factor/basis/ui/ui.factor

235 lines
5.8 KiB
Factor

! Copyright (C) 2006, 2008 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: arrays assocs io kernel math models namespaces make
prettyprint dlists deques sequences threads sequences words
debugger ui.gadgets ui.gadgets.worlds ui.gadgets.tracks
ui.gestures ui.backend ui.render continuations init combinators
hashtables concurrency.flags sets accessors calendar ;
IN: ui
! Assoc mapping aliens to gadgets
SYMBOL: windows
SYMBOL: stop-after-last-window?
: event-loop? ( -- ? )
{
{ [ stop-after-last-window? get not ] [ t ] }
{ [ graft-queue deque-empty? not ] [ t ] }
{ [ windows get-global empty? not ] [ t ] }
[ f ]
} cond ;
: event-loop ( -- ) [ event-loop? ] [ do-events ] [ ] while ;
: window ( handle -- world ) windows get-global at ;
: window-focus ( handle -- gadget ) window world-focus ;
: register-window ( world handle -- )
#! Add the new window just below the topmost window. Why?
#! So that if the new window doesn't actually receive focus
#! (eg, we're using focus follows mouse and the mouse is not
#! in the new window when it appears) Factor doesn't get
#! confused and send workspace operations to the new window,
#! etc.
swap 2array windows get-global push
windows get-global dup length 1 >
[ [ length 1- dup 1- ] keep exchange ] [ drop ] if ;
: unregister-window ( handle -- )
windows global [ [ first = not ] with filter ] change-at ;
: raised-window ( world -- )
windows get-global
[ [ second eq? ] with find drop ] keep
[ nth ] [ delete-nth ] [ nip ] 2tri push ;
: focus-gestures ( new old -- )
drop-prefix <reversed>
T{ lose-focus } swap each-gesture
T{ gain-focus } swap each-gesture ;
: focus-world ( world -- )
t >>focused?
dup raised-window
focus-path f focus-gestures ;
: unfocus-world ( world -- )
f >>focused?
focus-path f swap focus-gestures ;
M: world graft*
[ (open-window) ]
[ [ title>> ] keep set-title ]
[ request-focus ] tri ;
: reset-world ( world -- )
#! This is used when a window is being closed, but also
#! when restoring saved worlds on image startup.
[ fonts>> clear-assoc ]
[ unfocus-world ]
[ f >>handle drop ] tri ;
: (ungraft-world) ( world -- )
[ free-fonts ]
[ hand-clicked close-global ]
[ hand-gadget close-global ] tri ;
M: world ungraft*
[ (ungraft-world) ]
[ handle>> (close-window) ]
[ reset-world ] tri ;
M: offscreen-world graft*
(open-offscreen-buffer) ;
M: offscreen-world ungraft*
[ (ungraft-world) ]
[ handle>> (close-offscreen-buffer) ]
[ reset-world ] tri ;
: find-window ( quot -- world )
windows get values
[ gadget-child swap call ] with find-last nip ; inline
SYMBOL: ui-hook
: init-ui ( -- )
<dlist> \ graft-queue set-global
<dlist> \ layout-queue set-global
<dlist> \ gesture-queue set-global
V{ } clone windows set-global ;
: restore-gadget-later ( gadget -- )
dup graft-state>> {
{ { f f } [ ] }
{ { f t } [ ] }
{ { t t } [ { f f } >>graft-state ] }
{ { t f } [ dup unqueue-graft { f f } >>graft-state ] }
} case graft-later ;
: restore-gadget ( gadget -- )
dup restore-gadget-later
children>> [ restore-gadget ] each ;
: restore-world ( world -- )
dup reset-world restore-gadget ;
: restore-windows ( -- )
windows get [ values ] keep delete-all
[ restore-world ] each
forget-rollover ;
: restore-windows? ( -- ? )
windows get empty? not ;
: update-hand ( world -- )
dup hand-world get-global eq?
[ hand-loc get-global swap move-hand ] [ drop ] if ;
: layout-queued ( -- seq )
[
in-layout? on
layout-queue [
dup layout find-world [ , ] when*
] slurp-deque
] { } make prune ;
: redraw-worlds ( seq -- )
[ dup update-hand draw-world ] each ;
: notify ( gadget -- )
dup graft-state>>
[ first { f f } { t t } ? >>graft-state ] keep
{
{ { f t } [ dup activate-control graft* ] }
{ { t f } [ dup deactivate-control ungraft* ] }
} case ;
: notify-queued ( -- )
graft-queue [ notify ] slurp-deque ;
: send-queued-gestures ( -- )
gesture-queue [ send-queued-gesture ] slurp-deque ;
: update-ui ( -- )
[
[
notify-queued
layout-queued
redraw-worlds
send-queued-gestures
] assert-depth
] [ ui-error ] recover ;
: ui-wait ( -- )
10 milliseconds sleep ;
SYMBOL: ui-thread
: ui-running ( quot -- )
t \ ui-running set-global
[ f \ ui-running set-global ] [ ] cleanup ; inline
: ui-running? ( -- ? )
\ ui-running get-global ;
: update-ui-loop ( -- )
[ ui-running? ui-thread get-global self eq? and ]
[ ui-notify-flag get lower-flag update-ui ]
[ ] while ;
: start-ui-thread ( -- )
[ self ui-thread set-global update-ui-loop ]
"UI update" spawn drop ;
: open-world-window ( world -- )
dup pref-dim >>dim dup relayout graft ;
: open-window ( gadget title -- )
f <world> open-world-window ;
: set-fullscreen? ( ? gadget -- )
find-world set-fullscreen* ;
: fullscreen? ( gadget -- ? )
find-world fullscreen* ;
: raise-window ( gadget -- )
find-world raise-window* ;
HOOK: close-window ui-backend ( gadget -- )
M: object close-window
find-world [ ungraft ] when* ;
: start-ui ( -- )
restore-windows? [
restore-windows
] [
init-ui ui-hook get call
] if
notify-ui-thread start-ui-thread ;
[
f \ ui-running set-global
<flag> ui-notify-flag set-global
] "ui" add-init-hook
HOOK: ui ui-backend ( -- )
MAIN: ui
: with-ui ( quot -- )
ui-running? [
call
] [
f windows set-global
[
ui-hook set
stop-after-last-window? on
ui
] with-scope
] if ;