factor/extra/opengl/demo-support/demo-support.factor

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3.3 KiB
Factor
Executable File

USING: arrays kernel math math.functions math.order math.vectors
namespaces opengl opengl.gl sequences ui ui.gadgets ui.gestures
ui.gadgets.worlds ui.render accessors combinators literals ;
IN: opengl.demo-support
CONSTANT: FOV $[ 2.0 sqrt 1+ ]
CONSTANT: MOUSE-MOTION-SCALE 0.5
CONSTANT: KEY-ROTATE-STEP 10.0
SYMBOL: last-drag-loc
TUPLE: demo-world < world yaw pitch distance ;
: set-demo-orientation ( world yaw pitch distance -- world )
[ >>yaw ] [ >>pitch ] [ >>distance ] tri* ;
GENERIC: far-plane ( gadget -- z )
GENERIC: near-plane ( gadget -- z )
GENERIC: distance-step ( gadget -- dz )
M: demo-world far-plane ( gadget -- z )
drop 4.0 ;
M: demo-world near-plane ( gadget -- z )
drop 1.0 64.0 / ;
M: demo-world distance-step ( gadget -- dz )
drop 1.0 64.0 / ;
: fov-ratio ( gadget -- fov ) dim>> dup first2 min v/n ;
: yaw-demo-world ( yaw gadget -- )
[ + ] with change-yaw relayout-1 ;
: pitch-demo-world ( pitch gadget -- )
[ + ] with change-pitch relayout-1 ;
: zoom-demo-world ( distance gadget -- )
[ + ] with change-distance relayout-1 ;
M: demo-world pref-dim* ( gadget -- dim )
drop { 640 480 } ;
: -+ ( x -- -x x )
[ neg ] keep ;
: demo-world-frustum ( world -- -x x -y y near far )
[ near-plane ] [ far-plane ] [ fov-ratio ] tri [
nip swap FOV / v*n
first2 [ -+ ] bi@
] 3keep drop ;
M: demo-world resize-world
GL_PROJECTION glMatrixMode
glLoadIdentity
[ [ 0 0 ] dip dim>> first2 glViewport ]
[ demo-world-frustum glFrustum ] bi ;
: demo-world-set-matrix ( gadget -- )
GL_COLOR_BUFFER_BIT GL_DEPTH_BUFFER_BIT bitor glClear
GL_MODELVIEW glMatrixMode
glLoadIdentity
[ [ 0.0 0.0 ] dip distance>> neg glTranslatef ]
[ pitch>> 1.0 0.0 0.0 glRotatef ]
[ yaw>> 0.0 1.0 0.0 glRotatef ]
tri ;
: reset-last-drag-rel ( -- )
{ 0 0 } last-drag-loc set-global ;
: last-drag-rel ( -- rel )
drag-loc [ last-drag-loc get v- ] keep last-drag-loc set-global ;
: drag-yaw-pitch ( -- yaw pitch )
last-drag-rel MOUSE-MOTION-SCALE v*n first2 ;
: gl-vertex ( point -- )
dup length {
{ 2 [ first2 glVertex2d ] }
{ 3 [ first3 glVertex3d ] }
{ 4 [ first4 glVertex4d ] }
} case ;
: gl-normal ( normal -- ) first3 glNormal3d ;
: do-state ( mode quot -- )
swap glBegin call glEnd ; inline
: rect-vertices ( lower-left upper-right -- )
GL_QUADS [
over first2 glVertex2d
dup first pick second glVertex2d
dup first2 glVertex2d
swap first swap second glVertex2d
] do-state ;
demo-world H{
{ T{ key-down f f "LEFT" } [ KEY-ROTATE-STEP neg swap yaw-demo-world ] }
{ T{ key-down f f "RIGHT" } [ KEY-ROTATE-STEP swap yaw-demo-world ] }
{ T{ key-down f f "DOWN" } [ KEY-ROTATE-STEP neg swap pitch-demo-world ] }
{ T{ key-down f f "UP" } [ KEY-ROTATE-STEP swap pitch-demo-world ] }
{ T{ key-down f f "=" } [ dup distance-step neg swap zoom-demo-world ] }
{ T{ key-down f f "-" } [ dup distance-step swap zoom-demo-world ] }
{ T{ button-down f f 1 } [ drop reset-last-drag-rel ] }
{ T{ drag f 1 } [ drag-yaw-pitch rot [ pitch-demo-world ] keep yaw-demo-world ] }
{ mouse-scroll [ scroll-direction get second over distance-step * swap zoom-demo-world ] }
} set-gestures