factor/library/ui/world.factor

48 lines
1.5 KiB
Factor

! Copyright (C) 2005, 2006 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
IN: gadgets
USING: errors freetype gadgets-frames generic hashtables kernel
math namespaces opengl sequences ;
! The world gadget is the top level gadget that all (visible)
! gadgets are contained in. There is one world per top-level
! native window.
! fonts: mapping font tuples to sprite vectors
! handle: native resource
! loc: location of native window on the screen.
! we don't store this in the world's rect-loc, since the
! co-ordinate system might be different, and generally the
! UI code assumes that everything starts at { 0 0 0 }.
TUPLE: world gadget status focus focused? fonts handle loc ;
: free-fonts ( world -- )
dup world-handle select-gl-context
world-fonts hash-values [ free-sprites ] each ;
: font-sprites ( font world -- sprites )
world-fonts [ drop V{ } clone ] cache ;
DEFER: request-focus
C: world ( gadget status -- world )
{
{ [ ] set-world-status @bottom }
{ [ ] set-world-gadget @center }
} make-frame*
t over set-gadget-root?
H{ } clone over set-world-fonts
dup world-gadget request-focus
{ 0 0 0 } over set-world-loc ;
: find-world [ world? ] find-parent ;
M: world pref-dim* ( world -- dim )
delegate pref-dim* { 1024 768 0 } vmin ;
: focused-ancestors ( world -- seq )
world-focus parents <reversed> ;
: draw-string ( open-fonts string -- )
>r dup world get font-sprites r> (draw-string) ;