factor/extra/ui/ui.factor

141 lines
3.5 KiB
Factor

! Copyright (C) 2006, 2007 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: arrays assocs io kernel math models namespaces
prettyprint queues sequences threads sequences words timers
debugger ui.gadgets ui.gadgets.worlds ui.gadgets.tracks
ui.gestures ui.backend ui.render continuations init ;
IN: ui
! Assoc mapping aliens to gadgets
SYMBOL: windows
: window ( handle -- world ) windows get-global at ;
: window-focus ( handle -- gadget ) window world-focus ;
: register-window ( world handle -- )
#! Add the new window just below the topmost window. Why?
#! So that if the new window doesn't actually receive focus
#! (eg, we're using focus follows mouse and the mouse is not
#! in the new window when it appears) Factor doesn't get
#! confused and send workspace operations to the new window,
#! etc.
swap 2array windows get-global push
windows get-global dup length 1 >
[ [ length 1- dup 1- ] keep exchange ] [ drop ] if ;
: unregister-window ( handle -- )
windows global [ [ first = not ] curry* subset ] change-at ;
: raised-window ( world -- )
windows get-global [ second eq? ] curry* find drop
windows get-global [ length 1- ] keep exchange ;
: focus-world ( world -- )
t over set-world-focused?
dup raised-window
focus-path f focus-gestures ;
: unfocus-world ( world -- )
f over set-world-focused?
focus-path f swap focus-gestures ;
: reset-world ( world -- )
dup world-fonts clear-assoc
dup unfocus-world
f swap set-world-handle ;
: stop-world ( world -- )
dup ungraft
dup hand-clicked close-global
dup hand-gadget close-global
dup free-fonts
reset-world ;
: open-world-window ( world -- )
dup pref-dim over set-gadget-dim
dup (open-world-window)
dup draw-world ;
: open-window ( gadget title -- )
>r [ 1 track, ] { 0 1 } make-track r>
f <world> open-world-window ;
: find-window ( quot -- world )
windows get 1 <column>
[ gadget-child swap call ] curry* find-last nip ; inline
: restore-windows ( -- )
windows get [ 1 <column> >array ] keep delete-all
[ dup reset-world (open-world-window) ] each
forget-rollover ;
: restore-windows? ( -- ? )
windows get [ empty? not ] [ f ] if* ;
: update-hand ( world -- )
dup hand-world get-global eq?
[ hand-loc get-global swap move-hand ] [ drop ] if ;
: post-layout ( hash gadget -- )
dup find-world dup [
rot [
>r screen-rect r> [ rect-union ] when*
] change-at
] [
3drop
] if ;
: layout-queued ( -- hash )
H{ } clone invalid [
dup layout dupd post-layout
] queue-each ;
SYMBOL: ui-hook
: init-ui ( -- )
<queue> \ invalid set-global
V{ } clone windows set-global ;
: start-ui ( -- )
init-timers
restore-windows? [
restore-windows
] [
init-ui ui-hook get call
] if ;
: redraw-worlds ( hash -- )
[
swap dup update-hand
dup world-handle [ draw-world ] [ 2drop ] if
] assoc-each ;
: ui-step ( -- )
[
do-timers layout-queued redraw-worlds 10 sleep
] assert-depth ;
: ui-running ( quot -- )
t \ ui-running set-global
[ f \ ui-running set-global ] [ ] cleanup ; inline
: ui-running? ( -- ? )
\ ui-running get-global ;
[ f \ ui-running set-global ] "ui" add-init-hook
HOOK: ui ui-backend ( -- )
MAIN: ui
: with-ui ( quot -- )
ui-running? [
call
] [
f windows set-global
ui-hook [ ui ] with-variable
] if ;
: ui-try ( quot -- ) [ ui-error ] recover ;