factor/extra/snake-game/sprites/sprites.factor

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2.4 KiB
Factor

! Copyright (C) 2015 Your name.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays assocs byte-vectors formatting fry
images images.loader kernel locals make math math.vectors
opengl.textures sequences ;
IN: snake-game.sprites
: new-image-like ( image w h -- image )
[ clone ] 2dip
[ 2array >>dim ] 2keep *
over bytes-per-pixel * <byte-vector> >>bitmap ;
:: image-part ( image x y w h -- image )
image w h new-image-like :> new-image
h iota [| i |
new-image bitmap>>
x y i + w image pixel-row-slice-at
append! drop
] each new-image ;
:: generate-sprite-sheet ( image rows cols -- seq )
cols rows 2array :> split-dims
image dim>> split-dims [ / ] 2map first2 :> ( sw sh )
rows iota sh v*n :> ys
cols iota sh v*n :> xs
ys xs [
swap [ image ] 2dip sw sh image-part
] cartesian-map f join ;
: load-sprite-image ( filename -- image )
"vocab:snake-game/_resources/%s" sprintf load-image ;
: make-texture ( image -- texture )
{ 0 0 } <texture> ;
: make-sprites ( filename cols rows -- seq )
[ load-sprite-image ] 2dip generate-sprite-sheet
[ make-texture ] map ;
: snake-head-textures ( -- assoc )
"head.png" 1 4 make-sprites
{ "head-up" "head-right" "head-down" "head-left" }
[ swap 2array ] 2map ;
:: assoc-with-value-like ( assoc key seq -- )
key assoc at :> value
seq [ [ value ] dip assoc set-at ] each ;
: snake-body-textures ( -- assoc )
"body.png" 3 2 make-sprites
{ 1 2 3 4 5 6 }
[ swap 2array ] 2map
dup 1 { "body-right-up" "body-down-left" } assoc-with-value-like
dup 2 { "body-down-right" "body-left-up" } assoc-with-value-like
dup 3 { "body-right-right" "body-left-left" } assoc-with-value-like
dup 4 { "body-up-up" "body-down-down" } assoc-with-value-like
dup 5 { "body-up-right" "body-left-down" } assoc-with-value-like
dup 6 { "body-right-down" "body-up-left" } assoc-with-value-like
dup [ { 1 2 3 4 5 6 } ] dip [ delete-at ] curry each ;
: snake-tail-textures ( -- assoc )
"tail.png" 2 2 make-sprites
{ "tail-down" "tail-left" "tail-up" "tail-right" }
[ swap 2array ] 2map ;
: food-texture ( -- assoc )
"food" "food.png" load-sprite-image make-texture
2array 1array ;
: background-texture ( -- assoc )
"background" "background.png" load-sprite-image make-texture
2array 1array ;