403 lines
11 KiB
Factor
Executable File
403 lines
11 KiB
Factor
Executable File
! Copyright (C) 2006 Chris Double.
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! See http://factorcode.org/license.txt for BSD license.
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!
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USING:
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accessors
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alien.c-types
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alien.data
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arrays
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byte-arrays
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calendar
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combinators
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cpu.8080
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cpu.8080.emulator
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io.files
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io.pathnames
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kernel
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locals
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math
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math.order
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openal
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openal.alut
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opengl.gl
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sequences
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ui
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ui.gadgets
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ui.gestures
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ui.render
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specialized-arrays
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;
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QUALIFIED: threads
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QUALIFIED: system
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SPECIALIZED-ARRAY: uchar
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IN: space-invaders
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TUPLE: space-invaders < cpu port1 port2i port2o port3o port4lo port4hi port5o bitmap sounds looping? ;
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CONSTANT: game-width 224
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CONSTANT: game-height 256
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: make-opengl-bitmap ( -- array )
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game-height game-width 3 * * uchar <c-array> ;
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: bitmap-index ( point -- index )
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#! Point is a {x y}.
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first2 game-width 3 * * swap 3 * + ;
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:: set-bitmap-pixel ( bitmap point color -- )
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point bitmap-index :> index
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color first index bitmap set-nth
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color second index 1 + bitmap set-nth
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color third index 2 + bitmap set-nth ;
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: get-bitmap-pixel ( point array -- color )
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#! Point is a {x y}. color is a {r g b}
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[ bitmap-index ] dip
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[ nth ] 2keep
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[ [ 1 + ] dip nth ] 2keep
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[ 2 + ] dip nth 3array ;
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CONSTANT: SOUND-SHOT 0
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CONSTANT: SOUND-UFO 1
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CONSTANT: SOUND-BASE-HIT 2
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CONSTANT: SOUND-INVADER-HIT 3
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CONSTANT: SOUND-WALK1 4
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CONSTANT: SOUND-WALK2 5
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CONSTANT: SOUND-WALK3 6
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CONSTANT: SOUND-WALK4 7
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CONSTANT: SOUND-UFO-HIT 8
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: init-sound ( index cpu filename -- )
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absolute-path swapd [ sounds>> nth AL_BUFFER ] dip
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create-buffer-from-wav set-source-param ;
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: init-sounds ( cpu -- )
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init-openal
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[ 9 gen-sources swap sounds<< ] keep
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[ SOUND-SHOT "vocab:space-invaders/resources/Shot.wav" init-sound ] keep
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[ SOUND-UFO "vocab:space-invaders/resources/Ufo.wav" init-sound ] keep
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[ sounds>> SOUND-UFO swap nth AL_LOOPING AL_TRUE set-source-param ] keep
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[ SOUND-BASE-HIT "vocab:space-invaders/resources/BaseHit.wav" init-sound ] keep
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[ SOUND-INVADER-HIT "vocab:space-invaders/resources/InvHit.Wav" init-sound ] keep
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[ SOUND-WALK1 "vocab:space-invaders/resources/Walk1.wav" init-sound ] keep
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[ SOUND-WALK2 "vocab:space-invaders/resources/Walk2.wav" init-sound ] keep
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[ SOUND-WALK3 "vocab:space-invaders/resources/Walk3.wav" init-sound ] keep
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[ SOUND-WALK4 "vocab:space-invaders/resources/Walk4.wav" init-sound ] keep
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[ SOUND-UFO-HIT "vocab:space-invaders/resources/UfoHit.wav" init-sound ] keep
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f swap looping?<< ;
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: cpu-init ( cpu -- cpu )
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make-opengl-bitmap over bitmap<<
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[ init-sounds ] keep
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[ reset ] keep ;
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: <space-invaders> ( -- cpu )
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space-invaders new cpu-init ;
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: play-invaders-sound ( cpu sound -- )
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swap sounds>> nth source-play ;
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: stop-invaders-sound ( cpu sound -- )
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swap sounds>> nth source-stop ;
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: read-port1 ( cpu -- byte )
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#! Port 1 maps the keys for space invaders
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#! Bit 0 = coin slot
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#! Bit 1 = two players button
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#! Bit 2 = one player button
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#! Bit 4 = player one fire
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#! Bit 5 = player one left
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#! Bit 6 = player one right
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[ port1>> dup HEX: FE bitand ] keep
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port1<< ;
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: read-port2 ( cpu -- byte )
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#! Port 2 maps player 2 controls and dip switches
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#! Bit 0,1 = number of ships
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#! Bit 2 = mode (1=easy, 0=hard)
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#! Bit 4 = player two fire
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#! Bit 5 = player two left
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#! Bit 6 = player two right
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#! Bit 7 = show or hide coin info
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[ port2i>> HEX: 8F bitand ] keep
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port1>> HEX: 70 bitand bitor ;
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: read-port3 ( cpu -- byte )
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#! Used to compute a special formula
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[ port4hi>> 8 shift ] keep
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[ port4lo>> bitor ] keep
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port2o>> shift -8 shift HEX: FF bitand ;
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M: space-invaders read-port ( port cpu -- byte )
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#! Read a byte from the hardware port. 'port' should
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#! be an 8-bit value.
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swap {
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{ 1 [ read-port1 ] }
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{ 2 [ read-port2 ] }
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{ 3 [ read-port3 ] }
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[ 2drop 0 ]
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} case ;
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: write-port2 ( value cpu -- )
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#! Setting this value affects the value read from port 3
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port2o<< ;
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:: bit-newly-set? ( old-value new-value bit -- bool )
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new-value bit bit? [ old-value bit bit? not ] dip and ;
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: port3-newly-set? ( new-value cpu bit -- bool )
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[ port3o>> swap ] dip bit-newly-set? ;
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: port5-newly-set? ( new-value cpu bit -- bool )
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[ port5o>> swap ] dip bit-newly-set? ;
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: write-port3 ( value cpu -- )
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#! Connected to the sound hardware
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#! Bit 0 = spaceship sound (looped)
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#! Bit 1 = Shot
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#! Bit 2 = Your ship hit
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#! Bit 3 = Invader hit
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#! Bit 4 = Extended play sound
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over 0 bit? over looping?>> not and [
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dup SOUND-UFO play-invaders-sound
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t over looping?<<
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] when
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over 0 bit? not over looping?>> and [
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dup SOUND-UFO stop-invaders-sound
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f over looping?<<
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] when
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2dup 0 port3-newly-set? [ dup SOUND-UFO play-invaders-sound ] when
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2dup 1 port3-newly-set? [ dup SOUND-SHOT play-invaders-sound ] when
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2dup 2 port3-newly-set? [ dup SOUND-BASE-HIT play-invaders-sound ] when
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2dup 3 port3-newly-set? [ dup SOUND-INVADER-HIT play-invaders-sound ] when
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port3o<< ;
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: write-port4 ( value cpu -- )
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#! Affects the value returned by reading port 3
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[ port4hi>> ] keep
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[ port4lo<< ] keep
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port4hi<< ;
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: write-port5 ( value cpu -- )
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#! Plays sounds
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#! Bit 0 = invaders sound 1
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#! Bit 1 = invaders sound 2
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#! Bit 2 = invaders sound 3
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#! Bit 3 = invaders sound 4
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#! Bit 4 = spaceship hit
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#! Bit 5 = amplifier enabled/disabled
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2dup 0 port5-newly-set? [ dup SOUND-WALK1 play-invaders-sound ] when
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2dup 1 port5-newly-set? [ dup SOUND-WALK2 play-invaders-sound ] when
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2dup 2 port5-newly-set? [ dup SOUND-WALK3 play-invaders-sound ] when
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2dup 3 port5-newly-set? [ dup SOUND-WALK4 play-invaders-sound ] when
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2dup 4 port5-newly-set? [ dup SOUND-UFO-HIT play-invaders-sound ] when
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port5o<< ;
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M: space-invaders write-port ( value port cpu -- )
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#! Write a byte to the hardware port, where 'port' is
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#! an 8-bit value.
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swap {
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{ 2 [ write-port2 ] }
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{ 3 [ write-port3 ] }
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{ 4 [ write-port4 ] }
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{ 5 [ write-port5 ] }
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[ 3drop ]
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} case ;
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M: space-invaders reset ( cpu -- )
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dup call-next-method
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0 >>port1
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0 >>port2i
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0 >>port2o
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0 >>port3o
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0 >>port4lo
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0 >>port4hi
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0 >>port5o
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drop ;
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: gui-step ( cpu -- )
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[ read-instruction ] keep ! n cpu
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over get-cycles over inc-cycles
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[ swap instructions nth call( cpu -- ) ] keep
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[ pc>> HEX: FFFF bitand ] keep
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pc<< ;
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: gui-frame/2 ( cpu -- )
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[ gui-step ] keep
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[ cycles>> ] keep
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over 16667 < [ ! cycles cpu
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nip gui-frame/2
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] [
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[ [ 16667 - ] dip cycles<< ] keep
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dup last-interrupt>> HEX: 10 = [
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HEX: 08 over last-interrupt<< HEX: 08 swap interrupt
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] [
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HEX: 10 over last-interrupt<< HEX: 10 swap interrupt
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] if
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] if ;
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: gui-frame ( cpu -- )
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dup gui-frame/2 gui-frame/2 ;
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: coin-down ( cpu -- )
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[ port1>> 1 bitor ] keep port1<< ;
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: coin-up ( cpu -- )
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[ port1>> 255 1 - bitand ] keep port1<< ;
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: player1-down ( cpu -- )
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[ port1>> 4 bitor ] keep port1<< ;
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: player1-up ( cpu -- )
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[ port1>> 255 4 - bitand ] keep port1<< ;
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: player2-down ( cpu -- )
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[ port1>> 2 bitor ] keep port1<< ;
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: player2-up ( cpu -- )
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[ port1>> 255 2 - bitand ] keep port1<< ;
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: fire-down ( cpu -- )
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[ port1>> HEX: 10 bitor ] keep port1<< ;
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: fire-up ( cpu -- )
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[ port1>> 255 HEX: 10 - bitand ] keep port1<< ;
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: left-down ( cpu -- )
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[ port1>> HEX: 20 bitor ] keep port1<< ;
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: left-up ( cpu -- )
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[ port1>> 255 HEX: 20 - bitand ] keep port1<< ;
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: right-down ( cpu -- )
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[ port1>> HEX: 40 bitor ] keep port1<< ;
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: right-up ( cpu -- )
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[ port1>> 255 HEX: 40 - bitand ] keep port1<< ;
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TUPLE: invaders-gadget < gadget cpu quit? windowed? ;
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invaders-gadget H{
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{ T{ key-down f f "ESC" } [ t over quit?<< dup windowed?>> [ close-window ] [ drop ] if ] }
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{ T{ key-down f f "BACKSPACE" } [ cpu>> coin-down ] }
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{ T{ key-up f f "BACKSPACE" } [ cpu>> coin-up ] }
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{ T{ key-down f f "1" } [ cpu>> player1-down ] }
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{ T{ key-up f f "1" } [ cpu>> player1-up ] }
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{ T{ key-down f f "2" } [ cpu>> player2-down ] }
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{ T{ key-up f f "2" } [ cpu>> player2-up ] }
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{ T{ key-down f f "UP" } [ cpu>> fire-down ] }
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{ T{ key-up f f "UP" } [ cpu>> fire-up ] }
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{ T{ key-down f f "LEFT" } [ cpu>> left-down ] }
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{ T{ key-up f f "LEFT" } [ cpu>> left-up ] }
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{ T{ key-down f f "RIGHT" } [ cpu>> right-down ] }
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{ T{ key-up f f "RIGHT" } [ cpu>> right-up ] }
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} set-gestures
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: <invaders-gadget> ( cpu -- gadget )
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invaders-gadget new
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swap >>cpu
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f >>quit? ;
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M: invaders-gadget pref-dim* drop { 224 256 } ;
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M: invaders-gadget draw-gadget* ( gadget -- )
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0 0 glRasterPos2i
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1.0 -1.0 glPixelZoom
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[ 224 256 GL_RGB GL_UNSIGNED_BYTE ] dip
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cpu>> bitmap>> glDrawPixels ;
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CONSTANT: black { 0 0 0 }
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CONSTANT: white { 255 255 255 }
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CONSTANT: green { 0 255 0 }
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CONSTANT: red { 255 0 0 }
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: addr>xy ( addr -- point )
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#! Convert video RAM address to base X Y value. point is a {x y}.
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HEX: 2400 - ! n
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dup HEX: 1f bitand 8 * 255 swap - ! n y
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swap -5 shift swap 2array ;
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: plot-bitmap-pixel ( bitmap point color -- )
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#! point is a {x y}. color is a {r g b}.
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set-bitmap-pixel ;
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: get-point-color ( point -- color )
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#! Return the color to use for the given x/y position.
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first2
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{
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{ [ dup 184 238 between? pick 0 223 between? and ] [ 2drop green ] }
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{ [ dup 240 247 between? pick 16 133 between? and ] [ 2drop green ] }
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{ [ dup 247 215 - 247 184 - between? pick 0 223 between? and ] [ 2drop red ] }
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[ 2drop white ]
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} cond ;
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: plot-bitmap-bits ( bitmap point byte bit -- )
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#! point is a {x y}.
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[ first2 ] 2dip
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dup swapd -1 * shift 1 bitand 0 =
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[ - 2array ] dip
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[ black ] [ dup get-point-color ] if
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plot-bitmap-pixel ;
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: do-bitmap-update ( bitmap value addr -- )
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addr>xy swap
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[ 0 plot-bitmap-bits ] 3keep
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[ 1 plot-bitmap-bits ] 3keep
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[ 2 plot-bitmap-bits ] 3keep
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[ 3 plot-bitmap-bits ] 3keep
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[ 4 plot-bitmap-bits ] 3keep
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[ 5 plot-bitmap-bits ] 3keep
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[ 6 plot-bitmap-bits ] 3keep
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7 plot-bitmap-bits ;
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M: space-invaders update-video ( value addr cpu -- )
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over HEX: 2400 >= [
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bitmap>> -rot do-bitmap-update
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] [
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3drop
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] if ;
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: sync-frame ( micros -- micros )
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#! Sleep until the time for the next frame arrives.
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1000 60 / >fixnum + gmt timestamp>micros - dup 0 >
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[ milliseconds threads:sleep ] [ drop threads:yield ] if gmt timestamp>micros ;
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: invaders-process ( micros gadget -- )
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#! Run a space invaders gadget inside a
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#! concurrent process. Messages can be sent to
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#! signal key presses, etc.
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dup quit?>> [
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2drop
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] [
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[ sync-frame ] dip
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[ cpu>> gui-frame ] keep
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[ relayout-1 ] keep
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invaders-process
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] if ;
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M: invaders-gadget graft* ( gadget -- )
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dup cpu>> init-sounds
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f over quit?<<
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[ gmt timestamp>micros swap invaders-process ] curry
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"Space invaders" threads:spawn drop ;
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M: invaders-gadget ungraft* ( gadget -- )
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t swap quit?<< ;
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: (run) ( title cpu rom-info -- )
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over load-rom* <invaders-gadget> t >>windowed? swap open-window ;
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CONSTANT: rom-info {
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{ HEX: 0000 "invaders/invaders.h" }
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{ HEX: 0800 "invaders/invaders.g" }
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{ HEX: 1000 "invaders/invaders.f" }
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{ HEX: 1800 "invaders/invaders.e" }
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}
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: run-invaders ( -- )
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[
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"Space Invaders" <space-invaders> rom-info (run)
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] with-ui ;
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MAIN: run-invaders
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