factor/basis/opengl/textures/textures.factor

110 lines
3.3 KiB
Factor
Raw Normal View History

! Copyright (C) 2009 Slava Pestov.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors assocs cache colors.constants destructors fry kernel
opengl opengl.gl combinators images grouping specialized-arrays.float
locals sequences math math.vectors generalizations ;
IN: opengl.textures
: gen-texture ( -- id ) [ glGenTextures ] (gen-gl-object) ;
: delete-texture ( id -- ) [ glDeleteTextures ] (delete-gl-object) ;
TUPLE: texture texture-coords texture display-list disposed ;
<PRIVATE
GENERIC: component-order>format ( component-order -- format type )
M: RGBA component-order>format drop GL_RGBA GL_UNSIGNED_BYTE ;
M: ARGB component-order>format drop GL_BGRA_EXT GL_UNSIGNED_INT_8_8_8_8_REV ;
M: BGRA component-order>format drop GL_BGRA_EXT GL_UNSIGNED_INT_8_8_8_8 ;
2009-02-19 06:01:21 -05:00
: repeat-last ( seq n -- seq' )
over peek pad-tail concat ;
: power-of-2-bitmap ( rows dim size -- bitmap dim )
'[
2009-02-19 06:01:21 -05:00
first2
[ [ _ ] dip '[ _ group _ repeat-last ] map ]
[ repeat-last ]
bi*
] keep ;
: image-rows ( image -- rows )
[ bitmap>> ]
[ dim>> first ]
2009-02-19 06:01:21 -05:00
[ component-order>> bytes-per-pixel ]
tri * group ; inline
: power-of-2-image ( image -- image )
dup dim>> [ 0 = ] all? [
clone dup
[ image-rows ]
[ dim>> [ next-power-of-2 ] map ]
2009-02-19 06:01:21 -05:00
[ component-order>> bytes-per-pixel ] tri
power-of-2-bitmap
[ >>bitmap ] [ >>dim ] bi*
] unless ;
:: make-texture ( image -- id )
gen-texture [
GL_TEXTURE_BIT [
GL_TEXTURE_2D swap glBindTexture
GL_TEXTURE_2D
0
GL_RGBA
image dim>> first2
0
image component-order>> component-order>format
image bitmap>>
glTexImage2D
] do-attribs
] keep ;
: init-texture ( -- )
GL_TEXTURE_2D GL_TEXTURE_MAG_FILTER GL_LINEAR glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_MIN_FILTER GL_LINEAR glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_WRAP_S GL_REPEAT glTexParameteri
GL_TEXTURE_2D GL_TEXTURE_WRAP_T GL_REPEAT glTexParameteri ;
: draw-textured-rect ( dim texture -- )
GL_TEXTURE_2D [
GL_TEXTURE_BIT [
GL_TEXTURE_COORD_ARRAY [
COLOR: white gl-color
[ [ GL_TEXTURE_2D ] dip texture>> glBindTexture ]
[ init-texture texture-coords>> gl-texture-coord-pointer ] bi
fill-rect-vertices (gl-fill-rect)
GL_TEXTURE_2D 0 glBindTexture
] do-enabled-client-state
] do-attribs
] do-enabled ;
: texture-coords ( dim -- coords )
[ dup next-power-of-2 /f ] map
{ { 0 0 } { 1 0 } { 1 1 } { 0 1 } } [ v* ] with map
float-array{ } join ;
: make-texture-display-list ( dim texture -- dlist )
GL_COMPILE [ draw-textured-rect ] make-dlist ;
PRIVATE>
: <texture> ( image -- texture )
dup dim>> { 0 0 } = [ drop texture new ] [
[ dim>> ]
[ dim>> texture-coords ]
[ power-of-2-image make-texture ] tri
f f texture boa
[ nip ] [ make-texture-display-list ] 2bi >>display-list
] if ;
M: texture dispose*
[ texture>> [ delete-texture ] when* ]
[ display-list>> [ delete-dlist ] when* ] bi ;
: draw-texture ( texture -- )
display-list>> [ glCallList ] when* ;
: draw-scaled-texture ( dim texture -- )
dup texture>> [ draw-textured-rect ] [ 2drop ] if ;