245 lines
6.4 KiB
Factor
245 lines
6.4 KiB
Factor
! Copyright (C) 2006, 2009 Slava Pestov.
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! See http://factorcode.org/license.txt for BSD license.
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USING: arrays assocs io kernel math models namespaces make dlists
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deques sequences threads words continuations init
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combinators combinators.short-circuit hashtables concurrency.flags
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sets accessors calendar fry destructors ui.gadgets ui.gadgets.private
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ui.gadgets.worlds ui.gadgets.tracks ui.gestures ui.backend ui.render
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strings ;
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IN: ui
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<PRIVATE
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! Assoc mapping aliens to gadgets
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SYMBOL: windows
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: window ( handle -- world ) windows get-global at ;
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: window-focus ( handle -- gadget ) window world-focus ;
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: register-window ( world handle -- )
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#! Add the new window just below the topmost window. Why?
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#! So that if the new window doesn't actually receive focus
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#! (eg, we're using focus follows mouse and the mouse is not
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#! in the new window when it appears) Factor doesn't get
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#! confused and send workspace operations to the new window,
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#! etc.
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swap 2array windows get-global push
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windows get-global dup length 1 >
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[ [ length 1 - dup 1 - ] keep exchange ] [ drop ] if ;
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: unregister-window ( handle -- )
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windows [ [ first = not ] with filter ] change-global ;
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: raised-window ( world -- )
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windows get-global
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[ [ second eq? ] with find drop ] keep
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[ nth ] [ delete-nth ] [ nip ] 2tri push ;
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: focus-gestures ( new old -- )
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drop-prefix <reversed>
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lose-focus swap each-gesture
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gain-focus swap each-gesture ;
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: ?grab-input ( world -- )
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dup grab-input?>> [ handle>> (grab-input) ] [ drop ] if ;
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: ?ungrab-input ( world -- )
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dup grab-input?>> [ handle>> (ungrab-input) ] [ drop ] if ;
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: focus-world ( world -- )
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t >>focused?
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[ ?grab-input ] [
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dup raised-window
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focus-path f focus-gestures
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] bi ;
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: unfocus-world ( world -- )
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f >>focused?
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[ ?ungrab-input ]
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[ focus-path f swap focus-gestures ] bi ;
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: set-up-window ( world -- )
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{
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[ set-gl-context ]
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[ [ title>> ] keep set-title ]
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[ begin-world ]
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[ resize-world ]
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[ t >>active? drop ]
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[ request-focus ]
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} cleave ;
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: clean-up-broken-window ( world -- )
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[
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dup { [ focused?>> ] [ grab-input?>> ] } 1&&
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[ handle>> (ungrab-input) ] [ drop ] if
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] [ handle>> (close-window) ] bi ;
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M: world graft*
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[ (open-window) ]
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[
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[ set-up-window ]
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[ [ clean-up-broken-window ] [ ui-error ] bi* ] recover
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] bi ;
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: reset-world ( world -- )
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#! This is used when a window is being closed, but also
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#! when restoring saved worlds on image startup.
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f >>handle unfocus-world ;
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: (ungraft-world) ( world -- )
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{
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[ set-gl-context ]
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[ text-handle>> [ dispose ] when* ]
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[ images>> [ dispose ] when* ]
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[ hand-clicked close-global ]
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[ hand-gadget close-global ]
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[ end-world ]
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[ [ <reversed> [ [ dispose ] when* ] each V{ } clone ] change-window-resources drop ]
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} cleave ;
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M: world ungraft*
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[ (ungraft-world) ]
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[ handle>> (close-window) ]
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[ reset-world ] tri ;
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: init-ui ( -- )
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<dlist> \ graft-queue set-global
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<dlist> \ layout-queue set-global
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<dlist> \ gesture-queue set-global
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V{ } clone windows set-global ;
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: restore-gadget-later ( gadget -- )
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dup graft-state>> {
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{ { f f } [ ] }
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{ { f t } [ ] }
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{ { t t } [ { f f } >>graft-state ] }
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{ { t f } [ dup unqueue-graft { f f } >>graft-state ] }
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} case graft-later ;
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: restore-gadget ( gadget -- )
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dup restore-gadget-later
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children>> [ restore-gadget ] each ;
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: restore-world ( world -- )
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{
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[ reset-world ]
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[ f >>text-handle f >>images drop ]
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[ restore-gadget ]
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} cleave ;
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: update-hand ( world -- )
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dup hand-world get-global eq?
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[ hand-loc get-global swap move-hand ] [ drop ] if ;
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: layout-queued ( -- seq )
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[
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in-layout? on
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layout-queue [
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dup layout find-world [ , ] when*
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] slurp-deque
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] { } make prune ;
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: redraw-worlds ( seq -- )
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[ dup update-hand draw-world ] each ;
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: send-queued-gestures ( -- )
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gesture-queue [ send-queued-gesture notify-queued ] slurp-deque ;
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: update-ui ( -- )
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notify-queued
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layout-queued
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redraw-worlds
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send-queued-gestures ;
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SYMBOL: ui-thread
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: ui-running ( quot -- )
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t \ ui-running set-global
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[ f \ ui-running set-global ] [ ] cleanup ; inline
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PRIVATE>
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: find-window ( quot -- world )
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[ windows get values ] dip
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'[ dup children>> [ ] [ nip first ] if-empty @ ]
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find-last nip ; inline
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: ui-running? ( -- ? )
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\ ui-running get-global ;
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<PRIVATE
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: update-ui-loop ( -- )
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#! Note the logic: if update-ui fails, we open an error window
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#! and run one iteration of update-ui. If that also fails, well,
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#! the whole UI subsystem is broken so we exit out of the
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#! update-ui-loop.
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[ { [ ui-running? ] [ ui-thread get-global self eq? ] } 0&& ]
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[
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ui-notify-flag get lower-flag
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[ update-ui ] [ ui-error update-ui ] recover
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] while ;
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: start-ui-thread ( -- )
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[ self ui-thread set-global update-ui-loop ]
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"UI update" spawn drop ;
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: start-ui ( quot -- )
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call( -- ) notify-ui-thread start-ui-thread ;
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: restore-windows ( -- )
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[
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windows get [ values ] [ delete-all ] bi
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[ restore-world ] each
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forget-rollover
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] (with-ui) ;
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: restore-windows? ( -- ? )
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windows get empty? not ;
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: ?attributes ( gadget title/attributes -- attributes )
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dup string? [ world-attributes new swap >>title ] [ clone ] if
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swap [ [ [ 1array ] [ f ] if* ] curry unless* ] curry change-gadgets ;
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PRIVATE>
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: open-world-window ( world -- )
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dup pref-dim >>dim dup relayout graft ;
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: open-window* ( gadget title/attributes -- window )
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?attributes <world> [ open-world-window ] keep ;
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: open-window ( gadget title/attributes -- )
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open-window* drop ;
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: set-fullscreen ( gadget ? -- )
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[ find-world ] dip (set-fullscreen) ;
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: fullscreen? ( gadget -- ? )
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find-world (fullscreen?) ;
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: toggle-fullscreen ( gadget -- )
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dup fullscreen? not set-fullscreen ;
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: raise-window ( gadget -- )
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find-world raise-window* ;
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: topmost-window ( -- world )
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windows get last second ;
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HOOK: close-window ui-backend ( gadget -- )
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M: object close-window
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find-world [ ungraft ] when* ;
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[
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f \ ui-running set-global
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<flag> ui-notify-flag set-global
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] "ui" add-init-hook
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: with-ui ( quot -- )
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ui-running? [ call( -- ) ] [ '[ init-ui @ ] (with-ui) ] if ;
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HOOK: beep ui-backend ( -- )
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