40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			C++
		
	
	
#include <ucontext.h>
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namespace factor
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{
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#define FRAME_RETURN_ADDRESS(frame,vm) *((void **)(vm->frame_successor(frame) + 1) + 1)
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#define UAP_STACK_POINTER(ucontext) ((ucontext_t *)ucontext)->uc_mcontext.uc_regs->gregs[1]
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#define UAP_PROGRAM_COUNTER(ucontext) (((ucontext_t *)ucontext)->uc_mcontext.uc_regs->gregs[32])
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#define UAP_SET_TOC_POINTER(uap, ptr) (void)0
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#define CODE_TO_FUNCTION_POINTER(code) (void)0
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#define CODE_TO_FUNCTION_POINTER_CALLBACK(vm, code) (void)0
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#define FUNCTION_CODE_POINTER(ptr) ptr
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#define FUNCTION_TOC_POINTER(ptr) ptr
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#define UAP_STACK_POINTER_TYPE unsigned long
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inline static unsigned int uap_fpu_status(void *uap)
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{
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	union {
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		double       as_double;
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		unsigned int as_uint[2];
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	} tmp;
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	tmp.as_double  = ((ucontext_t*) uap)->uc_mcontext.uc_regs->fpregs.fpscr;
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	return tmp.as_uint[1];
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}
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inline static void uap_clear_fpu_status(void *uap)
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{
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	union {
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		double       as_double;
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		unsigned int as_uint[2];
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	} tmp;
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	tmp.as_double  = ((ucontext_t*) uap)->uc_mcontext.uc_regs->fpregs.fpscr;
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	tmp.as_uint[1] &= 0x0007f8ff;
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	((ucontext_t*) uap)->uc_mcontext.uc_regs->fpregs.fpscr = tmp.as_double;
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}
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}
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