41 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.8 KiB
		
	
	
	
		
			C++
		
	
	
| namespace factor {
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| 
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| // The callback heap is used to store the machine code that alien-callbacks
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| // actually jump to when C code invokes them.
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| 
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| // The callback heap has entries that look like code_blocks from the code heap, but
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| // callback heap entries are allocated contiguously, never deallocated, and all
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| // fields but the owner are set to false_object. The owner points to the callback
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| // bottom word, whose entry point is the callback body itself, generated by the
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| // optimizing compiler. The machine code that follows a callback stub consists of a
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| // single CALLBACK_STUB machine code template, which performs a jump to a "far"
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| // address (on PowerPC and x86-64, its loaded into a register first).
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| 
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| // GC updates the CALLBACK_STUB code if the code block of the callback bottom word
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| // is ever moved. The callback stub itself won't move, though, and is never
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| // deallocated. This means that the callback stub itself is a stable function
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| // pointer that C code can hold on to until the associated Factor VM exits.
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| 
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| // Since callback stubs are GC roots, and are never deallocated, the associated
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| // callback code in the code heap is also never deallocated.
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| 
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| // The callback heap is not saved in the image. Running GC in a new session after
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| // saving the image will deallocate any code heap entries that were only reachable
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| // from the callback heap in the previous session when the image was saved.
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| 
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| struct callback_heap {
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|   segment* seg;
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|   free_list_allocator<code_block>* allocator;
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|   factor_vm* parent;
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| 
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|   callback_heap(cell size, factor_vm* parent);
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|   ~callback_heap();
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| 
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|   instruction_operand callback_operand(code_block* stub, cell index);
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|   void store_callback_operand(code_block* stub, cell index, cell value);
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|   void update(code_block* stub);
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|   code_block* add(cell owner, cell return_rewind);
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| };
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| 
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| }
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