factor/basis/windows/directx/d3d11/d3d11.factor

1493 lines
75 KiB
Factor

USING: alien.syntax alien.c-types classes.struct windows.types
windows.directx.dxgiformat windows.com.syntax windows.com windows.ole32
windows.directx.dxgitype windows.directx.dxgi windows.directx.d3dcommon
windows.directx ;
IN: windows.directx.d3d11
LIBRARY: d3d11
CONSTANT: D3D11_16BIT_INDEX_STRIP_CUT_VALUE 0xffff
CONSTANT: D3D11_32BIT_INDEX_STRIP_CUT_VALUE 0xffffffff
CONSTANT: D3D11_8BIT_INDEX_STRIP_CUT_VALUE 0xff
CONSTANT: D3D11_ARRAY_AXIS_ADDRESS_RANGE_BIT_COUNT 9
CONSTANT: D3D11_CLIP_OR_CULL_DISTANCE_COUNT 8
CONSTANT: D3D11_CLIP_OR_CULL_DISTANCE_ELEMENT_COUNT 2
CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT 14
CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS 4
CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT 15
CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT 15
CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
CONSTANT: D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
CONSTANT: D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT 64
CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS 4
CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT 1
CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST 1
CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS 1
CONSTANT: D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS 1
CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT 128
CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST 1
CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS 1
CONSTANT: D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT 128
CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS 1
CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT 16
CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST 1
CONSTANT: D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS 1
CONSTANT: D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT 16
CONSTANT: D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT 32
CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS 4
CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_COUNT 4096
CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST 3
CONSTANT: D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS 3
CONSTANT: D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX 10
CONSTANT: D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN -10
CONSTANT: D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE -8
CONSTANT: D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE 7
CONSTANT: D3D11_CS_4_X_BUCKET00_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 256
CONSTANT: D3D11_CS_4_X_BUCKET00_MAX_NUM_THREADS_PER_GROUP 64
CONSTANT: D3D11_CS_4_X_BUCKET01_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 240
CONSTANT: D3D11_CS_4_X_BUCKET01_MAX_NUM_THREADS_PER_GROUP 68
CONSTANT: D3D11_CS_4_X_BUCKET02_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 224
CONSTANT: D3D11_CS_4_X_BUCKET02_MAX_NUM_THREADS_PER_GROUP 72
CONSTANT: D3D11_CS_4_X_BUCKET03_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 208
CONSTANT: D3D11_CS_4_X_BUCKET03_MAX_NUM_THREADS_PER_GROUP 76
CONSTANT: D3D11_CS_4_X_BUCKET04_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 192
CONSTANT: D3D11_CS_4_X_BUCKET04_MAX_NUM_THREADS_PER_GROUP 84
CONSTANT: D3D11_CS_4_X_BUCKET05_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 176
CONSTANT: D3D11_CS_4_X_BUCKET05_MAX_NUM_THREADS_PER_GROUP 92
CONSTANT: D3D11_CS_4_X_BUCKET06_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 160
CONSTANT: D3D11_CS_4_X_BUCKET06_MAX_NUM_THREADS_PER_GROUP 100
CONSTANT: D3D11_CS_4_X_BUCKET07_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 144
CONSTANT: D3D11_CS_4_X_BUCKET07_MAX_NUM_THREADS_PER_GROUP 112
CONSTANT: D3D11_CS_4_X_BUCKET08_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 128
CONSTANT: D3D11_CS_4_X_BUCKET08_MAX_NUM_THREADS_PER_GROUP 128
CONSTANT: D3D11_CS_4_X_BUCKET09_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 112
CONSTANT: D3D11_CS_4_X_BUCKET09_MAX_NUM_THREADS_PER_GROUP 144
CONSTANT: D3D11_CS_4_X_BUCKET10_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 96
CONSTANT: D3D11_CS_4_X_BUCKET10_MAX_NUM_THREADS_PER_GROUP 168
CONSTANT: D3D11_CS_4_X_BUCKET11_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 80
CONSTANT: D3D11_CS_4_X_BUCKET11_MAX_NUM_THREADS_PER_GROUP 204
CONSTANT: D3D11_CS_4_X_BUCKET12_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 64
CONSTANT: D3D11_CS_4_X_BUCKET12_MAX_NUM_THREADS_PER_GROUP 256
CONSTANT: D3D11_CS_4_X_BUCKET13_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 48
CONSTANT: D3D11_CS_4_X_BUCKET13_MAX_NUM_THREADS_PER_GROUP 340
CONSTANT: D3D11_CS_4_X_BUCKET14_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 32
CONSTANT: D3D11_CS_4_X_BUCKET14_MAX_NUM_THREADS_PER_GROUP 512
CONSTANT: D3D11_CS_4_X_BUCKET15_MAX_BYTES_TGSM_WRITABLE_PER_THREAD 16
CONSTANT: D3D11_CS_4_X_BUCKET15_MAX_NUM_THREADS_PER_GROUP 768
CONSTANT: D3D11_CS_4_X_DISPATCH_MAX_THREAD_GROUPS_IN_Z_DIMENSION 1
CONSTANT: D3D11_CS_4_X_RAW_UAV_BYTE_ALIGNMENT 256
CONSTANT: D3D11_CS_4_X_THREAD_GROUP_MAX_THREADS_PER_GROUP 768
CONSTANT: D3D11_CS_4_X_THREAD_GROUP_MAX_X 768
CONSTANT: D3D11_CS_4_X_THREAD_GROUP_MAX_Y 768
CONSTANT: D3D11_CS_4_X_UAV_REGISTER_COUNT 1
CONSTANT: D3D11_CS_DISPATCH_MAX_THREAD_GROUPS_PER_DIMENSION 65535
CONSTANT: D3D11_CS_TGSM_REGISTER_COUNT 8192
CONSTANT: D3D11_CS_TGSM_REGISTER_READS_PER_INST 1
CONSTANT: D3D11_CS_TGSM_RESOURCE_REGISTER_COMPONENTS 1
CONSTANT: D3D11_CS_TGSM_RESOURCE_REGISTER_READ_PORTS 1
CONSTANT: D3D11_CS_THREAD_GROUP_MAX_THREADS_PER_GROUP 1024
CONSTANT: D3D11_CS_THREAD_GROUP_MAX_X 1024
CONSTANT: D3D11_CS_THREAD_GROUP_MAX_Y 1024
CONSTANT: D3D11_CS_THREAD_GROUP_MAX_Z 64
CONSTANT: D3D11_CS_THREAD_GROUP_MIN_X 1
CONSTANT: D3D11_CS_THREAD_GROUP_MIN_Y 1
CONSTANT: D3D11_CS_THREAD_GROUP_MIN_Z 1
CONSTANT: D3D11_CS_THREAD_LOCAL_TEMP_REGISTER_POOL 16384
CONSTANT: D3D11_DEFAULT_BLEND_FACTOR_ALPHA 1.0
CONSTANT: D3D11_DEFAULT_BLEND_FACTOR_GREEN 1.0
CONSTANT: D3D11_DEFAULT_BORDER_COLOR_COMPONENT 0.0
CONSTANT: D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0
CONSTANT: D3D11_DEFAULT_MAX_ANISOTROPY 16
CONSTANT: D3D11_DEFAULT_MIP_LOD_BIAS 0.0
CONSTANT: D3D11_DEFAULT_RENDER_TARGET_ARRAY_INDEX 0
CONSTANT: D3D11_DEFAULT_SAMPLE_MASK 0xffffffff
CONSTANT: D3D11_DEFAULT_SCISSOR_ENDX 0
CONSTANT: D3D11_DEFAULT_SCISSOR_ENDY 0
CONSTANT: D3D11_DEFAULT_SCISSOR_STARTX 0
CONSTANT: D3D11_DEFAULT_SCISSOR_STARTY 0
CONSTANT: D3D11_DEFAULT_SLOPE_SCALED_DEPTH_BIAS 0.0
CONSTANT: D3D11_DEFAULT_STENCIL_READ_MASK 0xff
CONSTANT: D3D11_DEFAULT_STENCIL_REFERENCE 0
CONSTANT: D3D11_DEFAULT_STENCIL_WRITE_MASK 0xff
CONSTANT: D3D11_DEFAULT_VIEWPORT_AND_SCISSORRECT_INDEX 0
CONSTANT: D3D11_DEFAULT_VIEWPORT_HEIGHT 0
CONSTANT: D3D11_DEFAULT_VIEWPORT_MAX_DEPTH 0.0
CONSTANT: D3D11_DEFAULT_VIEWPORT_MIN_DEPTH 0.0
CONSTANT: D3D11_DEFAULT_VIEWPORT_TOPLEFTX 0
CONSTANT: D3D11_DEFAULT_VIEWPORT_TOPLEFTY 0
CONSTANT: D3D11_DEFAULT_VIEWPORT_WIDTH 0
CONSTANT: D3D11_DS_INPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_COUNT 32
CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_DS_INPUT_CONTROL_POINT_REGISTER_READ_PORTS 1
CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENTS 3
CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_COUNT 1
CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_DS_INPUT_DOMAIN_POINT_REGISTER_READ_PORTS 1
CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_COUNT 32
CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_DS_INPUT_PATCH_CONSTANT_REGISTER_READ_PORTS 1
CONSTANT: D3D11_DS_OUTPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_DS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_DS_OUTPUT_REGISTER_COUNT 32
CONSTANT: D3D11_FLOAT16_FUSED_TOLERANCE_IN_ULP 0.6
CONSTANT: D3D11_FLOAT32_MAX 3.402823466e+38
CONSTANT: D3D11_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP 0.6
CONSTANT: D3D11_FLOAT_TO_SRGB_EXPONENT_DENOMINATOR 2.4
CONSTANT: D3D11_FLOAT_TO_SRGB_EXPONENT_NUMERATOR 1.0
CONSTANT: D3D11_FLOAT_TO_SRGB_OFFSET 0.055
CONSTANT: D3D11_FLOAT_TO_SRGB_SCALE_1 12.92
CONSTANT: D3D11_FLOAT_TO_SRGB_SCALE_2 1.055
CONSTANT: D3D11_FLOAT_TO_SRGB_THRESHOLD 0.0031308
CONSTANT: D3D11_FTOI_INSTRUCTION_MAX_INPUT 2147483647.999
CONSTANT: D3D11_FTOI_INSTRUCTION_MIN_INPUT -2147483648.999
CONSTANT: D3D11_FTOU_INSTRUCTION_MAX_INPUT 4294967295.999
CONSTANT: D3D11_FTOU_INSTRUCTION_MIN_INPUT 0.0
CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_READS_PER_INST 2
CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_READ_PORTS 1
CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENTS 1
CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_GS_INPUT_INSTANCE_ID_REGISTER_COUNT 1
CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENTS 1
CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_COUNT 1
CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_GS_INPUT_PRIM_CONST_REGISTER_READ_PORTS 1
CONSTANT: D3D11_GS_INPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_GS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_GS_INPUT_REGISTER_COUNT 32
CONSTANT: D3D11_GS_INPUT_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_GS_INPUT_REGISTER_READ_PORTS 1
CONSTANT: D3D11_GS_INPUT_REGISTER_VERTICES 32
CONSTANT: D3D11_GS_MAX_INSTANCE_COUNT 32
CONSTANT: D3D11_GS_MAX_OUTPUT_VERTEX_COUNT_ACROSS_INSTANCES 1024
CONSTANT: D3D11_GS_OUTPUT_ELEMENTS 32
CONSTANT: D3D11_GS_OUTPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_GS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_GS_OUTPUT_REGISTER_COUNT 32
CONSTANT: D3D11_HS_CONTROL_POINT_PHASE_INPUT_REGISTER_COUNT 32
CONSTANT: D3D11_HS_CONTROL_POINT_PHASE_OUTPUT_REGISTER_COUNT 32
CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_HS_CONTROL_POINT_REGISTER_READ_PORTS 1
CONSTANT: D3D11_HS_FORK_PHASE_INSTANCE_COUNT_UPPER_BOUND 0xffffffff
CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENTS 1
CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_COUNT 1
CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_HS_INPUT_FORK_INSTANCE_ID_REGISTER_READ_PORTS 1
CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENTS 1
CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_COUNT 1
CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_HS_INPUT_JOIN_INSTANCE_ID_REGISTER_READ_PORTS 1
CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENTS 1
CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_COUNT 1
CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_HS_INPUT_PRIMITIVE_ID_REGISTER_READ_PORTS 1
CONSTANT: D3D11_HS_JOIN_PHASE_INSTANCE_COUNT_UPPER_BOUND 0xffffffff
CONSTANT: D3D11_HS_MAXTESSFACTOR_LOWER_BOUND 1.0
CONSTANT: D3D11_HS_MAXTESSFACTOR_UPPER_BOUND 64.0
CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINTS_MAX_TOTAL_SCALARS 3968
CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENTS 1
CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_COUNT 1
CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_HS_OUTPUT_CONTROL_POINT_ID_REGISTER_READ_PORTS 1
CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_COUNT 32
CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_HS_OUTPUT_PATCH_CONSTANT_REGISTER_READ_PORTS 1
CONSTANT: D3D11_IA_DEFAULT_INDEX_BUFFER_OFFSET_IN_BYTES 0
CONSTANT: D3D11_IA_DEFAULT_PRIMITIVE_TOPOLOGY 0
CONSTANT: D3D11_IA_DEFAULT_VERTEX_BUFFER_OFFSET_IN_BYTES 0
CONSTANT: D3D11_IA_INDEX_INPUT_RESOURCE_SLOT_COUNT 1
CONSTANT: D3D11_IA_INSTANCE_ID_BIT_COUNT 32
CONSTANT: D3D11_IA_INTEGER_ARITHMETIC_BIT_COUNT 32
CONSTANT: D3D11_IA_PATCH_MAX_CONTROL_POINT_COUNT 32
CONSTANT: D3D11_IA_PRIMITIVE_ID_BIT_COUNT 32
CONSTANT: D3D11_IA_VERTEX_ID_BIT_COUNT 32
CONSTANT: D3D11_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT 32
CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS 128
CONSTANT: D3D11_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT 32
CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_QUOTIENT 0xffffffff
CONSTANT: D3D11_INTEGER_DIVIDE_BY_ZERO_REMAINDER 0xffffffff
CONSTANT: D3D11_KEEP_RENDER_TARGETS_AND_DEPTH_STENCIL 0xffffffff
CONSTANT: D3D11_KEEP_UNORDERED_ACCESS_VIEWS 0xffffffff
CONSTANT: D3D11_LINEAR_GAMMA 1.0
CONSTANT: D3D11_MAX_BORDER_COLOR_COMPONENT 1.0
CONSTANT: D3D11_MAX_DEPTH 1.0
CONSTANT: D3D11_MAX_MAXANISOTROPY 16
CONSTANT: D3D11_MAX_MULTISAMPLE_SAMPLE_COUNT 32
CONSTANT: D3D11_MAX_POSITION_VALUE 3.402823466e+34
CONSTANT: D3D11_MAX_TEXTURE_DIMENSION_2_TO_EXP 17
CONSTANT: D3D11_MAJOR_VERSION 11
CONSTANT: D3D11_MINOR_VERSION 0
CONSTANT: D3D11_MIN_BORDER_COLOR_COMPONENT 0.0
CONSTANT: D3D11_MIN_DEPTH 0.0
CONSTANT: D3D11_MIN_MAXANISOTROPY 0
CONSTANT: D3D11_MIP_LOD_BIAS_MAX 15.99
CONSTANT: D3D11_MIP_LOD_BIAS_MIN -16.0
CONSTANT: D3D11_MIP_LOD_FRACTIONAL_BIT_COUNT 8
CONSTANT: D3D11_MIP_LOD_RANGE_BIT_COUNT 8
CONSTANT: D3D11_MULTISAMPLE_ANTIALIAS_LINE_WIDTH 1.4
CONSTANT: D3D11_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT 0
CONSTANT: D3D11_PIXEL_ADDRESS_RANGE_BIT_COUNT 15
CONSTANT: D3D11_PRE_SCISSOR_PIXEL_ADDRESS_RANGE_BIT_COUNT 16
CONSTANT: D3D11_PS_CS_UAV_REGISTER_COMPONENTS 1
CONSTANT: D3D11_PS_CS_UAV_REGISTER_COUNT 8
CONSTANT: D3D11_PS_CS_UAV_REGISTER_READS_PER_INST 1
CONSTANT: D3D11_PS_CS_UAV_REGISTER_READ_PORTS 1
CONSTANT: D3D11_PS_FRONTFACING_DEFAULT_VALUE 0xffffffff
CONSTANT: D3D11_PS_FRONTFACING_FALSE_VALUE 0
CONSTANT: D3D11_PS_FRONTFACING_TRUE_VALUE 0xffffffff
CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_PS_INPUT_REGISTER_COUNT 32
CONSTANT: D3D11_PS_INPUT_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_PS_INPUT_REGISTER_READ_PORTS 1
CONSTANT: D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.0
CONSTANT: D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS 1
CONSTANT: D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT 1
CONSTANT: D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS 1
CONSTANT: D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_PS_OUTPUT_MASK_REGISTER_COUNT 1
CONSTANT: D3D11_PS_OUTPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_PS_OUTPUT_REGISTER_COUNT 8
CONSTANT: D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT 0.5
CONSTANT: D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT 16
CONSTANT: D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE 4096
CONSTANT: D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP 27
CONSTANT: D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT 4096
CONSTANT: D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE 4096
CONSTANT: D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 32
CONSTANT: D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP 32
CONSTANT: D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION 16384
CONSTANT: D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT 1024
CONSTANT: D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT 4096
CONSTANT: D3D11_REQ_MAXANISOTROPY 16
CONSTANT: D3D11_REQ_MIP_LEVELS 15
CONSTANT: D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES 2048
CONSTANT: D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE 4096
CONSTANT: D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH 16384
CONSTANT: D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM 128
CONSTANT: D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM 0.25
CONSTANT: D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP 20
CONSTANT: D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE 4096
CONSTANT: D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION 2048
CONSTANT: D3D11_REQ_TEXTURE1D_U_DIMENSION 16384
CONSTANT: D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION 2048
CONSTANT: D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION 16384
CONSTANT: D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION 2048
CONSTANT: D3D11_REQ_TEXTURECUBE_DIMENSION 16384
CONSTANT: D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL 0
CONSTANT: D3D11_SHADER_MAJOR_VERSION 5
CONSTANT: D3D11_SHADER_MAX_INSTANCES 65535
CONSTANT: D3D11_SHADER_MAX_INTERFACES 253
CONSTANT: D3D11_SHADER_MAX_INTERFACE_CALL_SITES 4096
CONSTANT: D3D11_SHADER_MAX_TYPES 65535
CONSTANT: D3D11_SHADER_MINOR_VERSION 0
CONSTANT: D3D11_SHIFT_INSTRUCTION_PAD_VALUE 0
CONSTANT: D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT 5
CONSTANT: D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT 8
CONSTANT: D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES 2048
CONSTANT: D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES 512
CONSTANT: D3D11_SO_BUFFER_SLOT_COUNT 4
CONSTANT: D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP 0xffffffff
CONSTANT: D3D11_SO_NO_RASTERIZED_STREAM 0xffffffff
CONSTANT: D3D11_SO_OUTPUT_COMPONENT_COUNT 128
CONSTANT: D3D11_SO_STREAM_COUNT 4
CONSTANT: D3D11_SPEC_DATE_DAY 04
CONSTANT: D3D11_SPEC_DATE_MONTH 06
CONSTANT: D3D11_SPEC_DATE_YEAR 2009
CONSTANT: D3D11_SPEC_VERSION 1.0
CONSTANT: D3D11_SRGB_GAMMA 2.2
CONSTANT: D3D11_SRGB_TO_FLOAT_DENOMINATOR_1 12.92
CONSTANT: D3D11_SRGB_TO_FLOAT_DENOMINATOR_2 1.055
CONSTANT: D3D11_SRGB_TO_FLOAT_EXPONENT 2.4
CONSTANT: D3D11_SRGB_TO_FLOAT_OFFSET 0.055
CONSTANT: D3D11_SRGB_TO_FLOAT_THRESHOLD 0.04045
CONSTANT: D3D11_SRGB_TO_FLOAT_TOLERANCE_IN_ULP 0.5
CONSTANT: D3D11_STANDARD_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_STANDARD_COMPONENT_BIT_COUNT_DOUBLED 64
CONSTANT: D3D11_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE 4
CONSTANT: D3D11_STANDARD_PIXEL_COMPONENT_COUNT 128
CONSTANT: D3D11_STANDARD_PIXEL_ELEMENT_COUNT 32
CONSTANT: D3D11_STANDARD_VECTOR_SIZE 4
CONSTANT: D3D11_STANDARD_VERTEX_ELEMENT_COUNT 32
CONSTANT: D3D11_STANDARD_VERTEX_TOTAL_COMPONENT_COUNT 64
CONSTANT: D3D11_SUBPIXEL_FRACTIONAL_BIT_COUNT 8
CONSTANT: D3D11_SUBTEXEL_FRACTIONAL_BIT_COUNT 8
CONSTANT: D3D11_TESSELLATOR_MAX_EVEN_TESSELLATION_FACTOR 64
CONSTANT: D3D11_TESSELLATOR_MAX_ISOLINE_DENSITY_TESSELLATION_FACTOR 64
CONSTANT: D3D11_TESSELLATOR_MAX_ODD_TESSELLATION_FACTOR 63
CONSTANT: D3D11_TESSELLATOR_MAX_TESSELLATION_FACTOR 64
CONSTANT: D3D11_TESSELLATOR_MIN_EVEN_TESSELLATION_FACTOR 2
CONSTANT: D3D11_TESSELLATOR_MIN_ISOLINE_DENSITY_TESSELLATION_FACTOR 1
CONSTANT: D3D11_TESSELLATOR_MIN_ODD_TESSELLATION_FACTOR 1
CONSTANT: D3D11_TEXEL_ADDRESS_RANGE_BIT_COUNT 16
CONSTANT: D3D11_UNBOUND_MEMORY_ACCESS_RESULT 0
CONSTANT: D3D11_VIEWPORT_AND_SCISSORRECT_MAX_INDEX 15
CONSTANT: D3D11_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE 16
CONSTANT: D3D11_VIEWPORT_BOUNDS_MAX 32767
CONSTANT: D3D11_VIEWPORT_BOUNDS_MIN -32768
CONSTANT: D3D11_VS_INPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_VS_INPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_VS_INPUT_REGISTER_COUNT 32
CONSTANT: D3D11_VS_INPUT_REGISTER_READS_PER_INST 2
CONSTANT: D3D11_VS_INPUT_REGISTER_READ_PORTS 1
CONSTANT: D3D11_VS_OUTPUT_REGISTER_COMPONENTS 4
CONSTANT: D3D11_VS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT 32
CONSTANT: D3D11_VS_OUTPUT_REGISTER_COUNT 32
CONSTANT: D3D11_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT 10
CONSTANT: D3D11_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP 25
CONSTANT: D3D11_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP 25
CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_STATE_OBJECTS 0x887c0001
CONSTANT: D3D11_ERROR_FILE_NOT_FOUND 0x887c0002
CONSTANT: D3D11_ERROR_TOO_MANY_UNIQUE_VIEW_OBJECTS 0x887c003
CONSTANT: D3D11_ERROR_DEFERRED_CONTEXT_MAP_WITHOUT_INITIAL_DISCARD 0x887c004
CONSTANT: D3D11_INPUT_PER_VERTEX_DATA 0
CONSTANT: D3D11_INPUT_PER_INSTANCE_DATA 1
TYPEDEF: int D3D11_INPUT_CLASSIFICATION
CONSTANT: D3D11_APPEND_ALIGNED_ELEMENT 0xffffffff
STRUCT: D3D11_INPUT_ELEMENT_DESC
{ SemanticName LPCSTR }
{ SemanticIndex UINT }
{ Format DXGI_FORMAT }
{ InputSlot UINT }
{ AlignedByteOffset UINT }
{ InputSlotClass D3D11_INPUT_CLASSIFICATION }
{ InstanceDataStepRate UINT } ;
CONSTANT: D3D11_FILL_WIREFRAME 2
CONSTANT: D3D11_FILL_SOLID 3
TYPEDEF: int D3D11_FILL_MODE
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED 0
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_POINTLIST 1
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINELIST 2
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP 3
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST 4
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP 5
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ 10
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ 11
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ 12
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ 13
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST 33
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST 34
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST 35
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST 36
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST 37
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST 38
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST 39
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST 40
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST 41
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST 42
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST 43
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST 44
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST 45
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST 46
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST 47
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST 48
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST 49
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST 50
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST 51
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST 52
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST 53
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST 54
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST 55
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST 56
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST 57
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST 58
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST 59
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST 60
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST 61
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST 62
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST 63
CONSTANT: D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST 64
TYPEDEF: int D3D11_PRIMITIVE_TOPOLOGY
CONSTANT: D3D11_PRIMITIVE_UNDEFINED 0
CONSTANT: D3D11_PRIMITIVE_POINT 1
CONSTANT: D3D11_PRIMITIVE_LINE 2
CONSTANT: D3D11_PRIMITIVE_TRIANGLE 3
CONSTANT: D3D11_PRIMITIVE_LINE_ADJ 6
CONSTANT: D3D11_PRIMITIVE_TRIANGLE_ADJ 7
CONSTANT: D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH 8
CONSTANT: D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH 9
CONSTANT: D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH 10
CONSTANT: D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH 11
CONSTANT: D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH 12
CONSTANT: D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH 13
CONSTANT: D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH 14
CONSTANT: D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH 15
CONSTANT: D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH 16
CONSTANT: D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH 17
CONSTANT: D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH 18
CONSTANT: D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH 19
CONSTANT: D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH 20
CONSTANT: D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH 21
CONSTANT: D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH 22
CONSTANT: D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH 23
CONSTANT: D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH 24
CONSTANT: D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH 25
CONSTANT: D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH 26
CONSTANT: D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH 27
CONSTANT: D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH 28
CONSTANT: D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH 29
CONSTANT: D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH 30
CONSTANT: D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH 31
CONSTANT: D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH 32
CONSTANT: D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH 33
CONSTANT: D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH 34
CONSTANT: D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH 35
CONSTANT: D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH 36
CONSTANT: D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH 37
CONSTANT: D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH 38
CONSTANT: D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH 39
TYPEDEF: int D3D11_PRIMITIVE
CONSTANT: D3D11_CULL_NONE 1
CONSTANT: D3D11_CULL_FRONT 2
CONSTANT: D3D11_CULL_BACK 3
TYPEDEF: int D3D11_CULL_MODE
STRUCT: D3D11_SO_DECLARATION_ENTRY
{ Stream UINT }
{ SemanticName LPCSTR }
{ SemanticIndex UINT }
{ StartComponent BYTE }
{ ComponentCount BYTE }
{ OutputSlot BYTE } ;
STRUCT: D3D11_VIEWPORT
{ TopLeftX FLOAT }
{ TopLeftY FLOAT }
{ Width FLOAT }
{ Height FLOAT }
{ MinDepth FLOAT }
{ MaxDepth FLOAT } ;
CONSTANT: D3D11_RESOURCE_DIMENSION_UNKNOWN 0
CONSTANT: D3D11_RESOURCE_DIMENSION_BUFFER 1
CONSTANT: D3D11_RESOURCE_DIMENSION_TEXTURE1D 2
CONSTANT: D3D11_RESOURCE_DIMENSION_TEXTURE2D 3
CONSTANT: D3D11_RESOURCE_DIMENSION_TEXTURE3D 4
TYPEDEF: int D3D11_RESOURCE_DIMENSION
CONSTANT: D3D11_SRV_DIMENSION_UNKNOWN 0
CONSTANT: D3D11_SRV_DIMENSION_BUFFER 1
CONSTANT: D3D11_SRV_DIMENSION_TEXTURE1D 2
CONSTANT: D3D11_SRV_DIMENSION_TEXTURE1DARRAY 3
CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2D 4
CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2DARRAY 5
CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2DMS 6
CONSTANT: D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY 7
CONSTANT: D3D11_SRV_DIMENSION_TEXTURE3D 8
CONSTANT: D3D11_SRV_DIMENSION_TEXTURECUBE 9
CONSTANT: D3D11_SRV_DIMENSION_TEXTURECUBEARRAY 10
CONSTANT: D3D11_SRV_DIMENSION_BUFFEREX 11
TYPEDEF: int D3D11_SRV_DIMENSION
CONSTANT: D3D11_DSV_DIMENSION_UNKNOWN 0
CONSTANT: D3D11_DSV_DIMENSION_TEXTURE1D 1
CONSTANT: D3D11_DSV_DIMENSION_TEXTURE1DARRAY 2
CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2D 3
CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2DARRAY 4
CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2DMS 5
CONSTANT: D3D11_DSV_DIMENSION_TEXTURE2DMSARRAY 6
TYPEDEF: int D3D11_DSV_DIMENSION
CONSTANT: D3D11_RTV_DIMENSION_UNKNOWN 0
CONSTANT: D3D11_RTV_DIMENSION_BUFFER 1
CONSTANT: D3D11_RTV_DIMENSION_TEXTURE1D 2
CONSTANT: D3D11_RTV_DIMENSION_TEXTURE1DARRAY 3
CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2D 4
CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2DARRAY 5
CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2DMS 6
CONSTANT: D3D11_RTV_DIMENSION_TEXTURE2DMSARRAY 7
CONSTANT: D3D11_RTV_DIMENSION_TEXTURE3D 8
TYPEDEF: int D3D11_RTV_DIMENSION
CONSTANT: D3D11_UAV_DIMENSION_UNKNOWN 0
CONSTANT: D3D11_UAV_DIMENSION_BUFFER 1
CONSTANT: D3D11_UAV_DIMENSION_TEXTURE1D 2
CONSTANT: D3D11_UAV_DIMENSION_TEXTURE1DARRAY 3
CONSTANT: D3D11_UAV_DIMENSION_TEXTURE2D 4
CONSTANT: D3D11_UAV_DIMENSION_TEXTURE2DARRAY 5
CONSTANT: D3D11_UAV_DIMENSION_TEXTURE3D 8
TYPEDEF: int D3D11_UAV_DIMENSION
CONSTANT: D3D11_USAGE_DEFAULT 0
CONSTANT: D3D11_USAGE_IMMUTABLE 1
CONSTANT: D3D11_USAGE_DYNAMIC 2
CONSTANT: D3D11_USAGE_STAGING 3
TYPEDEF: int D3D11_USAGE
CONSTANT: D3D11_BIND_VERTEX_BUFFER 1
CONSTANT: D3D11_BIND_INDEX_BUFFER 2
CONSTANT: D3D11_BIND_CONSTANT_BUFFER 4
CONSTANT: D3D11_BIND_SHADER_RESOURCE 8
CONSTANT: D3D11_BIND_STREAM_OUTPUT 16
CONSTANT: D3D11_BIND_RENDER_TARGET 32
CONSTANT: D3D11_BIND_DEPTH_STENCIL 64
CONSTANT: D3D11_BIND_UNORDERED_ACCESS 128
TYPEDEF: int D3D11_BIND_FLAG
CONSTANT: D3D11_CPU_ACCESS_WRITE 0x10000
CONSTANT: D3D11_CPU_ACCESS_READ 0x20000
TYPEDEF: int D3D11_CPU_ACCESS_FLAG
CONSTANT: D3D11_RESOURCE_MISC_GENERATE_MIPS 1
CONSTANT: D3D11_RESOURCE_MISC_SHARED 2
CONSTANT: D3D11_RESOURCE_MISC_TEXTURECUBE 4
CONSTANT: D3D11_RESOURCE_MISC_DRAWINDIRECT_ARGS 16
CONSTANT: D3D11_RESOURCE_MISC_BUFFER_ALLOW_RAW_VIEWS 32
CONSTANT: D3D11_RESOURCE_MISC_BUFFER_STRUCTURED 64
CONSTANT: D3D11_RESOURCE_MISC_RESOURCE_CLAMP 128
CONSTANT: D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX 256
CONSTANT: D3D11_RESOURCE_MISC_GDI_COMPATIBLE 512
TYPEDEF: int D3D11_RESOURCE_MISC_FLAG
CONSTANT: D3D11_MAP_READ 1
CONSTANT: D3D11_MAP_WRITE 2
CONSTANT: D3D11_MAP_READ_WRITE 3
CONSTANT: D3D11_MAP_WRITE_DISCARD 4
CONSTANT: D3D11_MAP_WRITE_NO_OVERWRITE 5
TYPEDEF: int D3D11_MAP
CONSTANT: D3D11_MAP_FLAG_DO_NOT_WAIT 0x100000
TYPEDEF: int D3D11_MAP_FLAG
CONSTANT: D3D11_RAISE_FLAG_DRIVER_INTERNAL_ERROR 1
TYPEDEF: int D3D11_RAISE_FLAG
CONSTANT: D3D11_CLEAR_DEPTH 1
CONSTANT: D3D11_CLEAR_STENCIL 2
TYPEDEF: int D3D11_CLEAR_FLAG
TYPEDEF: RECT D3D11_RECT
STRUCT: D3D11_BOX
{ left UINT }
{ top UINT }
{ front UINT }
{ right UINT }
{ bottom UINT }
{ back UINT } ;
C-TYPE: ID3D11Device
C-TYPE: ID3D11ClassLinkage
COM-INTERFACE: ID3D11DeviceChild IUnknown {1841e5c8-16b0-489b-bcc8-44cfb0d5deae}
void GetDevice ( ID3D11Device** ppDevice )
HRESULT GetPrivateData ( REFGUID guid, UINT* pDataSize, void* pData )
HRESULT SetPrivateData ( REFGUID guid, UINT DataSize, void* pData )
HRESULT SetPrivateDataInterface ( REFGUID guid, IUnknown* pData ) ;
CONSTANT: D3D11_COMPARISON_NEVER 1
CONSTANT: D3D11_COMPARISON_LESS 2
CONSTANT: D3D11_COMPARISON_EQUAL 3
CONSTANT: D3D11_COMPARISON_LESS_EQUAL 4
CONSTANT: D3D11_COMPARISON_GREATER 5
CONSTANT: D3D11_COMPARISON_NOT_EQUAL 6
CONSTANT: D3D11_COMPARISON_GREATER_EQUAL 7
CONSTANT: D3D11_COMPARISON_ALWAYS 8
TYPEDEF: int D3D11_COMPARISON_FUNC
CONSTANT: D3D11_DEPTH_WRITE_MASK_ZERO 0
CONSTANT: D3D11_DEPTH_WRITE_MASK_ALL 1
TYPEDEF: int D3D11_DEPTH_WRITE_MASK
CONSTANT: D3D11_STENCIL_OP_KEEP 1
CONSTANT: D3D11_STENCIL_OP_ZERO 2
CONSTANT: D3D11_STENCIL_OP_REPLACE 3
CONSTANT: D3D11_STENCIL_OP_INCR_SAT 4
CONSTANT: D3D11_STENCIL_OP_DECR_SAT 5
CONSTANT: D3D11_STENCIL_OP_INVERT 6
CONSTANT: D3D11_STENCIL_OP_INCR 7
CONSTANT: D3D11_STENCIL_OP_DECR 8
TYPEDEF: int D3D11_STENCIL_OP
STRUCT: D3D11_DEPTH_STENCILOP_DESC
{ StencilFailOp D3D11_STENCIL_OP }
{ StencilDepthFailOp D3D11_STENCIL_OP }
{ StencilPassOp D3D11_STENCIL_OP }
{ StencilFunc D3D11_COMPARISON_FUNC } ;
STRUCT: D3D11_DEPTH_STENCIL_DESC
{ DepthEnable BOOL }
{ DepthWriteMask D3D11_DEPTH_WRITE_MASK }
{ DepthFunc D3D11_COMPARISON_FUNC }
{ StencilEnable BOOL }
{ StencilReadMask BYTE }
{ StencilWriteMask BYTE }
{ FrontFace D3D11_DEPTH_STENCILOP_DESC }
{ BackFace D3D11_DEPTH_STENCILOP_DESC } ;
COM-INTERFACE: ID3D11DepthStencilState ID3D11DeviceChild {03823efb-8d8f-4e1c-9aa2-f64bb2cbfdf1}
void GetDesc ( D3D11_DEPTH_STENCIL_DESC* pDesc ) ;
CONSTANT: D3D11_BLEND_ZERO 1
CONSTANT: D3D11_BLEND_ONE 2
CONSTANT: D3D11_BLEND_SRC_COLOR 3
CONSTANT: D3D11_BLEND_INV_SRC_COLOR 4
CONSTANT: D3D11_BLEND_SRC_ALPHA 5
CONSTANT: D3D11_BLEND_INV_SRC_ALPHA 6
CONSTANT: D3D11_BLEND_DEST_ALPHA 7
CONSTANT: D3D11_BLEND_INV_DEST_ALPHA 8
CONSTANT: D3D11_BLEND_DEST_COLOR 9
CONSTANT: D3D11_BLEND_INV_DEST_COLOR 10
CONSTANT: D3D11_BLEND_SRC_ALPHA_SAT 11
CONSTANT: D3D11_BLEND_BLEND_FACTOR 14
CONSTANT: D3D11_BLEND_INV_BLEND_FACTOR 15
CONSTANT: D3D11_BLEND_SRC1_COLOR 16
CONSTANT: D3D11_BLEND_INV_SRC1_COLOR 17
CONSTANT: D3D11_BLEND_SRC1_ALPHA 18
CONSTANT: D3D11_BLEND_INV_SRC1_ALPHA 19
TYPEDEF: int D3D11_BLEND
CONSTANT: D3D11_BLEND_OP_ADD 1
CONSTANT: D3D11_BLEND_OP_SUBTRACT 2
CONSTANT: D3D11_BLEND_OP_REV_SUBTRACT 3
CONSTANT: D3D11_BLEND_OP_MIN 4
CONSTANT: D3D11_BLEND_OP_MAX 5
TYPEDEF: int D3D11_BLEND_OP
CONSTANT: D3D11_COLOR_WRITE_ENABLE_RED 1
CONSTANT: D3D11_COLOR_WRITE_ENABLE_GREEN 2
CONSTANT: D3D11_COLOR_WRITE_ENABLE_BLUE 4
CONSTANT: D3D11_COLOR_WRITE_ENABLE_ALPHA 8
CONSTANT: D3D11_COLOR_WRITE_ENABLE_ALL 15
TYPEDEF: int D3D11_COLOR_WRITE_ENABLE
STRUCT: D3D11_RENDER_TARGET_BLEND_DESC
{ BlendEnable BOOL }
{ SrcBlend D3D11_BLEND }
{ DestBlend D3D11_BLEND }
{ BlendOp D3D11_BLEND_OP }
{ SrcBlendAlpha D3D11_BLEND }
{ DestBlendAlpha D3D11_BLEND }
{ BlendOpAlpha D3D11_BLEND_OP }
{ RenderTargetWriteMask BYTE } ;
STRUCT: D3D11_BLEND_DESC
{ AlphaToCoverageEnable BOOL }
{ IndependentBlendEnable BOOL }
{ RenderTarget D3D11_RENDER_TARGET_BLEND_DESC[8] } ;
COM-INTERFACE: ID3D11BlendState ID3D11DeviceChild 75b68faa-347d-4159-8f45-a0640f01cd9a
void GetDesc ( D3D11_BLEND_DESC* pDesc ) ;
STRUCT: D3D11_RASTERIZER_DESC
{ FillMode D3D11_FILL_MODE }
{ CullMode D3D11_CULL_MODE }
{ FrontCounterClockwise BOOL }
{ DepthBias INT }
{ DepthBiasClamp FLOAT }
{ SlopeScaledDepthBias FLOAT }
{ DepthClipEnable BOOL }
{ ScissorEnable BOOL }
{ MultisampleEnable BOOL }
{ AntialiasedLineEnable BOOL } ;
COM-INTERFACE: ID3D11RasterizerState ID3D11DeviceChild {9bb4ab81-ab1a-4d8f-b506-fc04200b6ee7}
void GetDesc ( D3D11_RASTERIZER_DESC* pDesc ) ;
STRUCT: D3D11_SUBRESOURCE_DATA
{ pSysMem void* }
{ SysMemPitch UINT }
{ SysMemSlicePitch UINT } ;
STRUCT: D3D11_MAPPED_SUBRESOURCE
{ pData void* }
{ RowPitch UINT }
{ DepthPitch UINT } ;
COM-INTERFACE: ID3D11Resource ID3D11DeviceChild {dc8e63f3-d12b-4952-b47b-5e45026a862d}
void GetType ( D3D11_RESOURCE_DIMENSION* pResourceDimension )
void SetEvictionPriority ( UINT EvictionPriority )
UINT GetEvictionPriority ( ) ;
STRUCT: D3D11_BUFFER_DESC
{ ByteWidth UINT }
{ Usage D3D11_USAGE }
{ BindFlags UINT }
{ CPUAccessFlags UINT }
{ MiscFlags UINT }
{ StructureByteStride UINT } ;
COM-INTERFACE: ID3D11Buffer ID3D11Resource {48570b85-d1ee-4fcd-a250-eb350722b037}
void GetDesc ( D3D11_BUFFER_DESC* pDesc ) ;
STRUCT: D3D11_TEXTURE1D_DESC
{ Width UINT }
{ MipLevels UINT }
{ ArraySize UINT }
{ Format DXGI_FORMAT }
{ Usage D3D11_USAGE }
{ BindFlags UINT }
{ CPUAccessFlags UINT }
{ MiscFlags UINT } ;
COM-INTERFACE: ID3D11Texture1D ID3D11Resource {f8fb5c27-c6b3-4f75-a4c8-439af2ef564c}
void GetDesc ( D3D11_TEXTURE1D_DESC* pDesc ) ;
STRUCT: D3D11_TEXTURE2D_DESC
{ Width UINT }
{ Height UINT }
{ MipLevels UINT }
{ ArraySize UINT }
{ Format DXGI_FORMAT }
{ SampleDesc DXGI_SAMPLE_DESC }
{ Usage D3D11_USAGE }
{ BindFlags UINT }
{ CPUAccessFlags UINT }
{ MiscFlags UINT } ;
COM-INTERFACE: ID3D11Texture2D ID3D11Resource {6f15aaf2-d208-4e89-9ab4-489535d34f9c}
void GetDesc ( D3D11_TEXTURE2D_DESC* pDesc ) ;
STRUCT: D3D11_TEXTURE3D_DESC
{ Width UINT }
{ Height UINT }
{ Depth UINT }
{ MipLevels UINT }
{ Format DXGI_FORMAT }
{ Usage D3D11_USAGE }
{ BindFlags UINT }
{ CPUAccessFlags UINT }
{ MiscFlags UINT } ;
COM-INTERFACE: ID3D11Texture3D ID3D11Resource {037e866e-f56d-4357-a8af-9dabbe6e250e}
void GetDesc ( D3D11_TEXTURE3D_DESC* pDesc ) ;
CONSTANT: D3D11_TEXTURECUBE_FACE_POSITIVE_X 0
CONSTANT: D3D11_TEXTURECUBE_FACE_NEGATIVE_X 1
CONSTANT: D3D11_TEXTURECUBE_FACE_POSITIVE_Y 2
CONSTANT: D3D11_TEXTURECUBE_FACE_NEGATIVE_Y 3
CONSTANT: D3D11_TEXTURECUBE_FACE_POSITIVE_Z 4
CONSTANT: D3D11_TEXTURECUBE_FACE_NEGATIVE_Z 5
TYPEDEF: int D3D11_TEXTURECUBE_FACE
COM-INTERFACE: ID3D11View ID3D11DeviceChild {839d1216-bb2e-412b-b7f4-a9dbebe08ed1}
void GetResource ( ID3D11Resource** ppResource ) ;
UNION-STRUCT: D3D11_BUFFER_SRV_UNION1
{ FirstElement UINT }
{ ElementOffset UINT } ;
UNION-STRUCT: D3D11_BUFFER_SRV_UNION2
{ NumElements UINT }
{ ElementWith UINT } ;
STRUCT: D3D11_BUFFER_SRV
{ First D3D11_BUFFER_SRV_UNION1 }
{ Second D3D11_BUFFER_SRV_UNION2 } ;
CONSTANT: D3D11_BUFFEREX_SRV_FLAG_RAW 1
TYPEDEF: int D3D11_BUFFEREX_SRV_FLAG
STRUCT: D3D11_BUFFEREX_SRV
{ FirstElement UINT }
{ NumElements UINT }
{ Flags UINT } ;
STRUCT: D3D11_TEX1D_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT } ;
STRUCT: D3D11_TEX1D_ARRAY_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D11_TEX2D_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT } ;
STRUCT: D3D11_TEX2D_ARRAY_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D11_TEX3D_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT } ;
STRUCT: D3D11_TEXCUBE_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT } ;
STRUCT: D3D11_TEXCUBE_ARRAY_SRV
{ MostDetailedMip UINT }
{ MipLevels UINT }
{ First2DArrayFace UINT }
{ NumCubes UINT } ;
STRUCT: D3D11_TEX2DMS_SRV
{ UnusedField_NothingToDefine UINT } ;
STRUCT: D3D11_TEX2DMS_ARRAY_SRV
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
UNION-STRUCT: D3D11_SHADER_RESOURCE_VIEW_DESC_UNION
{ Buffer D3D11_BUFFER_SRV }
{ Texture1D D3D11_TEX1D_SRV }
{ Texture1DArray D3D11_TEX1D_ARRAY_SRV }
{ Texture2D D3D11_TEX2D_SRV }
{ Texture2DArray D3D11_TEX2D_ARRAY_SRV }
{ Texture2DMS D3D11_TEX2DMS_SRV }
{ Texture2DMSArray D3D11_TEX2DMS_ARRAY_SRV }
{ Texture3D D3D11_TEX3D_SRV }
{ TextureCube D3D11_TEXCUBE_SRV }
{ TextureCubeArray D3D11_TEXCUBE_ARRAY_SRV }
{ BufferEx D3D11_BUFFEREX_SRV } ;
STRUCT: D3D11_SHADER_RESOURCE_VIEW_DESC
{ Format DXGI_FORMAT }
{ ViewDimension D3D11_SRV_DIMENSION }
{ View D3D11_SHADER_RESOURCE_VIEW_DESC_UNION } ;
COM-INTERFACE: ID3D11ShaderResourceView ID3D11View {b0e06fe0-8192-4e1a-b1ca-36d7414710b2}
void GetDesc ( D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc ) ;
UNION-STRUCT: D3D11_BUFFER_RTV_UNION1
{ FirstElement UINT }
{ ElementOffset UINT } ;
UNION-STRUCT: D3D11_BUFFER_RTV_UNION2
{ NumElements UINT }
{ ElementWidth UINT } ;
STRUCT: D3D11_BUFFER_RTV
{ First D3D11_BUFFER_RTV_UNION1 }
{ Second D3D11_BUFFER_RTV_UNION2 } ;
STRUCT: D3D11_TEX1D_RTV
{ MipSlice UINT } ;
STRUCT: D3D11_TEX1D_ARRAY_RTV
{ MipSlice UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D11_TEX2D_RTV
{ MipSlice UINT } ;
STRUCT: D3D11_TEX2DMS_RTV
{ UnusedField_NothingToDefine UINT } ;
STRUCT: D3D11_TEX2D_ARRAY_RTV
{ MipSlice UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D11_TEX2DMS_ARRAY_RTV
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D11_TEX3D_RTV
{ MipSlice UINT }
{ FirstWSlice UINT }
{ WSize UINT } ;
UNION-STRUCT: D3D11_RENDER_TARGET_VIEW_DESC_UNION
{ Buffer D3D11_BUFFER_RTV }
{ Texture1D D3D11_TEX1D_RTV }
{ Texture1DArray D3D11_TEX1D_ARRAY_RTV }
{ Texture2D D3D11_TEX2D_RTV }
{ Texture2DArray D3D11_TEX2D_ARRAY_RTV }
{ Texture2DMS D3D11_TEX2DMS_RTV }
{ Texture2DMSArray D3D11_TEX2DMS_ARRAY_RTV }
{ Texture3D D3D11_TEX3D_RTV } ;
STRUCT: D3D11_RENDER_TARGET_VIEW_DESC
{ Format DXGI_FORMAT }
{ ViewDimension D3D11_RTV_DIMENSION }
{ View D3D11_RENDER_TARGET_VIEW_DESC_UNION } ;
COM-INTERFACE: ID3D11RenderTargetView ID3D11View {dfdba067-0b8d-4865-875b-d7b4516cc164}
void GetDesc ( D3D11_RENDER_TARGET_VIEW_DESC* pDesc ) ;
STRUCT: D3D11_TEX1D_DSV
{ MipSlice UINT } ;
STRUCT: D3D11_TEX1D_ARRAY_DSV
{ MipSlice UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D11_TEX2D_DSV
{ MipSlice UINT } ;
STRUCT: D3D11_TEX2D_ARRAY_DSV
{ MipSlice UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D11_TEX2DMS_DSV
{ UnusedField_NothingToDefine UINT } ;
STRUCT: D3D11_TEX2DMS_ARRAY_DSV
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
CONSTANT: D3D11_DSV_READ_ONLY_DEPTH 1
CONSTANT: D3D11_DSV_READ_ONLY_STENCIL 2
TYPEDEF: int D3D11_DSV_FLAG
UNION-STRUCT: D3D11_DEPTH_STENCIL_VIEW_DESC_UNION
{ Texture1D D3D11_TEX1D_DSV }
{ Texture1DArray D3D11_TEX1D_ARRAY_DSV }
{ Texture2D D3D11_TEX2D_DSV }
{ Texture2DArray D3D11_TEX2D_ARRAY_DSV }
{ Texture2DMS D3D11_TEX2DMS_DSV }
{ Texture2DMSArray D3D11_TEX2DMS_ARRAY_DSV } ;
STRUCT: D3D11_DEPTH_STENCIL_VIEW_DESC
{ Format DXGI_FORMAT }
{ ViewDimension D3D11_DSV_DIMENSION }
{ Flags UINT }
{ View D3D11_DEPTH_STENCIL_VIEW_DESC_UNION } ;
COM-INTERFACE: ID3D11DepthStencilView ID3D11View {9fdac92a-1876-48c3-afad-25b94f84a9b6}
void GetDesc ( D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc ) ;
CONSTANT: D3D11_BUFFER_UAV_FLAG_RAW 1
CONSTANT: D3D11_BUFFER_UAV_FLAG_APPEND 2
CONSTANT: D3D11_BUFFER_UAV_FLAG_COUNTER 4
TYPEDEF: int D3D11_BUFFER_UAV_FLAG
STRUCT: D3D11_BUFFER_UAV
{ FirstElement UINT }
{ NumElements UINT }
{ Flags UINT } ;
STRUCT: D3D11_TEX1D_UAV
{ MipSlice UINT } ;
STRUCT: D3D11_TEX1D_ARRAY_UAV
{ MipSlice UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D11_TEX2D_UAV
{ MipSlice UINT } ;
STRUCT: D3D11_TEX2D_ARRAY_UAV
{ MipSlice UINT }
{ FirstArraySlice UINT }
{ ArraySize UINT } ;
STRUCT: D3D11_TEX3D_UAV
{ MipSlice UINT }
{ FirstWSlice UINT }
{ WSize UINT } ;
UNION-STRUCT: D3D11_UNORDERED_ACCESS_VIEW_DESC_UNION
{ Buffer D3D11_BUFFER_UAV }
{ Texture1D D3D11_TEX1D_UAV }
{ Texture1DArray D3D11_TEX1D_ARRAY_UAV }
{ Texture2D D3D11_TEX2D_UAV }
{ Texture2DArray D3D11_TEX2D_ARRAY_UAV }
{ Texture3D D3D11_TEX3D_UAV } ;
STRUCT: D3D11_UNORDERED_ACCESS_VIEW_DESC
{ Format DXGI_FORMAT }
{ ViewDimension D3D11_UAV_DIMENSION }
{ View D3D11_UNORDERED_ACCESS_VIEW_DESC_UNION } ;
COM-INTERFACE: ID3D11UnorderedAccessView ID3D11View {28acf509-7f5c-48f6-8611-f316010a6380}
void GetDesc ( D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc ) ;
COM-INTERFACE: ID3D11VertexShader ID3D11DeviceChild {3b301d64-d678-4289-8897-22f8928b72f3} ;
COM-INTERFACE: ID3D11HullShader ID3D11DeviceChild {8e5c6061-628a-4c8e-8264-bbe45cb3d5dd} ;
COM-INTERFACE: ID3D11DomainShader ID3D11DeviceChild {f582c508-0f36-490c-9977-31eece268cfa} ;
COM-INTERFACE: ID3D11GeometryShader ID3D11DeviceChild {38325b96-effb-4022-ba02-2e795b70275c} ;
COM-INTERFACE: ID3D11PixelShader ID3D11DeviceChild {ea82e40d-51dc-4f33-93d4-db7c9125ae8c} ;
COM-INTERFACE: ID3D11ComputeShader ID3D11DeviceChild {4f5b196e-c2bd-495e-bd01-1fded38e4969} ;
COM-INTERFACE: ID3D11InputLayout ID3D11DeviceChild {e4819ddc-4cf0-4025-bd26-5de82a3e07b7} ;
CONSTANT: D3D11_FILTER_MIN_MAG_MIP_POINT 0x0
CONSTANT: D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR 0x1
CONSTANT: D3D11_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT 0x4
CONSTANT: D3D11_FILTER_MIN_POINT_MAG_MIP_LINEAR 0x5
CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_MIP_POINT 0x10
CONSTANT: D3D11_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x11
CONSTANT: D3D11_FILTER_MIN_MAG_LINEAR_MIP_POINT 0x14
CONSTANT: D3D11_FILTER_MIN_MAG_MIP_LINEAR 0x15
CONSTANT: D3D11_FILTER_ANISOTROPIC 0x55
CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_POINT 0x80
CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR 0x81
CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT 0x84
CONSTANT: D3D11_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR 0x85
CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT 0x90
CONSTANT: D3D11_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR 0x91
CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT 0x94
CONSTANT: D3D11_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR 0x95
CONSTANT: D3D11_FILTER_COMPARISON_ANISOTROPIC 0xd5
TYPEDEF: int D3D11_FILTER
CONSTANT: D3D11_FILTER_TYPE_POINT 0
CONSTANT: D3D11_FILTER_TYPE_LINEAR 1
TYPEDEF: int D3D11_FILTER_TYPE
CONSTANT: D3D11_FILTER_TYPE_MASK 3
CONSTANT: D3D11_MIN_FILTER_SHIFT 4
CONSTANT: D3D11_MAG_FILTER_SHIFT 2
CONSTANT: D3D11_MIP_FILTER_SHIFT 0
CONSTANT: D3D11_COMPARISON_FILTERING_BIT 0x80
CONSTANT: D3D11_ANISOTROPIC_FILTERING_BIT 0x40
CONSTANT: D3D11_TEXTURE_ADDRESS_WRAP 1
CONSTANT: D3D11_TEXTURE_ADDRESS_MIRROR 2
CONSTANT: D3D11_TEXTURE_ADDRESS_CLAMP 3
CONSTANT: D3D11_TEXTURE_ADDRESS_BORDER 4
CONSTANT: D3D11_TEXTURE_ADDRESS_MIRROR_ONCE 5
TYPEDEF: int D3D11_TEXTURE_ADDRESS_MODE
STRUCT: D3D11_SAMPLER_DESC
{ Filter D3D11_FILTER }
{ AddressU D3D11_TEXTURE_ADDRESS_MODE }
{ AddressV D3D11_TEXTURE_ADDRESS_MODE }
{ AddressW D3D11_TEXTURE_ADDRESS_MODE }
{ MipLODBias FLOAT }
{ MaxAnisotropy UINT }
{ ComparisonFunc D3D11_COMPARISON_FUNC }
{ BorderColor FLOAT[4] }
{ MinLOD FLOAT }
{ MaxLOD FLOAT } ;
COM-INTERFACE: ID3D11SamplerState ID3D11DeviceChild {da6fea51-564c-4487-9810-f0d0f9b4e3a5}
void GetDesc ( D3D11_SAMPLER_DESC* pDesc ) ;
CONSTANT: D3D11_FORMAT_SUPPORT_BUFFER 0x1
CONSTANT: D3D11_FORMAT_SUPPORT_IA_VERTEX_BUFFER 0x2
CONSTANT: D3D11_FORMAT_SUPPORT_IA_INDEX_BUFFER 0x4
CONSTANT: D3D11_FORMAT_SUPPORT_SO_BUFFER 0x8
CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE1D 0x10
CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE2D 0x20
CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURE3D 0x40
CONSTANT: D3D11_FORMAT_SUPPORT_TEXTURECUBE 0x80
CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_LOAD 0x100
CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE 0x200
CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_COMPARISON 0x400
CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_SAMPLE_MONO_TEXT 0x800
CONSTANT: D3D11_FORMAT_SUPPORT_MIP 0x1000
CONSTANT: D3D11_FORMAT_SUPPORT_MIP_AUTOGEN 0x2000
CONSTANT: D3D11_FORMAT_SUPPORT_RENDER_TARGET 0x4000
CONSTANT: D3D11_FORMAT_SUPPORT_BLENDABLE 0x8000
CONSTANT: D3D11_FORMAT_SUPPORT_DEPTH_STENCIL 0x10000
CONSTANT: D3D11_FORMAT_SUPPORT_CPU_LOCKABLE 0x20000
CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RESOLVE 0x40000
CONSTANT: D3D11_FORMAT_SUPPORT_DISPLAY 0x80000
CONSTANT: D3D11_FORMAT_SUPPORT_CAST_WITHIN_BIT_LAYOUT 0x100000
CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_RENDERTARGET 0x200000
CONSTANT: D3D11_FORMAT_SUPPORT_MULTISAMPLE_LOAD 0x400000
CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER 0x800000
CONSTANT: D3D11_FORMAT_SUPPORT_BACK_BUFFER_CAST 0x1000000
CONSTANT: D3D11_FORMAT_SUPPORT_TYPED_UNORDERED_ACCESS_VIEW 0x2000000
CONSTANT: D3D11_FORMAT_SUPPORT_SHADER_GATHER_COMPARISON 0x4000000
TYPEDEF: int D3D11_FORMAT_SUPPORT
CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_ADD 0x1
CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS 0x2
CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE 0x4
CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE 0x8
CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX 0x10
CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX 0x20
CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_LOAD 0x40
CONSTANT: D3D11_FORMAT_SUPPORT2_UAV_TYPED_STORE 0x80
TYPEDEF: int D3D11_FORMAT_SUPPORT2
COM-INTERFACE: ID3D11Asynchronous ID3D11DeviceChild {4b35d0cd-1e15-4258-9c98-1b1333f6dd3b}
UINT GetDataSize ( ) ;
CONSTANT: D3D11_ASYNC_GETDATA_DONOTFLUSH 1
TYPEDEF: int D3D11_ASYNC_GETDATA_FLAG
CONSTANT: D3D11_QUERY_EVENT 0
CONSTANT: D3D11_QUERY_OCCLUSION 1
CONSTANT: D3D11_QUERY_TIMESTAMP 2
CONSTANT: D3D11_QUERY_TIMESTAMP_DISJOINT 3
CONSTANT: D3D11_QUERY_PIPELINE_STATISTICS 4
CONSTANT: D3D11_QUERY_OCCLUSION_PREDICATE 5
CONSTANT: D3D11_QUERY_SO_STATISTICS 6
CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE 7
CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM0 8
CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM0 9
CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM1 10
CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM1 11
CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM2 12
CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM2 13
CONSTANT: D3D11_QUERY_SO_STATISTICS_STREAM3 14
CONSTANT: D3D11_QUERY_SO_OVERFLOW_PREDICATE_STREAM3 15
TYPEDEF: int D3D11_QUERY
CONSTANT: D3D11_QUERY_MISC_PREDICATEHINT 1
TYPEDEF: int D3D11_QUERY_MISC_FLAG
STRUCT: D3D11_QUERY_DESC
{ Query D3D11_QUERY }
{ MiscFlags UINT } ;
COM-INTERFACE: ID3D11Query ID3D11Asynchronous {d6c00747-87b7-425e-b84d-44d108560afd}
void GetDesc ( D3D11_QUERY_DESC* pDesc ) ;
COM-INTERFACE: ID3D11Predicate ID3D11Query {9eb576dd-9f77-4d86-81aa-8bab5fe490e2} ;
STRUCT: D3D11_QUERY_DATA_TIMESTAMP_DISJOINT
{ Frequency UINT64 }
{ Disjoint BOOL } ;
STRUCT: D3D11_QUERY_DATA_PIPELINE_STATISTICS
{ IAVertices UINT64 }
{ IAPrimitives UINT64 }
{ VSInvocations UINT64 }
{ GSInvocations UINT64 }
{ GSPrimitives UINT64 }
{ CInvocations UINT64 }
{ CPrimitives UINT64 }
{ PSInvocations UINT64 }
{ HSInvocations UINT64 }
{ DSInvocations UINT64 }
{ CSInvocations UINT64 } ;
STRUCT: D3D11_QUERY_DATA_SO_STATISTICS
{ NumPrimitivesWritten UINT64 }
{ PrimitivesStorageNeeded UINT64 } ;
CONSTANT: D3D11_COUNTER_DEVICE_DEPENDENT_0 0x40000000
TYPEDEF: int D3D11_COUNTER
CONSTANT: D3D11_COUNTER_TYPE_FLOAT32 0
CONSTANT: D3D11_COUNTER_TYPE_UINT16 1
CONSTANT: D3D11_COUNTER_TYPE_UINT32 2
CONSTANT: D3D11_COUNTER_TYPE_UINT64 3
TYPEDEF: int D3D11_COUNTER_TYPE
STRUCT: D3D11_COUNTER_DESC
{ Counter D3D11_COUNTER }
{ MiscFlags UINT } ;
STRUCT: D3D11_COUNTER_INFO
{ LastDeviceDependentCounter D3D11_COUNTER }
{ NumSimultaneousCounters UINT }
{ NumDetectableParallelUnits BYTE } ;
COM-INTERFACE: ID3D11Counter ID3D11Asynchronous {6e8c49fb-a371-4770-b440-29086022b741}
void GetDesc ( D3D11_COUNTER_DESC* pDesc ) ;
CONSTANT: D3D11_STANDARD_MULTISAMPLE_PATTERN 0xffffffff
CONSTANT: D3D11_CENTER_MULTISAMPLE_PATTERN 0xfffffffe
TYPEDEF: int D3D11_STANDARD_MULTISAMPLE_QUALITY_LEVELS
CONSTANT: D3D11_DEVICE_CONTEXT_IMMEDIATE 0
CONSTANT: D3D11_DEVICE_CONTEXT_DEFERRED 1
TYPEDEF: int D3D11_DEVICE_CONTEXT_TYPE
STRUCT: D3D11_CLASS_INSTANCE_DESC
{ InstanceId UINT }
{ InstanceIndex UINT }
{ TypeId UINT }
{ ConstantBuffer UINT }
{ BaseConstantBufferOffset UINT }
{ BaseTexture UINT }
{ BaseSampler UINT }
{ Created BOOL } ;
COM-INTERFACE: ID3D11ClassInstance ID3D11DeviceChild {a6cd7faa-b0b7-4a2f-9436-8662a65797cb}
void GetClassLinkage ( ID3D11ClassLinkage** ppLinkage )
void GetDesc ( D3D11_CLASS_INSTANCE_DESC* pDesc )
void GetInstanceName ( LPSTR pInstanceName, SIZE_T* pBufferLength )
void GetTypeName ( LPSTR pTypeName, SIZE_T* pBufferLength ) ;
COM-INTERFACE: ID3D11ClassLinkage ID3D11DeviceChild {ddf57cba-9543-46e4-a12b-f207a0fe7fed}
HRESULT GetClassInstance ( LPCSTR pClassInstanceName, UINT InstanceIndex, ID3D11ClassInstance** ppInstance )
HRESULT CreateClassInstance ( LPCSTR pClassTypeName, UINT ConstantBufferOffset, UINT ConstantVectorOffset, UINT TextureOffset, UINT SamplerOffset, ID3D11ClassInstance** ppInstance ) ;
COM-INTERFACE: ID3D11CommandList ID3D11DeviceChild {a24bc4d1-769e-43f7-8013-98ff566c18e2}
UINT GetContextFlags ( ) ;
CONSTANT: D3D11_FEATURE_THREADING 0
CONSTANT: D3D11_FEATURE_DOUBLES 1
CONSTANT: D3D11_FEATURE_FORMAT_SUPPORT 2
CONSTANT: D3D11_FEATURE_FORMAT_SUPPORT2 3
CONSTANT: D3D11_FEATURE_D3D10_X_HARDWARE_OPTIONS 4
TYPEDEF: int D3D11_FEATURE
STRUCT: D3D11_FEATURE_DATA_THREADING
{ DriverConcurrentCreates BOOL }
{ DriverCommandLists BOOL } ;
STRUCT: D3D11_FEATURE_DATA_DOUBLES
{ DoublePrecisionFloatShaderOps BOOL } ;
STRUCT: D3D11_FEATURE_DATA_FORMAT_SUPPORT
{ InFormat DXGI_FORMAT }
{ OutFormatSupport UINT } ;
STRUCT: D3D11_FEATURE_DATA_FORMAT_SUPPORT2
{ InFormat DXGI_FORMAT }
{ OutFormatSupport2 UINT } ;
STRUCT: D3D11_FEATURE_DATA_D3D10_X_HARDWARE_OPTIONS
{ ComputeShaders_Plus_RawAndStructuredBuffers_Via_Shader_4_x BOOL } ;
COM-INTERFACE: ID3D11DeviceContext ID3D11DeviceChild {c0bfa96c-e089-44fb-8eaf-26f8796190da}
void VSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void PSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void PSSetShader ( ID3D11PixelShader* pPixelShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
void PSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void VSSetShader ( ID3D11VertexShader* pVertexShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
void DrawIndexed ( UINT IndexCount, UINT StartIndexLocation, INT BaseVertexLocation )
void Draw ( UINT VertexCount, UINT StartVertexLocation )
HRESULT Map ( ID3D11Resource* pResource, UINT Subresource, D3D11_MAP MapType, UINT MapFlags, D3D11_MAPPED_SUBRESOURCE* pMappedResource )
void Unmap ( ID3D11Resource* pResource, UINT Subresource )
void PSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void IASetInputLayout ( ID3D11InputLayout* pInputLayout )
void IASetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
void IASetIndexBuffer ( ID3D11Buffer* pIndexBuffer, DXGI_FORMAT Format, UINT Offset )
void DrawIndexedInstanced ( UINT IndexCountPerInstance, UINT InstanceCount, UINT StartIndexLocation, INT BaseVertexLocation, UINT StartInstanceLocation )
void DrawInstanced ( UINT VertexCountPerInstance, UINT InstanceCount, UINT StartVertexLocation, UINT StartInstanceLocation )
void GSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void GSSetShader ( ID3D11GeometryShader* pShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
void IASetPrimitiveTopology ( D3D11_PRIMITIVE_TOPOLOGY Topology )
void VSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void VSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void Begin ( ID3D11Asynchronous* pAsync )
void End ( ID3D11Asynchronous* pAsync )
HRESULT GetData ( ID3D11Asynchronous* pAsync, void* pData, UINT DataSize, UINT GetDataFlags )
void SetPredication ( ID3D11Predicate* pPredicate, BOOL PredicateValue )
void GSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void GSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void OMSetRenderTargets ( UINT NumViews, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView )
void OMSetRenderTargetsAndUnorderedAccessViews ( UINT NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView* pDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, UINT* pUAVInitialCounts )
void OMSetBlendState ( ID3D11BlendState* pBlendState, FLOAT[4] BlendFactor, UINT SampleMask )
void OMSetDepthStencilState ( ID3D11DepthStencilState* pDepthStencilState, UINT StencilRef )
void SOSetTargets ( UINT NumBuffers, ID3D11Buffer** ppSOTargets, UINT* pOffsets )
void DrawAuto ( )
void DrawIndexedInstancedIndirect ( ID3D11Buffer* pBufferForArgs, UINT AlignedByteOffsetForArgs )
void DrawInstancedIndirect ( ID3D11Buffer* pBufferForArgs, UINT AlignedByteOffsetForArgs )
void Dispatch ( UINT ThreadGroupCountX, UINT ThreadGroupCountY, UINT ThreadGroupCountZ )
void DispatchIndirect ( ID3D11Buffer* pBufferForArgs, UINT AlignedByteOffsetForArgs )
void RSSetState ( ID3D11RasterizerState* pRasterizerState )
void RSSetViewports ( UINT NumViewports, D3D11_VIEWPORT* pViewports )
void RSSetScissorRects ( UINT NumRects, D3D11_RECT* pRects )
void CopySubresourceRegion ( ID3D11Resource* pDstResource, UINT DstSubresource, UINT DstX, UINT DstY, UINT DstZ, ID3D11Resource* pSrcResource, UINT SrcSubresource, D3D11_BOX* pSrcBox )
void CopyResource ( ID3D11Resource* pDstResource, ID3D11Resource* pSrcResource )
void UpdateSubresource ( ID3D11Resource* pDstResource, UINT DstSubresource, D3D11_BOX* pDstBox, void* pSrcData, UINT SrcRowPitch, UINT SrcDepthPitch )
void CopyStructureCount ( ID3D11Buffer* pDstBuffer, UINT DstAlignedByteOffset, ID3D11UnorderedAccessView* pSrcView )
void ClearRenderTargetView ( ID3D11RenderTargetView* pRenderTargetView, FLOAT[4] ColorRGBA )
void ClearUnorderedAccessViewUint ( ID3D11UnorderedAccessView* pUnorderedAccessView, UINT[4] Values )
void ClearUnorderedAccessViewFloat ( ID3D11UnorderedAccessView* pUnorderedAccessView, FLOAT[4] Values )
void ClearDepthStencilView ( ID3D11DepthStencilView* pDepthStencilView, UINT ClearFlags, FLOAT Depth, BYTE Stencil )
void GenerateMips ( ID3D11ShaderResourceView* pShaderResourceView )
void SetResourceMinLOD ( ID3D11Resource* pResource, FLOAT MinLOD )
FLOAT GetResourceMinLOD ( ID3D11Resource* pResource )
void ResolveSubresource ( ID3D11Resource* pDstResource, UINT DstSubresource, ID3D11Resource* pSrcResource, UINT SrcSubresource, DXGI_FORMAT Format )
void ExecuteCommandList ( ID3D11CommandList* pCommandList, BOOL RestoreContextState )
void HSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void HSSetShader ( ID3D11HullShader* pHullShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
void HSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void HSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void DSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void DSSetShader ( ID3D11DomainShader* pDomainShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
void DSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void DSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void CSSetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void CSSetUnorderedAccessViews ( UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews, UINT* pUAVInitialCounts )
void CSSetShader ( ID3D11ComputeShader* pComputeShader, ID3D11ClassInstance** ppClassInstances, UINT NumClassInstances )
void CSSetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void CSSetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void VSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void PSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void PSGetShader ( ID3D11PixelShader** ppPixelShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
void PSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void VSGetShader ( ID3D11VertexShader** ppVertexShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
void PSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void IAGetInputLayout ( ID3D11InputLayout** ppInputLayout )
void IAGetVertexBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppVertexBuffers, UINT* pStrides, UINT* pOffsets )
void IAGetIndexBuffer ( ID3D11Buffer** pIndexBuffer, DXGI_FORMAT* Format, UINT* Offset )
void GSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void GSGetShader ( ID3D11GeometryShader** ppGeometryShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
void IAGetPrimitiveTopology ( D3D11_PRIMITIVE_TOPOLOGY* pTopology )
void VSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void VSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void GetPredication ( ID3D11Predicate** ppPredicate, BOOL* pPredicateValue )
void GSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void GSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void OMGetRenderTargets ( UINT NumViews, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView** ppDepthStencilView )
void OMGetRenderTargetsAndUnorderedAccessViews ( UINT NumRTVs, ID3D11RenderTargetView** ppRenderTargetViews, ID3D11DepthStencilView** ppDepthStencilView, UINT UAVStartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews )
void OMGetBlendState ( ID3D11BlendState** ppBlendState, FLOAT[4] BlendFactor, UINT* pSampleMask )
void OMGetDepthStencilState ( ID3D11DepthStencilState** ppDepthStencilState, UINT* pStencilRef )
void SOGetTargets ( UINT NumBuffers, ID3D11Buffer** ppSOTargets )
void RSGetState ( ID3D11RasterizerState** ppRasterizerState )
void RSGetViewports ( UINT* pNumViewports, D3D11_VIEWPORT* pViewports )
void RSGetScissorRects ( UINT* pNumRects, D3D11_RECT* pRects )
void HSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void HSGetShader ( ID3D11HullShader** ppHullShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
void HSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void HSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void DSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void DSGetShader ( ID3D11DomainShader** ppDomainShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
void DSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void DSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void CSGetShaderResources ( UINT StartSlot, UINT NumViews, ID3D11ShaderResourceView** ppShaderResourceViews )
void CSGetUnorderedAccessViews ( UINT StartSlot, UINT NumUAVs, ID3D11UnorderedAccessView** ppUnorderedAccessViews )
void CSGetShader ( ID3D11ComputeShader** ppComputeShader, ID3D11ClassInstance** ppClassInstances, UINT* pNumClassInstances )
void CSGetSamplers ( UINT StartSlot, UINT NumSamplers, ID3D11SamplerState** ppSamplers )
void CSGetConstantBuffers ( UINT StartSlot, UINT NumBuffers, ID3D11Buffer** ppConstantBuffers )
void ClearState ( )
void Flush ( )
D3D11_DEVICE_CONTEXT_TYPE GetType ( )
UINT GetContextFlags ( )
HRESULT FinishCommandList ( BOOL RestoreDeferredContextState, ID3D11CommandList** ppCommandList ) ;
COM-INTERFACE: ID3D11Device IUnknown {db6f6ddb-ac77-4e88-8253-819df9bbf140}
HRESULT CreateBuffer ( D3D11_BUFFER_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Buffer** ppBuffer )
HRESULT CreateTexture1D ( D3D11_TEXTURE1D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture1D** ppTexture1D )
HRESULT CreateTexture2D ( D3D11_TEXTURE2D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture2D** ppTexture2D )
HRESULT CreateTexture3D ( D3D11_TEXTURE3D_DESC* pDesc, D3D11_SUBRESOURCE_DATA* pInitialData, ID3D11Texture3D** ppTexture3D )
HRESULT CreateShaderResourceView ( ID3D11Resource* pResource, D3D11_SHADER_RESOURCE_VIEW_DESC* pDesc, ID3D11ShaderResourceView** ppSRView )
HRESULT CreateUnorderedAccessView ( ID3D11Resource* pResource, D3D11_UNORDERED_ACCESS_VIEW_DESC* pDesc, ID3D11UnorderedAccessView** ppUAView )
HRESULT CreateRenderTargetView ( ID3D11Resource* pResource, D3D11_RENDER_TARGET_VIEW_DESC* pDesc, ID3D11RenderTargetView** ppRTView )
HRESULT CreateDepthStencilView ( ID3D11Resource* pResource, D3D11_DEPTH_STENCIL_VIEW_DESC* pDesc, ID3D11DepthStencilView** ppDepthStencilView )
HRESULT CreateInputLayout ( D3D11_INPUT_ELEMENT_DESC* pInputElementDescs, UINT NumElements, void* pShaderBytecodeWithInputSignature, SIZE_T BytecodeLength, ID3D11InputLayout** ppInputLayout )
HRESULT CreateVertexShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11VertexShader** ppVertexShader )
HRESULT CreateGeometryShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11GeometryShader** ppGeometryShader )
HRESULT CreateGeometryShaderWithStreamOutput ( void* pShaderBytecode, SIZE_T BytecodeLength, D3D11_SO_DECLARATION_ENTRY* pSODeclaration, UINT NumEntries, UINT* pBufferStrides, UINT NumStrides, UINT RasterizedStream, ID3D11ClassLinkage* pClassLinkage, ID3D11GeometryShader** ppGeometryShader )
HRESULT CreatePixelShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11PixelShader** ppPixelShader )
HRESULT CreateHullShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11HullShader** ppHullShader )
HRESULT CreateDomainShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11DomainShader** ppDomainShader )
HRESULT CreateComputeShader ( void* pShaderBytecode, SIZE_T BytecodeLength, ID3D11ClassLinkage* pClassLinkage, ID3D11ComputeShader** ppComputeShader )
HRESULT CreateClassLinkage ( ID3D11ClassLinkage** ppLinkage )
HRESULT CreateBlendState ( D3D11_BLEND_DESC* pBlendStateDesc, ID3D11BlendState** ppBlendState )
HRESULT CreateDepthStencilState ( D3D11_DEPTH_STENCIL_DESC* pDepthStencilDesc, ID3D11DepthStencilState** ppDepthStencilState )
HRESULT CreateRasterizerState ( D3D11_RASTERIZER_DESC* pRasterizerDesc, ID3D11RasterizerState** ppRasterizerState )
HRESULT CreateSamplerState ( D3D11_SAMPLER_DESC* pSamplerDesc, ID3D11SamplerState** ppSamplerState )
HRESULT CreateQuery ( D3D11_QUERY_DESC* pQueryDesc, ID3D11Query** ppQuery )
HRESULT CreatePredicate ( D3D11_QUERY_DESC* pPredicateDesc, ID3D11Predicate** ppPredicate )
HRESULT CreateCounter ( D3D11_COUNTER_DESC* pCounterDesc, ID3D11Counter** ppCounter )
HRESULT CreateDeferredContext ( UINT ContextFlags, ID3D11DeviceContext** ppDeferredContext )
HRESULT OpenSharedResource ( HANDLE hResource, REFIID ReturnedInterface, void** ppResource )
HRESULT CheckFormatSupport ( DXGI_FORMAT Format, UINT* pFormatSupport )
HRESULT CheckMultisampleQualityLevels ( DXGI_FORMAT Format, UINT SampleCount, UINT* pNumQualityLevels )
void CheckCounterInfo ( D3D11_COUNTER_INFO* pCounterInfo )
HRESULT CheckCounter ( D3D11_COUNTER_DESC* pDesc, D3D11_COUNTER_TYPE* pType, UINT* pActiveCounters, LPSTR szName, UINT* pNameLength, LPSTR szUnits, UINT* pUnitsLength, LPSTR szDescription, UINT* pDescriptionLength )
HRESULT CheckFeatureSupport ( D3D11_FEATURE Feature, void* pFeatureSupportData, UINT FeatureSupportDataSize )
HRESULT GetPrivateData ( REFGUID guid, UINT* pDataSize, void* pData )
HRESULT SetPrivateData ( REFGUID guid, UINT DataSize, void* pData )
HRESULT SetPrivateDataInterface ( REFGUID guid, IUnknown* pData )
D3D_FEATURE_LEVEL GetFeatureLevel ( )
UINT GetCreationFlags ( )
HRESULT GetDeviceRemovedReason ( )
void GetImmediateContext ( ID3D11DeviceContext** ppImmediateContext )
HRESULT SetExceptionMode ( UINT RaiseFlags )
UINT GetExceptionMode ( ) ;
CONSTANT: D3D11_CREATE_DEVICE_SINGLETHREADED 1
CONSTANT: D3D11_CREATE_DEVICE_DEBUG 2
CONSTANT: D3D11_CREATE_DEVICE_SWITCH_TO_REF 4
CONSTANT: D3D11_CREATE_DEVICE_PREVENT_INTERNAL_THREADING_OPTIMIZATIONS 8
CONSTANT: D3D11_CREATE_DEVICE_BGRA_SUPPORT 32
TYPEDEF: int D3D11_CREATE_DEVICE_FLAG
CONSTANT: D3D11_SDK_VERSION 7
FUNCTION: HRESULT D3D11CreateDevice (
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext )
FUNCTION: HRESULT D3D11CreateDeviceAndSwapChain (
IDXGIAdapter* pAdapter,
D3D_DRIVER_TYPE DriverType,
HMODULE Software,
UINT Flags,
D3D_FEATURE_LEVEL* pFeatureLevels,
UINT FeatureLevels,
UINT SDKVersion,
DXGI_SWAP_CHAIN_DESC* pSwapChainDesc,
IDXGISwapChain** ppSwapChain,
ID3D11Device** ppDevice,
D3D_FEATURE_LEVEL* pFeatureLevel,
ID3D11DeviceContext** ppImmediateContext )