenderTargetView** ppResources, UINT Offset, UINT Count ) ;
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TYPEDEF: ID3D10EffectRenderTargetViewVariable* LPD3D10EFFECTRENDERTARGETVIEWVARIABLE
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COM-INTERFACE: ID3D10EffectDepthStencilViewVariable ID3D10EffectVariable {3E02C918-CC79-4985-B622-2D92AD701623}
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    HRESULT SetDepthStencil ( ID3D10DepthStencilView* pResource )
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    HRESULT GetDepthStencil ( ID3D10DepthStencilView** ppResource )
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    HRESULT SetDepthStencilArray ( ID3D10DepthStencilView** ppResources, UINT Offset, UINT Count )
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    HRESULT GetDepthStencilArray ( ID3D10DepthStencilView** ppResources, UINT Offset, UINT Count ) ;
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TYPEDEF: ID3D10EffectDepthStencilViewVariable* LPD3D10EFFECTDEPTHSTENCILVIEWVARIABLE
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COM-INTERFACE: ID3D10EffectConstantBuffer ID3D10EffectVariable {56648F4D-CC8B-4444-A5AD-B5A3D76E91B3}
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    HRESULT SetConstantBuffer ( ID3D10Buffer* pConstantBuffer )
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    HRESULT GetConstantBuffer ( ID3D10Buffer** ppConstantBuffer )
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    HRESULT SetTextureBuffer ( ID3D10ShaderResourceView* pTextureBuffer )
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    HRESULT GetTextureBuffer ( ID3D10ShaderResourceView** ppTextureBuffer ) ;
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TYPEDEF: ID3D10EffectConstantBuffer* LPD3D10EFFECTCONSTANTBUFFER
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STRUCT: D3D10_EFFECT_SHADER_DESC
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    { pInputSignature           BYTE*  }
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    { IsInline                  BOOL   }
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    { pBytecode                 BYTE*  }
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    { BytecodeLength            UINT   }
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    { SODecl                    LPCSTR }
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    { NumInputSignatureEntries  UINT   }
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    { NumOutputSignatureEntries UINT   } ;
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COM-INTERFACE: ID3D10EffectShaderVariable ID3D10EffectVariable {80849279-C799-4797-8C33-0407A07D9E06}
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    HRESULT GetShaderDesc ( UINT ShaderIndex, D3D10_EFFECT_SHADER_DESC* pDesc )
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    HRESULT GetVertexShader ( UINT ShaderIndex, ID3D10VertexShader** ppVS )
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    HRESULT GetGeometryShader ( UINT ShaderIndex, ID3D10GeometryShader** ppGS )
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    HRESULT GetPixelShader ( UINT ShaderIndex, ID3D10PixelShader** ppPS )
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    HRESULT GetInputSignatureElementDesc ( UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC* pDesc )
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    HRESULT GetOutputSignatureElementDesc ( UINT ShaderIndex, UINT Element, D3D10_SIGNATURE_PARAMETER_DESC* pDesc ) ;
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TYPEDEF: ID3D10EffectShaderVariable* LPD3D10EFFECTSHADERVARIABLE
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COM-INTERFACE: ID3D10EffectBlendVariable ID3D10EffectVariable {1FCD2294-DF6D-4eae-86B3-0E9160CFB07B}
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    HRESULT GetBlendState ( UINT Index, ID3D10BlendState** ppBlendState )
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    HRESULT GetBackingStore ( UINT Index, D3D10_BLEND_DESC* pBlendDesc ) ;
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TYPEDEF: ID3D10EffectBlendVariable* LPD3D10EFFECTBLENDVARIABLE
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COM-INTERFACE: ID3D10EffectDepthStencilVariable ID3D10EffectVariable {AF482368-330A-46a5-9A5C-01C71AF24C8D}
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    HRESULT GetDepthStencilState ( UINT Index, ID3D10DepthStencilState** ppDepthStencilState )
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    HRESULT GetBackingStore ( UINT Index, D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc ) ;
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TYPEDEF: ID3D10EffectDepthStencilVariable* LPD3D10EFFECTDEPTHSTENCILVARIABLE
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COM-INTERFACE: ID3D10EffectRasterizerVariable ID3D10EffectVariable {21AF9F0E-4D94-4ea9-9785-2CB76B8C0B34}
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    HRESULT GetRasterizerState ( UINT Index, ID3D10RasterizerState** ppRasterizerState )
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    HRESULT GetBackingStore ( UINT Index, D3D10_RASTERIZER_DESC* pRasterizerDesc ) ;
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TYPEDEF: ID3D10EffectRasterizerVariable* LPD3D10EFFECTRASTERIZERVARIABLE
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COM-INTERFACE: ID3D10EffectSamplerVariable ID3D10EffectVariable {6530D5C7-07E9-4271-A418-E7CE4BD1E480}
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    HRESULT GetSampler ( UINT Index, ID3D10SamplerState** ppSampler )
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    HRESULT GetBackingStore ( UINT Index, D3D10_SAMPLER_DESC* pSamplerDesc ) ;
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TYPEDEF: ID3D10EffectSamplerVariable* LPD3D10EFFECTSAMPLERVARIABLE
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STRUCT: D3D10_PASS_DESC
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    { Name                 LPCSTR   }
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    { Annotations          UINT     }
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    { pIAInputSignature    BYTE*    }
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    { IAInputSignatureSize SIZE_T   }
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    { StencilRef           UINT     }
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    { SampleMask           UINT     }
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    { BlendFactor          FLOAT[4] } ;
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STRUCT: D3D10_PASS_SHADER_DESC
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    { pShaderVariable                    ID3D10EffectShaderVariable* }
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    { ShaderIndex                        UINT                        } ;
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COM-INTERFACE: ID3D10EffectPass f {5CFBEB89-1A06-46e0-B282-E3F9BFA36A54}
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    BOOL IsValid ( )
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    HRESULT GetDesc ( D3D10_PASS_DESC* pDesc )
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    HRESULT GetVertexShaderDesc ( D3D10_PASS_SHADER_DESC* pDesc )
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    HRESULT GetGeometryShaderDesc ( D3D10_PASS_SHADER_DESC* pDesc )
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    HRESULT GetPixelShaderDesc ( D3D10_PASS_SHADER_DESC* pDesc )
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    ID3D10EffectVariable* GetAnnotationByIndex ( UINT Index )
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    ID3D10EffectVariable* GetAnnotationByName ( LPCSTR Name )
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    HRESULT Apply ( UINT Flags )
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    HRESULT ComputeStateBlockMask ( D3D10_STATE_BLOCK_MASK* pStateBlockMask ) ;
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TYPEDEF: ID3D10EffectPass* LPD3D10EFFECTPASS
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STRUCT: D3D10_TECHNIQUE_DESC
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    { Name           LPCSTR }
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    { Passes         UINT   }
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    { Annotations    UINT   } ;
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COM-INTERFACE: ID3D10EffectTechnique f {DB122CE8-D1C9-4292-B237-24ED3DE8B175}
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    BOOL IsValid ( )
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    HRESULT GetDesc ( D3D10_TECHNIQUE_DESC* pDesc )
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    ID3D10EffectVariable* GetAnnotationByIndex ( UINT Index )
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    ID3D10EffectVariable* GetAnnotationByName ( LPCSTR Name )
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    ID3D10EffectPass* GetPassByIndex ( UINT Index )
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    ID3D10EffectPass* GetPassByName ( LPCSTR Name )
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    HRESULT ComputeStateBlockMask ( D3D10_STATE_BLOCK_MASK* pStateBlockMask ) ;
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TYPEDEF: ID3D10EffectTechnique* LPD3D10EFFECTTECHNIQUE
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STRUCT: D3D10_EFFECT_DESC
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    { IsChildEffect            BOOL }
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    { ConstantBuffers          UINT }
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    { SharedConstantBuffers    UINT }
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    { GlobalVariables          UINT }
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    { SharedGlobalVariables    UINT }
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    { Techniques               UINT } ;
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COM-INTERFACE: ID3D10Effect IUnknown {51B0CA8B-EC0B-4519-870D-8EE1CB5017C7}
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    BOOL IsValid ( )
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    BOOL IsPool ( )
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    HRESULT GetDevice ( ID3D10Device** ppDevice )
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    HRESULT GetDesc ( D3D10_EFFECT_DESC* pDesc )
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    ID3D10EffectConstantBuffer* GetConstantBufferByIndex ( UINT Index )
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    ID3D10EffectConstantBuffer* GetConstantBufferByName ( LPCSTR Name )
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    ID3D10EffectVariable* GetVariableByIndex ( UINT Index )
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    ID3D10EffectVariable* GetVariableByName ( LPCSTR Name )
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    ID3D10EffectVariable* GetVariableBySemantic ( LPCSTR Semantic )
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    ID3D10EffectTechnique* GetTechniqueByIndex ( UINT Index )
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    ID3D10EffectTechnique* GetTechniqueByName ( LPCSTR Name )
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    HRESULT Optimize ( )
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    BOOL IsOptimized ( ) ;
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TYPEDEF: ID3D10Effect* LPD3D10EFFECT
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COM-INTERFACE: ID3D10EffectPool IUnknown {9537AB04-3250-412e-8213-FCD2F8677933}
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    ID3D10Effect* AsEffect ( ) ;
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TYPEDEF: ID3D10EffectPool* LPD3D10EFFECTPOOL
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FUNCTION: HRESULT D3D10CompileEffectFromMemory ( void* pData, SIZE_T DataLength, LPCSTR pSrcFileName, D3D10_SHADER_MACRO* pDefines,
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    ID3D10Include* pInclude, UINT HLSLFlags, UINT FXFlags,
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    ID3D10Blob** ppCompiledEffect, ID3D10Blob** ppErrors ) ;
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FUNCTION: HRESULT D3D10CreateEffectFromMemory ( void* pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device* pDevice,
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    ID3D10EffectPool* pEffectPool, ID3D10Effect** ppEffect ) ;
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FUNCTION: HRESULT D3D10CreateEffectPoolFromMemory ( void* pData, SIZE_T DataLength, UINT FXFlags, ID3D10Device* pDevice,
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    ID3D10EffectPool** ppEffectPool ) ;
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FUNCTION: HRESULT D3D10DisassembleEffect ( ID3D10Effect* pEffect, BOOL EnableColorCode, ID3D10Blob** ppDisassembly ) ;
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