factor/extra/euler/operators/operators-tests.factor

218 lines
4.9 KiB
Factor

USING: accessors euler.operators euler.modeling euler.b-rep
kernel tools.test game.models.half-edge combinators namespaces
fry sequences make ;
FROM: euler.b-rep => has-rings? ;
IN: euler.operators.tests
[ t ] [ [ ] make-b-rep b-rep? ] unit-test
[ ] [
[
{ 1 0 0 }
{ 0 1 0 }
make-vefs
{
[ face-ccw vertex-pos { 1 0 0 } assert= ]
[ vertex-pos { 0 1 0 } assert= ]
[ vertex-valence 1 assert= ]
[ face-ccw vertex-valence 1 assert= ]
[ dup face-ccw assert-same-face ]
} cleave
] make-b-rep check-b-rep
] unit-test
[ ] [
[
{ 1 0 0 }
{ 0 1 0 }
make-vefs
kill-vefs
] make-b-rep assert-empty-b-rep
] unit-test
[
[
{ 1 0 0 }
{ 0 1 0 }
make-vefs
dup face-ccw
{ 0 0 1 } make-ev
] make-b-rep
] [ edges-not-incident? ] must-fail-with
[ ] [
[
0
1
make-vefs
dup 2 make-ev
[ vertex-pos 2 assert= ]
[ opposite-edge>> vertex-pos 1 assert= ]
bi
] make-b-rep check-b-rep
] unit-test
[ ] [
[
{ 1 0 0 }
{ 0 1 0 }
make-vefs
dup dup { 0 0 1 } make-ev kill-ev
kill-vefs
] make-b-rep assert-empty-b-rep
] unit-test
[ ] [
[
{ 1 2 3 } smooth-smooth polygon>double-face
dup face-cw opposite-edge>>
2dup [ "a" set ] [ "b" set ] bi*
4 make-ev {
[ face-sides 4 assert= ]
[ vertex-pos 4 assert= ]
[ opposite-edge>> face-sides 4 assert= ]
[ face-ccw "b" get assert= ]
[ face-cw "a" get opposite-edge>> assert= ]
} cleave
] make-b-rep check-b-rep
] unit-test
[ ] [
[
{ 1 2 3 4 } smooth-smooth polygon>double-face
[ face-ccw opposite-edge>> ]
[ face-ccw face-ccw ]
[ dup face-ccw face-ccw make-ef drop ] tri
5 make-ev {
[ vertex-pos 5 assert= ]
[ face-sides 4 assert= ]
} cleave
] make-b-rep check-b-rep
] unit-test
[ ] [
[
{ 1 0 0 }
{ 0 1 0 }
make-vefs
[
dup dup make-ef
[ face>> ] bi@ eq? f assert=
]
[ vertex-valence 3 assert= ]
bi
] make-b-rep check-b-rep
] unit-test
[
[
{ 1 0 0 }
{ 0 1 0 }
make-vefs
dup dup make-ef make-ef
] make-b-rep
] [ edges-in-different-faces? ] must-fail-with
[ ] [
[
{ 1 0 0 }
{ 0 1 0 }
make-vefs
dup opposite-edge>>
[ [ "a" set ] [ "b" set ] bi* ]
[
make-ef
{
[ vertex-valence 2 assert= ]
[ opposite-edge>> vertex-valence 2 assert= ]
[ next-edge>> "a" get assert= ]
[ opposite-edge>> next-edge>> "b" get assert= ]
[ dup opposite-edge>> [ face>> ] bi@ eq? f assert= ]
} cleave
] 2bi
] make-b-rep check-b-rep
] unit-test
[ ] [
[
{ 1 2 3 4 } smooth-smooth polygon>double-face
{ 5 6 7 8 } smooth-smooth polygon>double-face
{ 9 10 11 12 } smooth-smooth polygon>double-face
{
[ [ drop ] dip kill-f-make-rh ]
[ [ drop ] 2dip kill-f-make-rh ]
[ [ drop ] dip [ face>> ] bi@ [ base-face>> ] dip assert= ]
[ [ drop ] 2dip [ face>> ] bi@ [ base-face>> ] dip assert= ]
[ 2nip face>> has-rings? t assert= ]
[ drop drop make-f-kill-rh ]
[ drop nip make-f-kill-rh ]
[ drop drop face>> dup base-face>> assert= ]
[ drop nip face>> dup base-face>> assert= ]
[ 2nip face>> has-rings? f assert= ]
} 3cleave
] make-b-rep check-b-rep
] unit-test
[
{ 0 1 0 }
{ 1 0 0 }
{ 1 2 1 }
{ 2 1 1 }
] [
[
{ 1 0 0 }
{ 0 1 0 }
make-vefs
dup opposite-edge>>
{
[ [ vertex-pos ] bi@ ]
[ drop { 1 1 1 } move-e ]
[ [ vertex-pos ] bi@ ]
} 2cleave
] make-b-rep check-b-rep
] unit-test
[
{
{ 2 1 1 }
{ 1 2 1 }
{ 1 1 2 }
}
] [
[
{ { 1 0 0 } { 0 1 0 } { 0 0 1 } } smooth-smooth polygon>double-face
[ { 1 1 1 } move-f ]
[ [ [ vertex-pos , ] each-face-edge ] { } make ]
bi
] make-b-rep check-b-rep
] unit-test
! Make sure we update the face's edge when killing an edge
[ ] [
[
{ 1 2 3 4 } smooth-smooth polygon>double-face
kill-ev
] make-b-rep check-b-rep
] unit-test
[ ] [
[
{ 1 2 3 4 } smooth-smooth polygon>double-face
face-ccw kill-ev
] make-b-rep check-b-rep
] unit-test
[ ] [
[
{ 1 2 3 4 } smooth-smooth polygon>double-face
face-ccw face-ccw kill-ev
] make-b-rep check-b-rep
] unit-test
[ ] [
[
{ 1 2 3 4 } smooth-smooth polygon>double-face
face-ccw face-ccw face-ccw kill-ev
] make-b-rep check-b-rep
] unit-test