factor/extra/terrain
Slava Pestov 7f2e2b1777 Specialized array overhaul
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
..
generation separate component format from component order in image objects 2009-06-22 11:20:54 -05:00
shaders MacOS X glFrustum generates -0.0 in W column of projection matrix; Windows glFrustum generates 0.0. This causes sign differences in the gl_ProjectionMatrixInverse between platforms. manually force the z coordinate sign in terrain sky projection to be negative like it ought to be 2009-05-13 21:28:12 -05:00
authors.txt factor out grid mesh generation in terrain to its own vocab 2009-05-18 10:31:05 -05:00
deploy.factor Deploy tool always uses optimizing compiler now 2009-05-11 00:32:22 -05:00
summary.txt factor out grid mesh generation in terrain to its own vocab 2009-05-18 10:31:05 -05:00
terrain.factor Specialized array overhaul 2009-09-09 22:33:34 -05:00