18 lines
		
	
	
		
			323 B
		
	
	
	
		
			GLSL
		
	
	
			
		
		
	
	
			18 lines
		
	
	
		
			323 B
		
	
	
	
		
			GLSL
		
	
	
#version 110
 | 
						|
 | 
						|
uniform mat4 mv_inv_matrix;
 | 
						|
uniform vec2 fov;
 | 
						|
 | 
						|
attribute vec2 vertex;
 | 
						|
 | 
						|
varying vec3 ray_origin, ray_direction;
 | 
						|
 | 
						|
void
 | 
						|
main()
 | 
						|
{
 | 
						|
    gl_Position = vec4(vertex, 0.0, 1.0);
 | 
						|
    ray_direction = (mv_inv_matrix * vec4(fov * vertex, -1.0, 0.0)).xyz;
 | 
						|
    ray_origin = (mv_inv_matrix * vec4(0.0, 0.0, 0.0, 1.0)).xyz;
 | 
						|
}
 | 
						|
 |