factor/vm/os-linux-x86.32.hpp

61 lines
1.5 KiB
C++

#include <ucontext.h>
namespace factor
{
// glibc lies about the contents of the fpstate the kernel provides, hiding the FXSR
// environment
struct _fpstate {
/* Regular FPU environment */
unsigned long cw;
unsigned long sw;
unsigned long tag;
unsigned long ipoff;
unsigned long cssel;
unsigned long dataoff;
unsigned long datasel;
struct _fpreg _st[8];
unsigned short status;
unsigned short magic; /* 0xffff = regular FPU data only */
/* FXSR FPU environment */
unsigned long _fxsr_env[6]; /* FXSR FPU env is ignored */
unsigned long mxcsr;
unsigned long reserved;
struct _fpxreg _fxsr_st[8]; /* FXSR FPU reg data is ignored */
struct _xmmreg _xmm[8];
unsigned long padding[56];
};
#define X86_FXSR_MAGIC 0x0000
inline static void *ucontext_stack_pointer(void *uap)
{
ucontext_t *ucontext = (ucontext_t *)uap;
return (void *)ucontext->uc_mcontext.gregs[7];
}
inline static unsigned int uap_fpu_status(void *uap)
{
ucontext_t *ucontext = (ucontext_t *)uap;
struct _fpstate *fpregs = (struct _fpstate *)ucontext->uc_mcontext.fpregs;
if (fpregs->magic == X86_FXSR_MAGIC)
return fpregs->sw | fpregs->mxcsr;
else
return fpregs->sw;
}
inline static void uap_clear_fpu_status(void *uap)
{
ucontext_t *ucontext = (ucontext_t *)uap;
struct _fpstate *fpregs = (struct _fpstate *)ucontext->uc_mcontext.fpregs;
fpregs->sw = 0;
if (fpregs->magic == X86_FXSR_MAGIC)
fpregs->mxcsr &= 0xffffffc0;
}
#define UAP_PROGRAM_COUNTER(ucontext) \
(((ucontext_t *)(ucontext))->uc_mcontext.gregs[14])
}