73 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			73 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			C++
		
	
	
| #include "master.hpp"
 | |
| 
 | |
| namespace factor {
 | |
| 
 | |
| object_start_map::object_start_map(cell size, cell start)
 | |
|     : size(size), start(start) {
 | |
|   cell card_count = size / card_size;
 | |
|   object_start_offsets = new card[card_count];
 | |
|   object_start_offsets_end = object_start_offsets + card_count;
 | |
|   clear_object_start_offsets();
 | |
| }
 | |
| 
 | |
| object_start_map::~object_start_map() { delete[] object_start_offsets; }
 | |
| 
 | |
| cell object_start_map::find_object_containing_card(cell card_index) {
 | |
|   if (card_index == 0)
 | |
|     return start;
 | |
|   else {
 | |
|     card_index--;
 | |
| 
 | |
|     while (object_start_offsets[card_index] == card_starts_inside_object) {
 | |
|       /* First card should start with an object */
 | |
|       FACTOR_ASSERT(card_index > 0);
 | |
|       card_index--;
 | |
|     }
 | |
|     return start + card_index * card_size + object_start_offsets[card_index];
 | |
|   }
 | |
| }
 | |
| 
 | |
| /* we need to remember the first object allocated in the card */
 | |
| void object_start_map::record_object_start_offset(object* obj) {
 | |
|   cell idx = addr_to_card((cell)obj - start);
 | |
|   card obj_start = ((cell)obj & addr_card_mask);
 | |
|   object_start_offsets[idx] = std::min(object_start_offsets[idx], obj_start);
 | |
| }
 | |
| 
 | |
| void object_start_map::clear_object_start_offsets() {
 | |
|   memset(object_start_offsets, card_starts_inside_object, addr_to_card(size));
 | |
| }
 | |
| 
 | |
| void object_start_map::update_card_for_sweep(cell index, uint16_t mask) {
 | |
|   cell offset = object_start_offsets[index];
 | |
|   if (offset != card_starts_inside_object) {
 | |
|     mask >>= (offset / data_alignment);
 | |
| 
 | |
|     if (mask == 0) {
 | |
|       /* The rest of the block after the old object start is free */
 | |
|       object_start_offsets[index] = card_starts_inside_object;
 | |
|     } else {
 | |
|       /* Move the object start forward if necessary */
 | |
|       object_start_offsets[index] =
 | |
|           (card)(offset + (rightmost_set_bit(mask) * data_alignment));
 | |
|     }
 | |
|   }
 | |
| }
 | |
| 
 | |
| void object_start_map::update_for_sweep(mark_bits* state) {
 | |
|   for (cell index = 0; index < state->bits_size; index++) {
 | |
|     cell mask = state->marked[index];
 | |
| #ifdef FACTOR_64
 | |
|     update_card_for_sweep(index * 4, mask & 0xffff);
 | |
|     update_card_for_sweep(index * 4 + 1, (mask >> 16) & 0xffff);
 | |
|     update_card_for_sweep(index * 4 + 2, (mask >> 32) & 0xffff);
 | |
|     update_card_for_sweep(index * 4 + 3, (mask >> 48) & 0xffff);
 | |
| #else
 | |
|     update_card_for_sweep(index * 2, mask & 0xffff);
 | |
|     update_card_for_sweep(index * 2 + 1, (mask >> 16) & 0xffff);
 | |
| #endif
 | |
|   }
 | |
| }
 | |
| 
 | |
| }
 |