factor/basis/windows/directx/d3d10/d3d10.factor

1053 lines
54 KiB
Factor

USING: alien.syntax alien.c-types classes.struct windows.types
windows.directx windows.directx.dxgiformat windows.com.syntax
windows.com windows.ole32 windows.directx.dxgitype ;
IN: windows.directx.d3d10
LIBRARY: d3d10
CONSTANT: D3D10_16BIT_INDEX_STRIP_CUT_VALUE 0xffff
CONSTANT: D3D10_32BIT_INDEX_STRIP_CUT_VALUE 0xffffffff
CONSTANT: D3D10_8BIT_INDEX_STRIP_CUT_VALUE 0xff
CONSTANT: D3D10_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_COUNT 8
CONSTANT: D3D10_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
CONSTANT: D3D10_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
CONSTANT: D3D10_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
CONSTANT: D3D10_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
CONSTANT: D3D10_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
CONSTANT: D3D10_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
CONSTANT: D3D10_COMMONSHADER_SAMPLER_SLOT_COUNT 16
CONSTANT: D3D10_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_COUNT 4096
CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
CONSTANT: D3D10_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
CONSTANT: D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
CONSTANT: D3D10_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN -10
CONSTANT: D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
CONSTANT: D3D10_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_ALPHA 1.0
CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_BLUE 1.0
CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_GREEN 1.0
CONSTANT: D3D10_DEFAULT_BLEND_FACTOR_RED 1.0
CONSTANT: D3D10_DEFAULT_BORDER_COLOR_COMPONENT 0.0
CONSTANT: D3D10_DEFAULT_DEPTH_BIAS 0
CONSTANT: D3D10_DEFAULT_DEPTH_BIAS_CLAMP 0.0
CONSTANT: D3D10_DEFAULT_MAX_ANISOTROPY 16.0
CONSTANT: D3D10_DEFAULT_MIP_LOD_BIAS 0.0
CONSTANT: D3D10_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
CONSTANT: D3D10_DEFAULT_SAMPLE_MASK 0xffffffff
CONSTANT: D3D10_DEFAULT_SCISSOR_ENDX 0
CONSTANT: D3D10_DEFAULT_SCISSOR_ENDY 0
CONSTANT: D3D10_DEFAULT_SCISSOR_STARTX 0
CONSTANT: D3D10_DEFAULT_SCISSOR_STARTY 0
CONSTANT: D3D10_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0
CONSTANT: D3D10_DEFAULT_STENCIL_READ_MASK 0xff
CONSTANT: D3D10_DEFAULT_STENCIL_REFERENCE 0
CONSTANT: D3D10_DEFAULT_STENCIL_WRITE_MASK 0xff
CONSTANT: D3D10_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
CONSTANT: D3D10_DEFAULT_VIEWPORT_HEIGHT 0
CONSTANT: D3D10_DEFAULT_VIEWPORT_MAX_DEPTH 0.0
CONSTANT: D3D10_DEFAULT_VIEWPORT_MIN_DEPTH 0.0
CONSTANT: D3D10_DEFAULT_VIEWPORT_TOPLEFTX 0
CONSTANT: D3D10_DEFAULT_VIEWPORT_TOPLEFTY 0
CONSTANT: D3D10_DEFAULT_VIEWPORT_WIDTH 0
CONSTANT: D3D10_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
CONSTANT: D3D10_FLOAT32_MAX 3.402823466e+38
CONSTANT: D3D10_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
CONSTANT: D3D10_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4
CONSTANT: D3D10_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1.0
CONSTANT: D3D10_FLOAT_TO_SRGB_OFFSET 0.055
CONSTANT: D3D10_FLOAT_TO_SRGB_SCALE_1 12.92
CONSTANT: D3D10_FLOAT_TO_SRGB_SCALE_2 1.055
CONSTANT: D3D10_FLOAT_TO_SRGB_THRESHOLD 0.0031308
CONSTANT: D3D10_FTOI_INSTRUCTION_MAX_INPUT 2147483647.999
CONSTANT: D3D10_FTOI_INSTRUCTION_MIN_INPUT -2147483648.999
CONSTANT: D3D10_FTOU_INSTRUCTION_MAX_INPUT 4294967295.999
CONSTANT: D3D10_FTOU_INSTRUCTION_MIN_INPUT 0.0
CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
CONSTANT: D3D10_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
CONSTANT: D3D10_GS_INPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D10_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_GS_INPUT_REGISTER_COUNT 16
CONSTANT: D3D10_GS_INPUT_REGISTER_READS_PER_INST 2
CONSTANT: D3D10_GS_INPUT_REGISTER_READ_PORTS 1
CONSTANT: D3D10_GS_INPUT_REGISTER_VERTICES 6
CONSTANT: D3D10_GS_OUTPUT_ELEMENTS 32
CONSTANT: D3D10_GS_OUTPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D10_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_GS_OUTPUT_REGISTER_COUNT 32
CONSTANT: D3D10_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
CONSTANT: D3D10_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
CONSTANT: D3D10_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
CONSTANT: D3D10_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
CONSTANT: D3D10_IA_INSTANCE_ID_BIT_COUNT 32
CONSTANT: D3D10_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
CONSTANT: D3D10_IA_PRIMITIVE_ID_BIT_COUNT 32
CONSTANT: D3D10_IA_VERTEX_ID_BIT_COUNT 32
CONSTANT: D3D10_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 64
CONSTANT: D3D10_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 0xffffffff
CONSTANT: D3D10_INTEGER_DIVIDE_BY_ZERO_REMAINDER 0xffffffff
CONSTANT: D3D10_LINEAR_GAMMA 1.0
CONSTANT: D3D10_MAX_BORDER_COLOR_COMPONENT 1.0
CONSTANT: D3D10_MAX_DEPTH 1.0
CONSTANT: D3D10_MAX_MAXANISOTROPY 16
CONSTANT: D3D10_MAX_MULTISAMPLE_SAMPLE_COUNT 32
CONSTANT: D3D10_MAX_POSITION_VALUE 3.402823466e+34
CONSTANT: D3D10_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
CONSTANT: D3D10_MIN_BORDER_COLOR_COMPONENT 0.0
CONSTANT: D3D10_MIN_DEPTH 0.0
CONSTANT: D3D10_MIN_MAXANISOTROPY 0
CONSTANT: D3D10_MIP_LOD_BIAS_MAX 15.99
CONSTANT: D3D10_MIP_LOD_BIAS_MIN -16.0
CONSTANT: D3D10_MIP_LOD_FRACTIONAL_BIT_COUNT 6
CONSTANT: D3D10_MIP_LOD_RANGE_BIT_COUNT 8
CONSTANT: D3D10_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4
CONSTANT: D3D10_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
CONSTANT: D3D10_PIXEL_ADDRESS_RANGE_BIT_COUNT 13
CONSTANT: D3D10_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
CONSTANT: D3D10_PS_FRONTFACING_DEFAULT_VALUE 0xffffffff
CONSTANT: D3D10_PS_FRONTFACING_FALSE_VALUE 0
CONSTANT: D3D10_PS_FRONTFACING_TRUE_VALUE 0xffffffff
CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D10_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_PS_INPUT_REGISTER_COUNT 32
CONSTANT: D3D10_PS_INPUT_REGISTER_READS_PER_INST 2
CONSTANT: D3D10_PS_INPUT_REGISTER_READ_PORTS 1
CONSTANT: D3D10_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.0
CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
CONSTANT: D3D10_PS_OUTPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D10_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_PS_OUTPUT_REGISTER_COUNT 8
CONSTANT: D3D10_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5
CONSTANT: D3D10_REQ_BLEND_OBJECT_COUNT_PER_CONTEXT 4096
CONSTANT: D3D10_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
CONSTANT: D3D10_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
CONSTANT: D3D10_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_CONTEXT 4096
CONSTANT: D3D10_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
CONSTANT: D3D10_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
CONSTANT: D3D10_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 8192
CONSTANT: D3D10_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
CONSTANT: D3D10_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
CONSTANT: D3D10_REQ_MAXANISOTROPY 16
CONSTANT: D3D10_REQ_MIP_LEVELS 14
CONSTANT: D3D10_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
CONSTANT: D3D10_REQ_RASTERIZER_OBJECT_COUNT_PER_CONTEXT 4096
CONSTANT: D3D10_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 8192
CONSTANT: D3D10_REQ_RESOURCE_SIZE_IN_MEGABYTES 128
CONSTANT: D3D10_REQ_RESOURCE_VIEW_COUNT_PER_CONTEXT_2_TO_EXP 20
CONSTANT: D3D10_REQ_SAMPLER_OBJECT_COUNT_PER_CONTEXT 4096
CONSTANT: D3D10_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 512
CONSTANT: D3D10_REQ_TEXTURE1D_U_DIMENSION 8192
CONSTANT: D3D10_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 512
CONSTANT: D3D10_REQ_TEXTURE2D_U_OR_V_DIMENSION 8192
CONSTANT: D3D10_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
CONSTANT: D3D10_REQ_TEXTURECUBE_DIMENSION 8192
CONSTANT: D3D10_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
CONSTANT: D3D10_SHADER_MAJOR_VERSION 4
CONSTANT: D3D10_SHADER_MINOR_VERSION 0
CONSTANT: D3D10_SHIFT_INSTRUCTION_PAD_VALUE 0
CONSTANT: D3D10_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
CONSTANT: D3D10_SIMULTANEOUS_RENDER_TARGET_COUNT 8
CONSTANT: D3D10_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
CONSTANT: D3D10_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 256
CONSTANT: D3D10_SO_BUFFER_SLOT_COUNT 4
CONSTANT: D3D10_SO_DDI_REGISTER_INDEX_DENOTING_GAP 0xffffffff
CONSTANT: D3D10_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER 1
CONSTANT: D3D10_SO_SINGLE_BUFFER_COMPONENT_LIMIT 64
CONSTANT: D3D10_SRGB_GAMMA 2.2
CONSTANT: D3D10_SRGB_TO_FLOAT_DENOMINATOR_1 12.92
CONSTANT: D3D10_SRGB_TO_FLOAT_DENOMINATOR_2 1.055
CONSTANT: D3D10_SRGB_TO_FLOAT_EXPONENT 2.4
CONSTANT: D3D10_SRGB_TO_FLOAT_OFFSET 0.055
CONSTANT: D3D10_SRGB_TO_FLOAT_THRESHOLD 0.04045
CONSTANT: D3D10_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5
CONSTANT: D3D10_STANDARD_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
CONSTANT: D3D10_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
CONSTANT: D3D10_STANDARD_PIXEL_COMPONENT_COUNT 128
CONSTANT: D3D10_STANDARD_PIXEL_ELEMENT_COUNT 32
CONSTANT: D3D10_STANDARD_VECTOR_SIZE 4
CONSTANT: D3D10_STANDARD_VERTEX_ELEMENT_COUNT 16
CONSTANT: D3D10_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
CONSTANT: D3D10_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
CONSTANT: D3D10_SUBTEXEL_FRACTIONAL_BIT_COUNT 6
CONSTANT: D3D10_TEXEL_ADDRESS_RANGE_BIT_COUNT 18
CONSTANT: D3D10_UNBOUND_MEMORY_ACCESS_RESULT 0
CONSTANT: D3D10_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
CONSTANT: D3D10_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
CONSTANT: D3D10_VIEWPORT_BOUNDS_MAX 16383
CONSTANT: D3D10_VIEWPORT_BOUNDS_MIN -16384
CONSTANT: D3D10_VS_INPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D10_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_VS_INPUT_REGISTER_COUNT 16
CONSTANT: D3D10_VS_INPUT_REGISTER_READS_PER_INST 2
CONSTANT: D3D10_VS_INPUT_REGISTER_READ_PORTS 1
CONSTANT: D3D10_VS_OUTPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D10_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D10_VS_OUTPUT_REGISTER_COUNT 16
CONSTANT: D3D10_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
CONSTANT: D3D10_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
CONSTANT: D3D10_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
CONSTANT: D3D_MAJOR_VERSION 10
CONSTANT: D3D_MINOR_VERSION 0
CONSTANT: D3D_SPEC_DATE_DAY 8
CONSTANT: D3D_SPEC_DATE_MONTH 8
CONSTANT: D3D_SPEC_DATE_YEAR 2006
CONSTANT: D3D_SPEC_VERSION 1.050005
CONSTANT: D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 16
CONSTANT: D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 16
CONSTANT: _FACD3D10 0x879
CONSTANT: _FACD3D10DEBUG 0x87A
CONSTANT: D3D10_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS 0x88790001
CONSTANT: D3D10_ERROR_FILE_NOT_FOUND 0x88790002
CONSTANT: D3D10_INPUT_PER_VERTEX_DATA 0
CONSTANT: D3D10_INPUT_PER_INSTANCE_DATA 1
TYPEDEF: int D3D10_INPUT_CLASSIFICATION
CONSTANT: D3D10_APPEND_ALIGNED_ELEMENT 0xffffffff
STRUCT: D3D10_INPUT_ELEMENT_DESC
{ SemanticName LPCSTR }
{ SemanticIndex UINT }
{ Format DXGI_FORMAT }
{ InputSlot UINT }
{ AlignedByteOffset UINT }
{ InputSlotClass D3D10_INPUT_CLASSIFICATION }
{ InstanceDataStepRate UINT } ;
CONSTANT: D3D10_FILL_WIREFRAME 2
CONSTANT: D3D10_FILL_SOLID 3
TYPEDEF: int D3D10_FILL_MODE
CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED 0
CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_POINTLIST 1
CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINELIST 2
CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP 3
CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST 4
CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 5
CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 10
CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 11
CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 12
CONSTANT: D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 13
TYPEDEF: int D3D10_PRIMITIVE_TOPOLOGY
CONSTANT: D3D10_PRIMITIVE_UNDEFINED 0
CONSTANT: D3D10_PRIMITIVE_POINT 1
CONSTANT: D3D10_PRIMITIVE_LINE 2
CONSTANT: D3D10_PRIMITIVE_TRIANGLE 3
CONSTANT: D3D10_PRIMITIVE_LINE_ADJ 6
CONSTANT: D3D10_PRIMITIVE_TRIANGLE_ADJ 7
TYPEDEF: int D3D10_PRIMITIVE
CONSTANT: D3D10_CULL_NONE 1
CONSTANT: D3D10_CULL_FRONT 2
CONSTANT: D3D10_CULL_BACK 3
TYPEDEF: int D3D10_CULL_MODE
STRUCT: D3D10_SO_DECLARATION_ENTRY
{ SemanticName LPCSTR }
{ SemanticIndex UINT }
{ StartComponent BYTE }
{ ComponentCount BYTE }
{ OutputSlot BYTE } ;
STRUCT: D3D10_VIEWPORT
{ TopLeftX INT }
{ TopLeftY INT }
{ Width UINT }
{ Height UINT }
{ MinDepth FLOAT }
{ MaxDepth FLOAT } ;
CONSTANT: D3D10_RESOURCE_DIMENSION_UNKNOWN 0
CONSTANT: D3D10_RESOURCE_DIMENSION_BUFFER 1
CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE1D 2
CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE2D 3
CONSTANT: D3D10_RESOURCE_DIMENSION_TEXTURE3D 4
TYPEDEF: int D3D10_RESOURCE_DIMENSION
CONSTANT: D3D10_SRV_DIMENSION_UNKNOWN 0
CONSTANT: D3D10_SRV_DIMENSION_BUFFER 1
CONSTANT: D3D10_SRV_DIMENSION_TEXTURE1D 2
CONSTANT: D3D10_SRV_DIMENSION_TEXTURE1DARRAY 3
CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2D 4
CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DARRAY 5
CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DMS 6
CONSTANT: D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY 7
CONSTANT: D3D10_SRV_DIMENSION_TEXTURE3D 8
CONSTANT: D3D10_SRV_DIMENSION_TEXTURECUBE 9
TYPEDEF: int D3D10_SRV_DIMENSION
CONSTANT: D3D10_DSV_DIMENSION_UNKNOWN 0
CONSTANT: D3D10_DSV_DIMENSION_TEXTURE1D 1
CONSTANT: D3D10_DSV_DIMENSION_TEXTURE1DARRAY 2
CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2D 3
CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DARRAY 4
CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DMS 5
CONSTANT: D3D10_DSV_DIMENSION_TEXTURE2DMSARRAY 6
TYPEDEF: int D3D10_DSV_DIMENSION
CONSTANT: D3D10_RTV_DIMENSION_UNKNOWN 0
CONSTANT: D3D10_RTV_DIMENSION_BUFFER 1
CONSTANT: D3D10_RTV_DIMENSION_TEXTURE1D 2
CONSTANT: D3D10_RTV_DIMENSION_TEXTURE1DARRAY 3
CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2D 4
CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DARRAY 5
CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DMS 6
CONSTANT: D3D10_RTV_DIMENSION_TEXTURE2DMSARRAY 7
CONSTANT: D3D10_RTV_DIMENSION_TEXTURE3D 8
TYPEDEF: int D3D10_RTV_DIMENSION
CONSTANT: D3D10_USAGE_DEFAULT 0
CONSTANT: D3D10_USAGE_IMMUTABLE 1
CONSTANT: D3D10_USAGE_DYNAMIC 2
CONSTANT: D3D10_USAGE_STAGING 3
TYPEDEF: int D3D10_USAGE
CONSTANT: D3D10_BIND_VERTEX_BUFFER 0x1
CONSTANT: D3D10_BIND_INDEX_BUFFER 0x2
CONSTANT: D3D10_BIND_CONSTANT_BUFFER 0x4
CONSTANT: D3D10_BIND_SHADER_RESOURCE 0x8
CONSTANT: D3D10_BIND_STREAM_OUTPUT 0x10
CONSTANT: D3D10_BIND_RENDER_TARGET 0x20
CONSTANT: D3D10_BIND_DEPTH_STENCIL 0x40
TYPEDEF: int D3D10_BIND_FLAG
CONSTANT: D3D10_CPU_ACCESS_WRITE 0x10000
CONSTANT: D3D10_CPU_ACCESS_READ 0x20000
TYPEDEF: int D3D10_CPU_ACCESS_FLAG
CONSTANT: D3D10_RESOURCE_MISC_GENERATE_MIPS 0x1
CONSTANT: D3D10_RESOURCE_MISC_SHARED 0x2
CONSTANT: D3D10_RESOURCE_MISC_TEXTURECUBE 0x4
CONSTANT: D3D10_RESOURCE_MISC_SHARED_KEYEDMUTEX 0x10
CONSTANT: D3D10_RESOURCE_MISC_GDI_COMPATIBLE 0x20
TYPEDEF: int D3D10_RESOURCE_MISC_FLAG
CONSTANT: D3D10_MAP_READ 1
CONSTANT: D3D10_MAP_WRITE 2
CONSTANT: D3D10_MAP_READ_WRITE 3
CONSTANT: D3D10_MAP_WRITE_DISCARD 4
CONSTANT: D3D10_MAP_WRITE_NO_OVERWRITE 5
TYPEDEF: int D3D10_MAP
CONSTANT: D3D10_MAP_FLAG_DO_NOT_WAIT 0x100000
TYPEDEF: int D3D10_MAP_FLAG
CONSTANT: D3D10_RAISE_FLAG_DRIVER_INTERNAL_ERROR 0x1
TYPEDEF: int D3D10_RAISE_FLAG
CONSTANT: D3D10_CLEAR_DEPTH 0x1
CONSTANT: D3D10_CLEAR_STENCIL 0x2
TYPEDEF: int D3D10_CLEAR_FLAG
TYPEDEF: RECT D3D10_RECT
STRUCT: D3D10_BOX
{ left UINT }
{ top UINT }
{ front UINT }
{ right UINT }
{ bottom UINT }
{ back UINT } ;
C-TYPE: ID3D10Device
COM-INTERFACE: ID3D10DeviceChild IUnknown {9B7E4C00-342C-4106-A19F-4F2704F689F0}
void GetDevice ( ID3D10Device** ppDevice )
HRESULT GetPrivateData ( LPGUID guid, UINT* pDataSize, void* pData )
HRESULT SetPrivateData ( LPGUID guid, UINT DataSize, void* pData )
HRESULT SetPrivateDataInterface ( LPGUID guid, IUnknown* pData ) ;
CONSTANT: D3D10_COMPARISON_NEVER 1
CONSTANT: D3D10_COMPARISON_LESS 2
CONSTANT: D3D10_COMPARISON_EQUAL 3
CONSTANT: D3D10_COMPARISON_LESS_EQUAL 4
CONSTANT: D3D10_COMPARISON_GREATER 5
CONSTANT: D3D10_COMPARISON_NOT_EQUAL 6
CONSTANT: D3D10_COMPARISON_GREATER_EQUAL 7
CONSTANT: D3D10_COMPARISON_ALWAYS 8
TYPEDEF: int D3D10_COMPARISON_FUNC
CONSTANT: D3D10_DEPTH_WRITE_MASK_ZERO 0
CONSTANT: D3D10_DEPTH_WRITE_MASK_ALL 1
TYPEDEF: int D3D10_DEPTH_WRITE_MASK
CONSTANT: D3D10_STENCIL_OP_KEEP 1
CONSTANT: D3D10_STENCIL_OP_ZERO 2
CONSTANT: D3D10_STENCIL_OP_REPLACE 3
CONSTANT: D3D10_STENCIL_OP_INCR_SAT 4
CONSTANT: D3D10_STENCIL_OP_DECR_SAT 5
CONSTANT: D3D10_STENCIL_OP_INVERT 6
CONSTANT: D3D10_STENCIL_OP_INCR 7
CONSTANT: D3D10_STENCIL_OP_DECR 8
TYPEDEF: int D3D10_STENCIL_OP
STRUCT: D3D10_DEPTH_STENCILOP_DESC
{ StencilFailOp D3D10_STENCIL_OP }
{ StencilDepthFailOp D3D10_STENCIL_OP }
{ StencilPassOp D3D10_STENCIL_OP }
{ StencilFunc D3D10_COMPARISON_FUNC } ;
STRUCT: D3D10_DEPTH_STENCIL_DESC
{ DepthEnable BOOL }
{ DepthWriteMask D3D10_DEPTH_WRITE_MASK }
{ DepthFunc D3D10_COMPARISON_FUNC }
{ StencilEnable BOOL }
{ StencilReadMask BYTE }
{ StencilWriteMask BYTE }
{ FrontFace D3D10_DEPTH_STENCILOP_DESC }
{ BackFace D3D10_DEPTH_STENCILOP_DESC } ;
COM-INTERFACE: ID3D10DepthStencilState ID3D10DeviceChild {2B4B1CC8-A4AD-41f8-8322-CA86FC3EC675}
void GetDesc ( D3D10_DEPTH_STENCIL_DESC* pDesc ) ;
CONSTANT: D3D10_BLEND_ZERO 1
CONSTANT: D3D10_BLEND_ONE 2
CONSTANT: D3D10_BLEND_SRC_COLOR 3
CONSTANT: D3D10_BLEND_INV_SRC_COLOR 4
CONSTANT: D3D10_BLEND_SRC_ALPHA 5
CONSTANT: D3D10_BLEND_INV_SRC_ALPHA 6
CONSTANT: D3D10_BLEND_DEST_ALPHA 7
CONSTANT: D3D10_BLEND_INV_DEST_ALPHA 8
CONSTANT: D3D10_BLEND_DEST_COLOR 9
CONSTANT: D3D10_BLEND_INV_DEST_COLOR 10
CONSTANT: D3D10_BLEND_SRC_ALPHA_SAT 11
CONSTANT: D3D10_BLEND_BLEND_FACTOR 14
CONSTANT: D3D10_BLEND_INV_BLEND_FACTOR 15
CONSTANT: D3D10_BLEND_SRC1_COLOR 16
CONSTANT: D3D10_BLEND_INV_SRC1_COLOR 17
CONSTANT: D3D10_BLEND_SRC1_ALPHA 18
CONSTANT: D3D10_BLEND_INV_SRC1_ALPHA 19
TYPEDEF: int D3D10_BLEND
CONSTANT: D3D10_BLEND_OP_ADD 1
CONSTANT: D3D10_BLEND_OP_SUBTRACT 2
CONSTANT: D3D10_BLEND_OP_REV_SUBTRACT 3
CONSTANT: D3D10_BLEND_OP_MIN 4
CONSTANT: D3D10_BLEND_OP_MAX 5
TYPEDEF: int D3D10_BLEND_OP
CONSTANT: D3D10_COLOR_WRITE_ENABLE_RED 1
CONSTANT: D3D10_COLOR_WRITE_ENABLE_GREEN 2
CONSTANT: D3D10_COLOR_WRITE_ENABLE_BLUE 4
CONSTANT: D3D10_COLOR_WRITE_ENABLE_ALPHA 8
CONSTANT: D3D10_COLOR_WRITE_ENABLE_ALL 15
TYPEDEF: int D3D10_COLOR_WRITE_ENABLE
STRUCT: D3D10_BLEND_DESC
{ AlphaToCoverageEnable BOOL }
{ BlendEnable BOOL[8] }
{ SrcBlend D3D10_BLEND }
{ DestBlend D3D10_BLEND }
{ BlendOp D3D10_BLEND_OP }
{ SrcBlendAlpha D3D10_BLEND }
{ DestBlendAlpha D3D10_BLEND }
{ BlendOpAlpha D3D10_BLEND_OP }
{ RenderTargetWriteMask BYTE[8] } ;
COM-INTERFACE: ID3D10BlendState ID3D10DeviceChild {EDAD8D19-8A35-4d6d-8566-2EA276CDE161}
void GetDesc ( D3D10_BLEND_DESC* pDesc ) ;
STRUCT: D3D10_RASTERIZER_DESC
{ FillMode D3D10_FILL_MODE }
{ CullMode D3D10_CULL_MODE }
{ FrontCounterClockwise BOOL }
{ DepthBias INT }
{ DepthBiasClamp FLOAT }
{ SlopeScaledDepthBias FLOAT }
{ DepthClipEnable BOOL }
{ ScissorEnable BOOL }
{ MultisampleEnable BOOL }
{ AntialiasedLineEnable BOOL } ;
COM-INTERFACE: ID3D10RasterizerState ID3D10DeviceChild {A2A07292-89AF-4345-BE2E-C53D9FBB6E9F}
void GetDesc ( D3D10_RASTERIZER_DESC* pDesc ) ;
STRUCT: D3D10_SUBRESOURCE_DATA
{ pSysMem void* }
{ SysMemPitch UINT }
{ SysMemSlicePitch UINT } ;
COM-INTERFACE: ID3D10Resource ID3D10DeviceChild {9B7E4C01-342C-4106-A19F-4F2704F689F0}
void GetType ( D3D10_RESOURCE_DIMENSION* rType )
void SetEvictionPriority ( UINT EvictionPriority )
UINT GetEvictionPriority ( ) ;
STRUCT: D3D10_BUFFER_DESC
{ ByteWidth UINT }
{ Usage D3D10_USAGE }
{ BindFlags UINT }
{ CPUAccessFlags UINT }
{ MiscFlags UINT } ;
COM-INTERFACE: ID3D10Buffer ID3D10Resource {9B7E4C02-342C-4106-A19F-4F2704F689F0}
HRESULT Map ( D3D10_MAP MapType, UINT MapFlags, void** ppData )
void Unmap ( )
void GetDesc ( D3D10_BUFFER_DESC* pDesc ) ;
STRUCT: D3D10_TEXTURE1D_DESC
{ Width UINT }
{ MipLevels UINT }
{ ArraySize UINT }
{ Format DXGI_FORMAT }
{ Usage D3D10_USAGE }
{ BindFlags UINT }
{ CPUAccessFlags UINT }
{ MiscFlags UINT } ;
COM-INTERFACE: ID3D10Texture1D ID3D10Resource {9B7E4C03-342C-4106-A19F-4F2704F689F0}
HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, void** ppData )
void Unmap ( UINT Subresource )
void GetDesc ( D3D10_TEXTURE1D_DESC* pDesc ) ;
STRUCT: D3D10_TEXTURE2D_DESC
{ Width UINT }
{ Height UINT }
{ MipLevels UINT }
{ ArraySize UINT }
{ Format DXGI_FORMAT }
{ SampleDesc DXGI_SAMPLE_DESC }
{ Usage D3D10_USAGE }
{ BindFlags UINT }
{ CPUAccessFlags UINT }
{ MiscFlags UINT } ;
STRUCT: D3D10_MAPPED_TEXTURE2D
{ pData void* }
{ RowPitch UINT } ;
COM-INTERFACE: ID3D10Texture2D ID3D10Resource {9B7E4C04-342C-4106-A19F-4F2704F689F0}
HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE2D* pMappedTex2D )
void Unmap ( UINT Subresource )
void GetDesc ( D3D10_TEXTURE2D_DESC* pDesc ) ;
STRUCT: D3D10_TEXTURE3D_DESC
{ Width UINT }
{ Height UINT }
{ Depth UINT }
{ MipLevels UINT }
{ Format DXGI_FORMAT }
{ Usage D3D10_USAGE }
{ BindFlags UINT }
{ CPUAccessFlags UINT }
{ MiscFlags UINT } ;
STRUCT: D3D10_MAPPED_TEXTURE3D
{ pData void* }
{ RowPitch UINT }
{ DepthPitch UINT } ;
COM-INTERFACE: ID3D10Texture3D ID3D10Resource {9B7E4C05-342C-4106-A19F-4F2704F689F0}
HRESULT Map ( UINT Subresource, D3D10_MAP MapType, UINT MapFlags, D3D10_MAPPED_TEXTURE3D* pMappedTex3D )
void Unmap ( UINT Subresource )
void GetDesc ( D3D10_TEXTURE3D_DESC* pDesc ) ;
CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_X 0
CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_X 1
CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_Y 2
CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_Y 3
CONSTANT: D3D10_TEXTURECUBE_FACE_POSITIVE_Z 4
CONSTANT: D3D10_TEXTURECUBE_FACE_NEGATIVE_Z 5
TYPEDEF: int D3D10_TEXTURECUBE_FACE
COM-INTERFACE: ID3D10View ID3D10DeviceChild {C902B03F-60A7-49BA-9936-2A3AB37A7E33}
void GetResource ( ID3D10Resource** ppResource ) ;
UNION-STRUCT: D3D10_BUFFER_SRV_UNION1
{ FirstElement UINT }
{ ElementOffset UINT } ;
UNION-STRUCT: D3D10_BUFFER_SRV_UNION2
{ NumElements UINT }
{ ElementWith UINT } ;
STRUCT: D3D10_BUFFER_SRV
{ First D3D10_BUFFER_SRV_UNION1 }
{ Second D3D10_BUFFER_SRV_UNION2 } ;
STRUCT: D3D10_TEX1D_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT } ;
STRUCT: D3D10_TEX1D_ARRAY_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D10_TEX2D_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT } ;
STRUCT: D3D10_TEX2D_ARRAY_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D10_TEX3D_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT } ;
STRUCT: D3D10_TEXCUBE_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT } ;
STRUCT: D3D10_TEX2DMS_SRV
{ UnusedField_NothingToDefine UINT } ;
STRUCT: D3D10_TEX2DMS_ARRAY_SRV
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
UNION-STRUCT: D3D10_SHADER_RESOURCE_VIEW_DESC_UNION
{ Buffer D3D10_BUFFER_SRV }
{ Texture1D D3D10_TEX1D_SRV }
{ Texture1DArray D3D10_TEX1D_ARRAY_SRV }
{ Texture2D D3D10_TEX2D_SRV }
{ Texture2DArray D3D10_TEX2D_ARRAY_SRV }
{ Texture2DMS D3D10_TEX2DMS_SRV }
{ Texture2DMSArray D3D10_TEX2DMS_ARRAY_SRV }
{ Texture3D D3D10_TEX3D_SRV }
{ TextureCube D3D10_TEXCUBE_SRV } ;
STRUCT: D3D10_SHADER_RESOURCE_VIEW_DESC
{ Format DXGI_FORMAT }
{ ViewDimension D3D10_SRV_DIMENSION }
{ View D3D10_SHADER_RESOURCE_VIEW_DESC_UNION } ;
COM-INTERFACE: ID3D10ShaderResourceView ID3D10View {9B7E4C07-342C-4106-A19F-4F2704F689F0}
void GetDesc ( D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc ) ;
UNION-STRUCT: D3D10_BUFFER_RTV_UNION1
{ FirstElement UINT }
{ ElementOffset UINT } ;
UNION-STRUCT: D3D10_BUFFER_RTV_UNION2
{ NumElements UINT }
{ ElementWidth UINT } ;
STRUCT: D3D10_BUFFER_RTV
{ First D3D10_BUFFER_RTV_UNION1 }
{ Second D3D10_BUFFER_RTV_UNION2 } ;
STRUCT: D3D10_TEX1D_RTV
{ MipSlice UINT } ;
STRUCT: D3D10_TEX1D_ARRAY_RTV
{ MipSlice UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D10_TEX2D_RTV
{ MipSlice UINT } ;
STRUCT: D3D10_TEX2DMS_RTV
{ UnusedField_NothingToDefine UINT } ;
STRUCT: D3D10_TEX2D_ARRAY_RTV
{ MipSlice UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D10_TEX2DMS_ARRAY_RTV
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D10_TEX3D_RTV
{ MipSlice UINT }
{ FirstWSlice UINT }
{ WSize UINT } ;
UNION-STRUCT: D3D10_RENDER_TARGET_VIEW_DESC_UNION
{ Buffer D3D10_BUFFER_RTV }
{ Texture1D D3D10_TEX1D_RTV }
{ Texture1DArray D3D10_TEX1D_ARRAY_RTV }
{ Texture2D D3D10_TEX2D_RTV }
{ Texture2DArray D3D10_TEX2D_ARRAY_RTV }
{ Texture2DMS D3D10_TEX2DMS_RTV }
{ Texture2DMSArray D3D10_TEX2DMS_ARRAY_RTV }
{ Texture3D D3D10_TEX3D_RTV } ;
STRUCT: D3D10_RENDER_TARGET_VIEW_DESC
{ Format DXGI_FORMAT }
{ ViewDimension D3D10_RTV_DIMENSION }
{ View D3D10_RENDER_TARGET_VIEW_DESC_UNION } ;
COM-INTERFACE: ID3D10RenderTargetView ID3D10View {9B7E4C08-342C-4106-A19F-4F2704F689F0}
void GetDesc ( D3D10_RENDER_TARGET_VIEW_DESC* pDesc ) ;
STRUCT: D3D10_TEX1D_DSV
{ MipSlice UINT } ;
STRUCT: D3D10_TEX1D_ARRAY_DSV
{ MipSlice UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D10_TEX2D_DSV
{ MipSlice UINT } ;
STRUCT: D3D10_TEX2D_ARRAY_DSV
{ MipSlice UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D10_TEX2DMS_DSV
{ UnusedField_NothingToDefine UINT } ;
STRUCT: D3D10_TEX2DMS_ARRAY_DSV
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
UNION-STRUCT: D3D10_DEPTH_STENCIL_VIEW_DESC_UNION
{ Texture1D D3D10_TEX1D_DSV }
{ Texture1DArray D3D10_TEX1D_ARRAY_DSV }
{ Texture2D D3D10_TEX2D_DSV }
{ Texture2DArray D3D10_TEX2D_ARRAY_DSV }
{ Texture2DMS D3D10_TEX2DMS_DSV }
{ Texture2DMSArray D3D10_TEX2DMS_ARRAY_DSV } ;
STRUCT: D3D10_DEPTH_STENCIL_VIEW_DESC
{ Format DXGI_FORMAT }
{ ViewDimension D3D10_DSV_DIMENSION }
{ Union D3D10_DEPTH_STENCIL_VIEW_DESC_UNION } ;
COM-INTERFACE: ID3D10DepthStencilView ID3D10View {9B7E4C09-342C-4106-A19F-4F2704F689F0}
void GetDesc ( D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc ) ;
COM-INTERFACE: ID3D10VertexShader ID3D10DeviceChild {9B7E4C0A-342C-4106-A19F-4F2704F689F0} ;
COM-INTERFACE: ID3D10GeometryShader ID3D10DeviceChild {16BE88-54CD-4040-AB44-20461BC81F68} ;
COM-INTERFACE: ID3D10PixelShader ID3D10DeviceChild {68B601-9D00-4cde-8346-8E7F675819B6} ;
COM-INTERFACE: ID3D10InputLayout ID3D10DeviceChild {7E4C0B-342C-4106-A19F-4F2704F689F0} ;
CONSTANT: D3D10_FILTER_MIN_MAG_MIP_POINT 0
CONSTANT: D3D10_FILTER_MIN_MAG_POINT_MIP_LINEAR 0x1
CONSTANT: D3D10_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT 0x4
CONSTANT: D3D10_FILTER_MIN_POINT_MAG_MIP_LINEAR 0x5
CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_MIP_POINT 0x10
CONSTANT: D3D10_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x11
CONSTANT: D3D10_FILTER_MIN_MAG_LINEAR_MIP_POINT 0x14
CONSTANT: D3D10_FILTER_MIN_MAG_MIP_LINEAR 0x15
CONSTANT: D3D10_FILTER_ANISOTROPIC 0x55
CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_POINT 0x80
CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR 0x81
CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT 0x84
CONSTANT: D3D10_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR 0x85
CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT 0x90
CONSTANT: D3D10_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x91
CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT 0x94
CONSTANT: D3D10_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR 0x95
CONSTANT: D3D10_FILTER_COMPARISON_ANISOTROPIC 0xd5
CONSTANT: D3D10_FILTER_TEXT_1BIT 0x80000000
TYPEDEF: int D3D10_FILTER
CONSTANT: D3D10_FILTER_TYPE_POINT 0
CONSTANT: D3D10_FILTER_TYPE_LINEAR 1
TYPEDEF: int D3D10_FILTER_TYPE
CONSTANT: D3D10_FILTER_TYPE_MASK 0x3
CONSTANT: D3D10_MIN_FILTER_SHIFT 4
CONSTANT: D3D10_MAG_FILTER_SHIFT 2
CONSTANT: D3D10_MIP_FILTER_SHIFT 0
CONSTANT: D3D10_COMPARISON_FILTERING_BIT 0x80
CONSTANT: D3D10_ANISOTROPIC_FILTERING_BIT 0x40
CONSTANT: D3D10_TEXT_1BIT_BIT 0x80000000
CONSTANT: D3D10_TEXTURE_ADDRESS_WRAP 1
CONSTANT: D3D10_TEXTURE_ADDRESS_MIRROR 2
CONSTANT: D3D10_TEXTURE_ADDRESS_CLAMP 3
CONSTANT: D3D10_TEXTURE_ADDRESS_BORDER 4
CONSTANT: D3D10_TEXTURE_ADDRESS_MIRROR_ONCE 5
TYPEDEF: int D3D10_TEXTURE_ADDRESS_MODE
STRUCT: D3D10_SAMPLER_DESC
{ Filter D3D10_FILTER }
{ AddressU D3D10_TEXTURE_ADDRESS_MODE }
{ AddressV D3D10_TEXTURE_ADDRESS_MODE }
{ AddressW D3D10_TEXTURE_ADDRESS_MODE }
{ MipLODBias FLOAT }
{ MaxAnisotropy UINT }
{ ComparisonFunc D3D10_COMPARISON_FUNC }
{ BorderColor FLOAT[4] }
{ MinLOD FLOAT }
{ MaxLOD FLOAT } ;
TYPEDEF: D3D10_SAMPLER_DESC D3D10SAMPLER_DESC
COM-INTERFACE: ID3D10SamplerState ID3D10DeviceChild {9B7E4C0C-342C-4106-A19F-4F2704F689F0}
void GetDesc ( D3D10SAMPLER_DESC* pDesc ) ;
CONSTANT: D3D10_FORMAT_SUPPORT_BUFFER 0x1
CONSTANT: D3D10_FORMAT_SUPPORT_IA_VERTEX_BUFFER 0x2
CONSTANT: D3D10_FORMAT_SUPPORT_IA_INDEX_BUFFER 0x4
CONSTANT: D3D10_FORMAT_SUPPORT_SO_BUFFER 0x8
CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE1D 0x10
CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE2D 0x20
CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURE3D 0x40
CONSTANT: D3D10_FORMAT_SUPPORT_TEXTURECUBE 0x80
CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_LOAD 0x100
CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE 0x200
CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON 0x400
CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT 0x800
CONSTANT: D3D10_FORMAT_SUPPORT_MIP 0x1000
CONSTANT: D3D10_FORMAT_SUPPORT_MIP_AUTOGEN 0x2000
CONSTANT: D3D10_FORMAT_SUPPORT_RENDER_TARGET 0x4000
CONSTANT: D3D10_FORMAT_SUPPORT_BLENDABLE 0x8000
CONSTANT: D3D10_FORMAT_SUPPORT_DEPTH_STENCIL 0x10000
CONSTANT: D3D10_FORMAT_SUPPORT_CPU_LOCKABLE 0x20000
CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE 0x40000
CONSTANT: D3D10_FORMAT_SUPPORT_DISPLAY 0x80000
CONSTANT: D3D10_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT 0x100000
CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET 0x200000
CONSTANT: D3D10_FORMAT_SUPPORT_MULTISAMPLE_LOAD 0x400000
CONSTANT: D3D10_FORMAT_SUPPORT_SHADER_GATHER 0x800000
CONSTANT: D3D10_FORMAT_SUPPORT_BACK_BUFFER_CAST 0x100000
TYPEDEF: int D3D10_FORMAT_SUPPORT
COM-INTERFACE: ID3D10Asynchronous ID3D10DeviceChild {9B7E4C0D-342C-4106-A19F-4F2704F689F0}
void Begin ( )
void End ( )
HRESULT GetData ( void* pData, UINT DataSize, UINT GetDataFlags )
UINT GetDataSize ( ) ;
CONSTANT: D3D10_ASYNC_GETDATA_DONOTFLUSH 1
TYPEDEF: int D3D10_ASYNC_GETDATA_FLAG
CONSTANT: D3D10_QUERY_EVENT 0
CONSTANT: D3D10_QUERY_OCCLUSION 1
CONSTANT: D3D10_QUERY_TIMESTAMP 2
CONSTANT: D3D10_QUERY_TIMESTAMP_DISJOINT 3
CONSTANT: D3D10_QUERY_PIPELINE_STATISTICS 4
CONSTANT: D3D10_QUERY_OCCLUSION_PREDICATE 5
CONSTANT: D3D10_QUERY_SO_STATISTICS 6
CONSTANT: D3D10_QUERY_SO_OVERFLOW_PREDICATE 7
TYPEDEF: int D3D10_QUERY
CONSTANT: D3D10_QUERY_MISC_PREDICATEHINT 1
TYPEDEF: int D3D10_QUERY_MISC_FLAG
STRUCT: D3D10_QUERY_DESC
{ Query D3D10_QUERY }
{ MiscFlags UINT } ;
COM-INTERFACE: ID3D10Query ID3D10Asynchronous {9B7E4C0E-342C-4106-A19F-4F2704F689F0}
void GetDesc ( D3D10_QUERY_DESC* pDesc ) ;
COM-INTERFACE: ID3D10Predicate ID3D10Query {9B7E4C10-342C-4106-A19F-4F2704F689F0} ;
STRUCT: D3D10_QUERY_DATA_TIMESTAMP_DISJOINT
{ Frequency UINT64 }
{ Disjoint BOOL } ;
STRUCT: D3D10_QUERY_DATA_PIPELINE_STATISTICS
{ IAVertices UINT64 }
{ IAPrimitives UINT64 }
{ VSInvocations UINT64 }
{ GSInvocations UINT64 }
{ GSPrimitives UINT64 }
{ CInvocations UINT64 }
{ CPrimitives UINT64 }
{ PSInvocations UINT64 } ;
STRUCT: D3D10_QUERY_DATA_SO_STATISTICS
{ NumPrimitivesWritten UINT64 }
{ PrimitivesStorageNeeded UINT64 } ;
CONSTANT: D3D10_COUNTER_GPU_IDLE 0
CONSTANT: D3D10_COUNTER_VERTEX_PROCESSING 1
CONSTANT: D3D10_COUNTER_GEOMETRY_PROCESSING 2
CONSTANT: D3D10_COUNTER_PIXEL_PROCESSING 3
CONSTANT: D3D10_COUNTER_OTHER_GPU_PROCESSING 4
CONSTANT: D3D10_COUNTER_HOST_ADAPTER_BANDWIDTH_UTILIZATION 5
CONSTANT: D3D10_COUNTER_LOCAL_VIDMEM_BANDWIDTH_UTILIZATION 6
CONSTANT: D3D10_COUNTER_VERTEX_THROUGHPUT_UTILIZATION 7
CONSTANT: D3D10_COUNTER_TRIANGLE_SETUP_THROUGHPUT_UTILIZATION 8
CONSTANT: D3D10_COUNTER_FILLRATE_THROUGHPUT_UTILIZATION 9
CONSTANT: D3D10_COUNTER_VS_MEMORY_LIMITED 10
CONSTANT: D3D10_COUNTER_VS_COMPUTATION_LIMITED 11
CONSTANT: D3D10_COUNTER_GS_MEMORY_LIMITED 12
CONSTANT: D3D10_COUNTER_GS_COMPUTATION_LIMITED 13
CONSTANT: D3D10_COUNTER_PS_MEMORY_LIMITED 14
CONSTANT: D3D10_COUNTER_PS_COMPUTATION_LIMITED 15
CONSTANT: D3D10_COUNTER_POST_TRANSFORM_CACHE_HIT_RATE 16
CONSTANT: D3D10_COUNTER_TEXTURE_CACHE_HIT_RATE 17
CONSTANT: D3D10_COUNTER_DEVICE_DEPENDENT_0 0x40000000
TYPEDEF: int D3D10_COUNTER
CONSTANT: D3D10_COUNTER_TYPE_FLOAT32 0
CONSTANT: D3D10_COUNTER_TYPE_UINT16 1
CONSTANT: D3D10_COUNTER_TYPE_UINT32 2
CONSTANT: D3D10_COUNTER_TYPE_UINT64 3
TYPEDEF: int D3D10_COUNTER_TYPE
STRUCT: D3D10_COUNTER_DESC
{ Counter D3D10_COUNTER }
{ MiscFlags UINT } ;
STRUCT: D3D10_COUNTER_INFO
{ LastDeviceDependentCounter D3D10_COUNTER }
{ NumSimultaneousCounters UINT }
{ NumDetectableParallelUnits BYTE } ;
COM-INTERFACE: ID3D10Counter ID3D10Asynchronous {9B7E4C11-342C-4106-A19F-4F2704F689F0}
void GetDesc ( D3D10_COUNTER_DESC* pDesc ) ;
COM-INTERFACE: ID3D10Device IUnknown {9B7E4C0F-342C-4106-A19F-4F2704F689F0}
void VSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
void PSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceView )
void PSSetShader ( ID3D10PixelShader* pPixelShader )
void PSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
void VSSetShader ( ID3D10VertexShader* pVertexShader )
void DrawIndexed ( UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation )
void Draw ( UINT VertexCount, UINT StartVertexLocation )
void PSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
void IASetInputLayout ( ID3D10InputLayout* pInputLayout )
void IASetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
void IASetIndexBuffer ( ID3D10Buffer* pIndexBuffer, DXGI_FORMAT Format, UINT Offset )
void DrawIndexedInstanced ( UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation )
void DrawInstanced ( UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation )
void GSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
void GSSetShader ( ID3D10GeometryShader* pShader )
void IASetPrimitiveTopology ( D3D10_PRIMITIVE_TOPOLOGY Topology )
void VSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
void VSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
void SetPredication ( ID3D10Predicate* pPredicate, BOOL PredicateValue )
void GSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
void GSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
void OMSetRenderTargets ( UINT NumViews, ID3D10RenderTargetView** ppRenderTargetViews, ID3D10DepthStencilView* pDepthStencilView )
void OMSetBlendState ( ID3D10BlendState* pBlendState, FLOAT[4] BlendFactor, UINT SampleMask )
void OMSetDepthStencilState ( ID3D10DepthStencilState* pDepthStencilState, UINT StencilRef )
void SOSetTargets ( UINT NumBuffers, ID3D10Buffer** ppSOTargets, UINT* pOffsets )
void DrawAuto ( )
void RSSetState ( ID3D10RasterizerState* pRasterizerState )
void RSSetViewports ( UINT NumViewports, D3D10_VIEWPORT* pViewports )
void RSSetScissorRects ( UINT NumRects, D3D10_RECT* pRects )
void CopySubresourceRegion ( ID3D10Resource* pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D10Resource* pSrcResource, UINT SrcSubresource, D3D10_BOX* pSrcBox )
void CopyResource ( ID3D10Resource* pDstResource, ID3D10Resource* pSrcResource )
void UpdateSubresource ( ID3D10Resource* pDstResource, UINT DstSubresource, D3D10_BOX* pDstBox, void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch )
void ClearRenderTargetView ( ID3D10RenderTargetView* pRenderTargetView, FLOAT[4] ColorRGBA )
void ClearDepthStencilView ( ID3D10DepthStencilView* pDepthStencilView, UINT ClearFlags, FLOAT Depth, BYTE Stencil )
void GenerateMips ( ID3D10ShaderResourceView* pShaderResourceView )
void ResolveSubresource ( ID3D10Resource* pDstResource, UINT DstSubresource, ID3D10Resource* pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format )
void VSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
void PSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
void PSGetShader ( ID3D10PixelShader** ppPixelShader )
void PSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
void VSGetShader ( ID3D10VertexShader** ppVertexShader )
void PSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
void IAGetInputLayout ( ID3D10InputLayout** ppInputLayout )
void IAGetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
void IAGetIndexBuffer ( ID3D10Buffer** pIndexBuffer, DXGI_FORMAT* Format, UINT* Offset )
void GSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D10Buffer** ppConstantBuffers )
void GSGetShader ( ID3D10GeometryShader** ppGeometryShader )
void IAGetPrimitiveTopology ( D3D10_PRIMITIVE_TOPOLOGY* pTopology )
void VSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
void VSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
void GetPredication ( ID3D10Predicate** ppPredicate, BOOL* pPredicateValue )
void GSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D10ShaderResourceView** ppShaderResourceViews )
void GSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D10SamplerState** ppSamplers )
void OMGetRenderTargets ( UINT NumViews, ID3D10RenderTargetView** ppRenderTargetViews, ID3D10DepthStencilView** ppDepthStencilView )
void OMGetBlendState ( ID3D10BlendState** ppBlendState, FLOAT[4] BlendFactor, UINT* pSampleMask )
void OMGetDepthStencilState ( ID3D10DepthStencilState** ppDepthStencilState, UINT* pStencilRef )
void SOGetTargets ( UINT NumBuffers, ID3D10Buffer** ppSOTargets, UINT* pOffsets )
void RSGetState ( ID3D10RasterizerState** ppRasterizerState )
void RSGetViewports ( UINT* NumViewports, D3D10_VIEWPORT* pViewports )
void RSGetScissorRects ( UINT* NumRects, D3D10_RECT* pRects )
HRESULT GetDeviceRemovedReason ( )
HRESULT SetExceptionMode ( UINT RaiseFlags )
UINT GetExceptionMode ( )
HRESULT GetPrivateData ( REFGUID guid, UINT* pDataSize, void* pData )
HRESULT SetPrivateData ( REFGUID guid, UINT DataSize, void* pData )
HRESULT SetPrivateDataInterface ( REFGUID guid, IUnknown* pData )
void ClearState ( )
void Flush ( )
HRESULT CreateBuffer ( D3D10_BUFFER_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Buffer** ppBuffer )
HRESULT CreateTexture1D ( D3D10_TEXTURE1D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture1D** ppTexture1D )
HRESULT CreateTexture2D ( D3D10_TEXTURE2D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture2D** ppTexture2D )
HRESULT CreateTexture3D ( D3D10_TEXTURE3D_DESC* pDesc, D3D10_SUBRESOURCE_DATA* pInitialData, ID3D10Texture3D** ppTexture3D )
HRESULT CreateShaderResourceView ( ID3D10Resource* pResource, D3D10_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D10ShaderResourceView** ppSRView )
HRESULT CreateRenderTargetView ( ID3D10Resource* pResource, D3D10_RENDER_TARGET_VIEW_DESC* pDesc, ID3D10RenderTargetView** ppRTView )
HRESULT CreateDepthStencilView ( ID3D10Resource* pResource, D3D10_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D10DepthStencilView** ppDepthStencilView )
HRESULT CreateInputLayout ( D3D10_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D10InputLayout** ppInputLayout )
HRESULT CreateVertexShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10VertexShader** ppVertexShader )
HRESULT CreateGeometryShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10GeometryShader** ppGeometryShader )
HRESULT CreateGeometryShaderWithStreamOutput ( void* pShaderBytecode, SIZE_T BytecodeLength, D3D10_SO_DECLARATION_ENTRY* pSODeclaration, UINT NumEntries, UINT OutputStreamStride, ID3D10GeometryShader** ppGeometryShader )
HRESULT CreatePixelShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D10PixelShader** ppPixelShader )
HRESULT CreateBlendState ( D3D10_BLEND_DESC* pBlendStateDesc, ID3D10BlendState** ppBlendState )
HRESULT CreateDepthStencilState ( D3D10_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D10DepthStencilState** ppDepthStencilState )
HRESULT CreateRasterizerState ( D3D10_RASTERIZER_DESC* pRasterizerDesc, ID3D10RasterizerState** ppRasterizerState )
HRESULT CreateSamplerState ( D3D10_SAMPLER_DESC* pSamplerDesc, ID3D10SamplerState** ppSamplerState )
HRESULT CreateQuery ( D3D10_QUERY_DESC* pQueryDesc, ID3D10Query** ppQuery )
HRESULT CreatePredicate ( D3D10_QUERY_DESC* pPredicateDesc, ID3D10Predicate** ppPredicate )
HRESULT CreateCounter ( D3D10_COUNTER_DESC* pCounterDesc, ID3D10Counter** ppCounter )
HRESULT CheckFormatSupport ( DXGI_FORMAT Format, UINT* pFormatSupport )
HRESULT CheckMultisampleQualityLevels ( DXGI_FORMAT Format, UINT SampleCount, UINT* pNumQualityLevels )
void CheckCounterInfo ( D3D10_COUNTER_INFO* pCounterInfo )
HRESULT CheckCounter ( D3D10_COUNTER_DESC* pDesc, D3D10_COUNTER_TYPE* pType, UINT* pActiveCounters, LPSTR szName, UINT* pNameLength, LPSTR szUnits, UINT* pUnitsLength, LPSTR szDescription, UINT* pDescriptionLength )
UINT GetCreationFlags ( )
HRESULT OpenSharedResource ( HANDLE hResource, REFIID ReturnedInterface, void** ppResource )
void SetTextFilterSize ( UINT Width, UINT Height )
void GetTextFilterSize ( UINT* pWidth, UINT* pHeight ) ;
COM-INTERFACE: ID3D10Multithread IUnknown {9B7E4E00-342C-4106-A19F-4F2704F689F0}
void Enter ( )
void Leave ( )
BOOL SetMultithreadProtected ( BOOL bMTProtect )
BOOL GetMultithreadProtected ( ) ;
CONSTANT: D3D10_CREATE_DEVICE_SINGLETHREADED 0x1
CONSTANT: D3D10_CREATE_DEVICE_DEBUG 0x2
CONSTANT: D3D10_CREATE_DEVICE_SWITCH_TO_REF 0x4
CONSTANT: D3D10_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS 0x8
CONSTANT: D3D10_CREATE_DEVICE_ALLOW_NULL_FROM_MAP 0x10
CONSTANT: D3D10_CREATE_DEVICE_BGRA_SUPPORT 0x20
CONSTANT: D3D10_CREATE_DEVICE_STRICT_VALIDATION 0x200
TYPEDEF: int D3D10_CREATE_DEVICE_FLAG
CONSTANT: D3D10_SDK_VERSION 29
CONSTANT: D3DX10_ERR_CANNOT_MODIFY_INDEX_BUFFER 0x88760B54
CONSTANT: D3DX10_ERR_INVALID_MESH 0x88760B55
CONSTANT: D3DX10_ERR_CANNOT_ATTR_SORT 0x88760B56
CONSTANT: D3DX10_ERR_SKINNING_NOT_SUPPORTED 0x88760B57
CONSTANT: D3DX10_ERR_TOO_MANY_INFLUENCES 0x88760B58
CONSTANT: D3DX10_ERR_INVALID_DATA 0x88760B59
CONSTANT: D3DX10_ERR_LOADED_MESH_HAS_NO_DATA 0x88760B5A
CONSTANT: D3DX10_ERR_DUPLICATE_NAMED_FRAGMENT 0x88760B5B
CONSTANT: D3DX10_ERR_CANNOT_REMOVE_LAST_ITEM 0x88760B5C