factor/basis/windows/directx/xaudio2fx/xaudio2fx.factor

110 lines
4.7 KiB
Factor

USING: alien.c-types classes.struct windows.types ;
IN: windows.directx.xaudio2fx
CONSTANT: XAUDIO2FX_DEBUG 1
STRUCT: XAUDIO2FX_VOLUMEMETER_LEVELS
{ pPeakLevels float* }
{ pRMSLevels float* }
{ ChannelCount UINT32 } ;
CONSTANT: XAUDIO2FX_REVERB_MIN_FRAMERATE 20000
CONSTANT: XAUDIO2FX_REVERB_MAX_FRAMERATE 48000
STRUCT: XAUDIO2FX_REVERB_PARAMETERS
{ WetDryMix float }
{ ReflectionsDelay UINT32 }
{ ReverbDelay BYTE }
{ RearDelay BYTE }
{ PositionLeft BYTE }
{ PositionRight BYTE }
{ PositionMatrixLeft BYTE }
{ PositionMatrixRight BYTE }
{ EarlyDiffusion BYTE }
{ LateDiffusion BYTE }
{ LowEQGain BYTE }
{ LowEQCutoff BYTE }
{ HighEQGain BYTE }
{ HighEQCutoff BYTE }
{ RoomFilterFreq float }
{ RoomFilterMain float }
{ RoomFilterHF float }
{ ReflectionsGain float }
{ ReverbGain float }
{ DecayTime float }
{ Density float }
{ RoomSize float } ;
CONSTANT: XAUDIO2FX_REVERB_MIN_WET_DRY_MIX 0.0
CONSTANT: XAUDIO2FX_REVERB_MIN_REFLECTIONS_DELAY 0
CONSTANT: XAUDIO2FX_REVERB_MIN_REVERB_DELAY 0
CONSTANT: XAUDIO2FX_REVERB_MIN_REAR_DELAY 0
CONSTANT: XAUDIO2FX_REVERB_MIN_POSITION 0
CONSTANT: XAUDIO2FX_REVERB_MIN_DIFFUSION 0
CONSTANT: XAUDIO2FX_REVERB_MIN_LOW_EQ_GAIN 0
CONSTANT: XAUDIO2FX_REVERB_MIN_LOW_EQ_CUTOFF 0
CONSTANT: XAUDIO2FX_REVERB_MIN_HIGH_EQ_GAIN 0
CONSTANT: XAUDIO2FX_REVERB_MIN_HIGH_EQ_CUTOFF 0
CONSTANT: XAUDIO2FX_REVERB_MIN_ROOM_FILTER_FREQ 20.0
CONSTANT: XAUDIO2FX_REVERB_MIN_ROOM_FILTER_MAIN -100.0
CONSTANT: XAUDIO2FX_REVERB_MIN_ROOM_FILTER_HF -100.0
CONSTANT: XAUDIO2FX_REVERB_MIN_REFLECTIONS_GAIN -100.0
CONSTANT: XAUDIO2FX_REVERB_MIN_REVERB_GAIN -100.0
CONSTANT: XAUDIO2FX_REVERB_MIN_DECAY_TIME 0.1
CONSTANT: XAUDIO2FX_REVERB_MIN_DENSITY 0.0
CONSTANT: XAUDIO2FX_REVERB_MIN_ROOM_SIZE 0.0
CONSTANT: XAUDIO2FX_REVERB_MAX_WET_DRY_MIX 100.0
CONSTANT: XAUDIO2FX_REVERB_MAX_REFLECTIONS_DELAY 300
CONSTANT: XAUDIO2FX_REVERB_MAX_REVERB_DELAY 85
CONSTANT: XAUDIO2FX_REVERB_MAX_REAR_DELAY 5
CONSTANT: XAUDIO2FX_REVERB_MAX_POSITION 30
CONSTANT: XAUDIO2FX_REVERB_MAX_DIFFUSION 15
CONSTANT: XAUDIO2FX_REVERB_MAX_LOW_EQ_GAIN 12
CONSTANT: XAUDIO2FX_REVERB_MAX_LOW_EQ_CUTOFF 9
CONSTANT: XAUDIO2FX_REVERB_MAX_HIGH_EQ_GAIN 8
CONSTANT: XAUDIO2FX_REVERB_MAX_HIGH_EQ_CUTOFF 14
CONSTANT: XAUDIO2FX_REVERB_MAX_ROOM_FILTER_FREQ 20000.0
CONSTANT: XAUDIO2FX_REVERB_MAX_ROOM_FILTER_MAIN 0.0
CONSTANT: XAUDIO2FX_REVERB_MAX_ROOM_FILTER_HF 0.0
CONSTANT: XAUDIO2FX_REVERB_MAX_REFLECTIONS_GAIN 20.0
CONSTANT: XAUDIO2FX_REVERB_MAX_REVERB_GAIN 20.0
CONSTANT: XAUDIO2FX_REVERB_MAX_DENSITY 100.0
CONSTANT: XAUDIO2FX_REVERB_MAX_ROOM_SIZE 100.0
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_WET_DRY_MIX 100.0
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_REFLECTIONS_DELAY 5
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_REVERB_DELAY 5
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_REAR_DELAY 5
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_POSITION 6
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_POSITION_MATRIX 27
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_EARLY_DIFFUSION 8
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_LATE_DIFFUSION 8
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_LOW_EQ_GAIN 8
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_LOW_EQ_CUTOFF 4
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_HIGH_EQ_GAIN 8
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_HIGH_EQ_CUTOFF 4
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_FREQ 5000.0
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_MAIN 0.0
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_ROOM_FILTER_HF 0.0
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_REFLECTIONS_GAIN 0.0
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_REVERB_GAIN 0.0
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_DECAY_TIME 1.0
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_DENSITY 100.0
CONSTANT: XAUDIO2FX_REVERB_DEFAULT_ROOM_SIZE 100.0
STRUCT: XAUDIO2FX_REVERB_I3DL2_PARAMETERS
{ WetDryMix float }
{ Room INT32 }
{ RoomHF INT32 }
{ RoomRolloffFactor float }
{ DecayTime float }
{ DecayHFRatio float }
{ Reflections INT32 }
{ ReflectionsDelay float }
{ Reverb INT32 }
{ ReverbDelay float }
{ Diffusion float }
{ Density float }
{ HFReference float } ;