factor/basis/ui/render/render.factor

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! Copyright (C) 2005, 2009 Slava Pestov.
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! See http://factorcode.org/license.txt for BSD license.
USING: accessors alien alien.c-types arrays hashtables io kernel
math namespaces opengl opengl.gl opengl.glu sequences strings
vectors combinators math.vectors ui.gadgets colors colors.constants
math.order math.rectangles locals specialized-arrays.float ;
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IN: ui.render
SYMBOL: clip
SYMBOL: viewport-translation
: flip-rect ( rect -- loc dim )
rect-bounds [
[ { 1 -1 } v* ] dip { 0 -1 } v* v+
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viewport-translation get v+
] keep ;
: do-clip ( -- ) clip get flip-rect gl-set-clip ;
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: init-clip ( clip-rect -- )
[
dim>>
[ { 0 1 } v* viewport-translation set ]
[ [ { 0 0 } ] dip gl-viewport ]
[ [ 0 ] dip first2 0 gluOrtho2D ] tri
]
[ clip set ] bi
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do-clip ;
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: init-gl ( clip-rect -- )
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GL_SMOOTH glShadeModel
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GL_SCISSOR_TEST glEnable
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GL_BLEND glEnable
GL_SRC_ALPHA GL_ONE_MINUS_SRC_ALPHA glBlendFunc
GL_VERTEX_ARRAY glEnableClientState
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init-matrices
init-clip
! white gl-clear is broken w.r.t window resizing
! Linux/PPC Radeon 9200
COLOR: white gl-color
clip get dim>> gl-fill-rect ;
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GENERIC: draw-gadget* ( gadget -- )
M: gadget draw-gadget* drop ;
GENERIC: draw-interior ( gadget interior -- )
GENERIC: draw-boundary ( gadget boundary -- )
SYMBOL: origin
{ 0 0 } origin set-global
: visible-children ( gadget -- seq )
clip get origin get vneg offset-rect swap children-on ;
: translate ( rect/point -- ) loc>> origin [ v+ ] change ;
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DEFER: draw-gadget
: (draw-gadget) ( gadget -- )
[
dup translate
dup interior>> [
origin get [ dupd draw-interior ] with-translation
] when*
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dup draw-gadget*
dup visible-children [ draw-gadget ] each
dup boundary>> [
origin get [ dupd draw-boundary ] with-translation
] when*
drop
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] with-scope ;
: >absolute ( rect -- rect )
origin get offset-rect ;
: change-clip ( gadget -- )
>absolute clip [ rect-intersect ] change ;
: with-clipping ( gadget quot -- )
clip get [ over change-clip do-clip call ] dip clip set do-clip ; inline
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: draw-gadget ( gadget -- )
{
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{ [ dup visible?>> not ] [ drop ] }
{ [ dup clipped?>> not ] [ (draw-gadget) ] }
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[ [ (draw-gadget) ] with-clipping ]
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} cond ;
! A pen that caches vertex arrays, etc
TUPLE: caching-pen last-dim ;
GENERIC: recompute-pen ( gadget pen -- )
: compute-pen ( gadget pen -- )
2dup [ dim>> ] [ last-dim>> ] bi* = [
2drop
] [
[ swap dim>> >>last-dim drop ] [ recompute-pen ] 2bi
] if ;
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! Solid fill/border
TUPLE: solid < caching-pen color interior-vertices boundary-vertices ;
: <solid> ( color -- solid ) solid new swap >>color ;
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M: solid recompute-pen
swap dim>>
[ (fill-rect-vertices) >>interior-vertices ]
[ (rect-vertices) >>boundary-vertices ]
bi drop ;
<PRIVATE
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! Solid pen
: (solid) ( gadget pen -- )
[ compute-pen ] [ color>> gl-color ] bi ;
PRIVATE>
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M: solid draw-interior
[ (solid) ] [ interior-vertices>> gl-vertex-pointer ] bi
(gl-fill-rect) ;
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M: solid draw-boundary
[ (solid) ] [ boundary-vertices>> gl-vertex-pointer ] bi
(gl-rect) ;
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! Gradient pen
TUPLE: gradient < caching-pen colors last-vertices last-colors ;
: <gradient> ( colors -- gradient ) gradient new swap >>colors ;
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<PRIVATE
:: gradient-vertices ( direction dim colors -- seq )
direction dim v* dim over v- swap
colors length dup 1- v/n [ v*n ] with map
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swap [ over v+ 2array ] curry map
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concat concat >float-array ;
: gradient-colors ( colors -- seq )
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[ >rgba-components 4array dup 2array ] map concat concat
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>float-array ;
M: gradient recompute-pen ( gadget gradient -- )
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[ nip ] [ [ [ orientation>> ] [ dim>> ] bi ] [ colors>> ] bi* ] 2bi
[ gradient-vertices >>last-vertices ]
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[ gradient-colors >>last-colors ]
bi drop ;
: draw-gradient ( colors -- )
GL_COLOR_ARRAY [
[ GL_QUAD_STRIP 0 ] dip length 2 * glDrawArrays
] do-enabled-client-state ;
PRIVATE>
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M: gradient draw-interior
{
[ compute-pen ]
[ last-vertices>> gl-vertex-pointer ]
[ last-colors>> gl-color-pointer ]
[ colors>> draw-gradient ]
} cleave ;
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! Polygon pen
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TUPLE: polygon color
interior-vertices
interior-count
boundary-vertices
boundary-count ;
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: <polygon> ( color points -- polygon )
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dup close-path [ [ concat >float-array ] [ length ] bi ] bi@
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polygon boa ;
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M: polygon draw-boundary
nip
[ color>> gl-color ]
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[ boundary-vertices>> gl-vertex-pointer ]
[ [ GL_LINE_STRIP 0 ] dip boundary-count>> glDrawArrays ]
tri ;
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M: polygon draw-interior
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nip
[ color>> gl-color ]
[ interior-vertices>> gl-vertex-pointer ]
[ [ GL_POLYGON 0 ] dip interior-count>> glDrawArrays ]
tri ;
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CONSTANT: arrow-up { { 3 0 } { 6 6 } { 0 6 } }
CONSTANT: arrow-right { { 0 0 } { 6 3 } { 0 6 } }
CONSTANT: arrow-down { { 0 0 } { 6 0 } { 3 6 } }
CONSTANT: arrow-left { { 0 3 } { 6 0 } { 6 6 } }
CONSTANT: close-box { { 0 0 } { 6 0 } { 6 6 } { 0 6 } }
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: <polygon-gadget> ( color points -- gadget )
dup max-dim
[ <polygon> <gadget> ] dip >>dim
swap >>interior ;