factor/basis/random/random.factor

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Factor
Executable File

! Copyright (C) 2008 Doug Coleman.
! See http://factorcode.org/license.txt for BSD license.
USING: alien.c-types kernel math namespaces sequences
io.backend io.binary combinators system vocabs.loader
summary math.bitwise byte-vectors fry byte-arrays
math.ranges math.constants math.functions accessors ;
IN: random
SYMBOL: system-random-generator
SYMBOL: secure-random-generator
SYMBOL: random-generator
GENERIC: seed-random ( tuple seed -- )
GENERIC: random-32* ( tuple -- r )
GENERIC: random-bytes* ( n tuple -- byte-array )
M: object random-bytes* ( n tuple -- byte-array )
[ [ <byte-vector> ] keep 4 /mod ] dip
[ pick '[ _ random-32* 4 >le _ push-all ] times ]
[
over zero?
[ 2drop ] [ random-32* 4 >le swap head over push-all ] if
] bi-curry bi* ;
M: object random-32* ( tuple -- r ) 4 random-bytes* le> ;
ERROR: no-random-number-generator ;
M: no-random-number-generator summary
drop "Random number generator is not defined." ;
M: f random-bytes* ( n obj -- * ) no-random-number-generator ;
M: f random-32* ( obj -- * ) no-random-number-generator ;
: random-bytes ( n -- byte-array )
random-generator get random-bytes* ;
<PRIVATE
: random-integer ( n -- n' )
dup log2 7 + 8 /i 1+
[ random-bytes >byte-array byte-array>bignum ]
[ 3 shift 2^ ] bi / * >integer ;
PRIVATE>
: random-bits ( n -- r ) 2^ random-integer ;
: random ( seq -- elt )
[ f ] [
[ length random-integer ] keep nth
] if-empty ;
: randomize ( seq -- seq )
dup length [ dup 1 > ]
[ [ iota random ] [ 1- ] bi [ pick exchange ] keep ]
while drop ;
: delete-random ( seq -- elt )
[ length random-integer ] keep [ nth ] 2keep delete-nth ;
: with-random ( tuple quot -- )
random-generator swap with-variable ; inline
: with-system-random ( quot -- )
system-random-generator get swap with-random ; inline
: with-secure-random ( quot -- )
secure-random-generator get swap with-random ; inline
: uniform-random-float ( min max -- n )
4 random-bytes underlying>> *uint >float
4 random-bytes underlying>> *uint >float
2.0 32 ^ * +
[ over - 2.0 -64 ^ * ] dip
* + ; inline
: normal-random-float ( mean sigma -- n )
0.0 1.0 uniform-random-float
0.0 1.0 uniform-random-float
[ 2 pi * * cos ]
[ 1.0 swap - log -2.0 * sqrt ]
bi* * * + ;
USE: vocabs.loader
{
{ [ os windows? ] [ "random.windows" require ] }
{ [ os unix? ] [ "random.unix" require ] }
} cond
"random.mersenne-twister" require