factor/extra/pong/pong.factor

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USING: kernel accessors locals math math.intervals math.order
namespaces sequences threads
ui
ui.gadgets
ui.gestures
ui.render
calendar
multi-methods
multi-method-syntax
combinators.short-circuit.smart
combinators.cleave.enhanced
processing.shapes
flatland ;
IN: pong
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
!
! Inspired by this Ruby/Shoes version by why: http://gist.github.com/26431
!
! Which was based on this Nodebox version: http://billmill.org/pong.html
! by Bill Mill.
!
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: clamp-to-interval ( x interval -- x )
[ from>> first max ] [ to>> first min ] bi ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <play-field> < <rectangle> ;
TUPLE: <paddle> < <rectangle> ;
TUPLE: <computer> < <paddle> { speed initial: 10 } ;
: computer-move-left ( computer -- ) dup speed>> move-left-by ;
: computer-move-right ( computer -- ) dup speed>> move-right-by ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: <ball> < <vel>
{ diameter initial: 20 }
{ bounciness initial: 1.2 }
{ max-speed initial: 10 } ;
: above-lower-bound? ( ball field -- ? ) bottom 50 - above? ;
: below-upper-bound? ( ball field -- ? ) top 50 + below? ;
: in-bounds? ( ball field -- ? )
{
[ above-lower-bound? ]
[ below-upper-bound? ]
} && ;
:: bounce-change-vertical-velocity ( BALL -- )
BALL vel>> y neg
BALL bounciness>> *
BALL max-speed>> min
BALL vel>> (y!) ;
:: bounce-off-paddle ( BALL PADDLE -- )
BALL bounce-change-vertical-velocity
BALL x PADDLE center x - 0.25 * BALL vel>> (x!)
PADDLE top BALL pos>> (y!) ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: mouse-x ( -- x ) hand-loc get first ;
:: valid-paddle-interval ( PADDLE PLAY-FIELD -- interval )
PLAY-FIELD [ left ] [ right ] bi PADDLE width - [a,b] ;
:: align-paddle-with-mouse ( PADDLE PLAY-FIELD -- )
mouse-x
PADDLE PLAY-FIELD valid-paddle-interval
clamp-to-interval
PADDLE pos>> (x!) ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! Protocol for drawing PONG objects
GENERIC: draw ( obj -- )
METHOD: draw ( <paddle> -- ) [ bottom-left ] [ dim>> ] bi rectangle ;
METHOD: draw ( <ball> -- ) [ pos>> ] [ diameter>> 2 / ] bi circle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
USE: syntax ! Switch back to core 'TUPLE:' instead of the one provided
! by multi-methods
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TUPLE: <pong> < gadget paused field ball player computer ;
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: pong ( -- gadget )
<pong> new-gadget
T{ <play-field> { pos { 0 0 } } { dim { 400 400 } } } clone >>field
T{ <ball> { pos { 50 50 } } { vel { 3 4 } } } clone >>ball
T{ <paddle> { pos { 200 396 } } { dim { 75 4 } } } clone >>player
T{ <computer> { pos { 200 0 } } { dim { 75 4 } } } clone >>computer ;
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M: <pong> pref-dim* ( <pong> -- dim ) drop { 400 400 } ;
M: <pong> ungraft* ( <pong> -- ) t >>paused drop ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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M:: <pong> draw-gadget* ( PONG -- )
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PONG computer>> draw
PONG player>> draw
PONG ball>> draw ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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:: iterate-system ( GADGET -- )
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[let | FIELD [ GADGET field>> ]
BALL [ GADGET ball>> ]
PLAYER [ GADGET player>> ]
COMPUTER [ GADGET computer>> ] |
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[wlet | align-player-with-mouse [ ( -- )
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PLAYER FIELD align-paddle-with-mouse ]
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move-ball [ ( -- ) BALL 1 move-for ]
player-blocked-ball? [ ( -- ? )
BALL PLAYER { [ above? ] [ in-between-horizontally? ] } && ]
computer-blocked-ball? [ ( -- ? )
BALL COMPUTER { [ below? ] [ in-between-horizontally? ] } && ]
bounce-off-wall? [ ( -- ? )
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BALL FIELD in-between-horizontally? not ]
stop-game [ ( -- ) t GADGET (>>paused) ] |
BALL FIELD in-bounds?
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[
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align-player-with-mouse
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move-ball
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! computer reaction
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BALL COMPUTER to-the-left-of? [ COMPUTER computer-move-left ] when
BALL COMPUTER to-the-right-of? [ COMPUTER computer-move-right ] when
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! check if ball bounced off something
player-blocked-ball? [ BALL PLAYER bounce-off-paddle ] when
computer-blocked-ball? [ BALL COMPUTER bounce-off-paddle ] when
bounce-off-wall? [ BALL reverse-horizontal-velocity ] when
]
[ stop-game ]
if
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] ] ( gadget -- ) ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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:: start-pong-thread ( GADGET -- )
f GADGET (>>paused)
[
[
GADGET paused>>
[ f ]
[ GADGET iterate-system GADGET relayout-1 25 milliseconds sleep t ]
if
]
loop
]
in-thread ;
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! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
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: pong-window ( -- ) pong [ "PONG" open-window ] [ start-pong-thread ] bi ;
: pong-main ( -- ) [ pong-window ] with-ui ;
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MAIN: pong-window