opengl.gl3 vocab containing only forward-compatible symbols. fill in some holes in opengl.gl
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@ -322,7 +322,7 @@ CONSTANT: GL_DECR HEX: 1E03
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CONSTANT: GL_NONE HEX: 0
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CONSTANT: GL_NONE HEX: 0
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CONSTANT: GL_LEFT HEX: 0406
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CONSTANT: GL_LEFT HEX: 0406
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CONSTANT: GL_RIGHT HEX: 0407
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CONSTANT: GL_RIGHT HEX: 0407
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CONSTANT: GL_FRONT_LEFT HEX: 0400
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CONSTANT: GL_FRONT_RIGHT HEX: 0401
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CONSTANT: GL_FRONT_RIGHT HEX: 0401
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CONSTANT: GL_BACK_LEFT HEX: 0402
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CONSTANT: GL_BACK_LEFT HEX: 0402
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CONSTANT: GL_BACK_RIGHT HEX: 0403
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CONSTANT: GL_BACK_RIGHT HEX: 0403
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@ -1167,6 +1167,22 @@ GL-FUNCTION: void glTexImage3D { glTexImage3DEXT } ( GLenum target, GLint level,
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GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ;
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GL-FUNCTION: void glTexSubImage3D { glTexSubImage3DEXT } ( GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, GLvoid* pixels ) ;
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! GL_ARB_imaging
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CONSTANT: GL_CONSTANT_COLOR HEX: 8001
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CONSTANT: GL_ONE_MINUS_CONSTANT_COLOR HEX: 8002
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CONSTANT: GL_CONSTANT_ALPHA HEX: 8003
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CONSTANT: GL_ONE_MINUS_CONSTANT_ALPHA HEX: 8004
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CONSTANT: GL_BLEND_COLOR HEX: 8005
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CONSTANT: GL_FUNC_ADD HEX: 8006
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CONSTANT: GL_MIN HEX: 8007
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CONSTANT: GL_MAX HEX: 8008
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CONSTANT: GL_BLEND_EQUATION HEX: 8009
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CONSTANT: GL_FUNC_SUBTRACT HEX: 800A
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CONSTANT: GL_FUNC_REVERSE_SUBTRACT HEX: 800B
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! OpenGL 1.3
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! OpenGL 1.3
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@ -1370,6 +1386,8 @@ GL-FUNCTION: void glMultiDrawArrays { glMultiDrawArraysEXT } ( GLenum mode, GLin
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GL-FUNCTION: void glMultiDrawElements { glMultiDrawElementsEXT } ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) ;
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GL-FUNCTION: void glMultiDrawElements { glMultiDrawElementsEXT } ( GLenum mode, GLsizei* count, GLenum type, GLvoid** indices, GLsizei primcount ) ;
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GL-FUNCTION: void glPointParameterf { glPointParameterfARB } ( GLenum pname, GLfloat param ) ;
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GL-FUNCTION: void glPointParameterf { glPointParameterfARB } ( GLenum pname, GLfloat param ) ;
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GL-FUNCTION: void glPointParameterfv { glPointParameterfvARB } ( GLenum pname, GLfloat* params ) ;
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GL-FUNCTION: void glPointParameterfv { glPointParameterfvARB } ( GLenum pname, GLfloat* params ) ;
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GL-FUNCTION: void glPointParameteri { glPointParameteriARB } ( GLenum pname, GLint param ) ;
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GL-FUNCTION: void glPointParameteriv { glPointParameterivARB } ( GLenum pname, GLint* params ) ;
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GL-FUNCTION: void glSecondaryColor3b { glSecondaryColor3bEXT } ( GLbyte red, GLbyte green, GLbyte blue ) ;
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GL-FUNCTION: void glSecondaryColor3b { glSecondaryColor3bEXT } ( GLbyte red, GLbyte green, GLbyte blue ) ;
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GL-FUNCTION: void glSecondaryColor3bv { glSecondaryColor3bvEXT } ( GLbyte* v ) ;
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GL-FUNCTION: void glSecondaryColor3bv { glSecondaryColor3bvEXT } ( GLbyte* v ) ;
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GL-FUNCTION: void glSecondaryColor3d { glSecondaryColor3dEXT } ( GLdouble red, GLdouble green, GLdouble blue ) ;
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GL-FUNCTION: void glSecondaryColor3d { glSecondaryColor3dEXT } ( GLdouble red, GLdouble green, GLdouble blue ) ;
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@ -1567,7 +1585,6 @@ CONSTANT: GL_UPPER_LEFT HEX: 8CA2
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CONSTANT: GL_STENCIL_BACK_REF HEX: 8CA3
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CONSTANT: GL_STENCIL_BACK_REF HEX: 8CA3
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CONSTANT: GL_STENCIL_BACK_VALUE_MASK HEX: 8CA4
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CONSTANT: GL_STENCIL_BACK_VALUE_MASK HEX: 8CA4
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CONSTANT: GL_STENCIL_BACK_WRITEMASK HEX: 8CA5
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CONSTANT: GL_STENCIL_BACK_WRITEMASK HEX: 8CA5
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CONSTANT: GL_BLEND_EQUATION HEX: 8009
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ALIAS: GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
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ALIAS: GL_BLEND_EQUATION_RGB GL_BLEND_EQUATION
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TYPEDEF: char GLchar
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TYPEDEF: char GLchar
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@ -1687,6 +1704,12 @@ CONSTANT: GL_COMPRESSED_SRGB HEX: 8C48
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CONSTANT: GL_COMPRESSED_SRGB_ALPHA HEX: 8C49
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CONSTANT: GL_COMPRESSED_SRGB_ALPHA HEX: 8C49
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CONSTANT: GL_COMPRESSED_SLUMINANCE HEX: 8C4A
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CONSTANT: GL_COMPRESSED_SLUMINANCE HEX: 8C4A
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CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA HEX: 8C4B
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CONSTANT: GL_COMPRESSED_SLUMINANCE_ALPHA HEX: 8C4B
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CONSTANT: GL_FLOAT_MAT2x3 HEX: 8B65
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CONSTANT: GL_FLOAT_MAT2x4 HEX: 8B66
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CONSTANT: GL_FLOAT_MAT3x2 HEX: 8B67
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CONSTANT: GL_FLOAT_MAT3x4 HEX: 8B68
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CONSTANT: GL_FLOAT_MAT4x2 HEX: 8B69
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CONSTANT: GL_FLOAT_MAT4x3 HEX: 8B6A
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GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
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GL-FUNCTION: void glUniformMatrix2x3fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
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GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
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GL-FUNCTION: void glUniformMatrix2x4fv { } ( GLint location, GLsizei count, GLboolean transpose, GLfloat* value ) ;
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@ -1699,6 +1722,8 @@ GL-FUNCTION: void glUniformMatrix4x3fv { } ( GLint location, GLsizei count, GLbo
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! OpenGL 3.0
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! OpenGL 3.0
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TYPEDEF: ushort GLhalf
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CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER HEX: 88FD
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CONSTANT: GL_VERTEX_ATTRIB_ARRAY_INTEGER HEX: 88FD
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CONSTANT: GL_SAMPLER_CUBE_SHADOW HEX: 8DC5
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CONSTANT: GL_SAMPLER_CUBE_SHADOW HEX: 8DC5
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CONSTANT: GL_UNSIGNED_INT_VEC2 HEX: 8DC6
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CONSTANT: GL_UNSIGNED_INT_VEC2 HEX: 8DC6
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@ -0,0 +1 @@
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Joe Groff
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File diff suppressed because it is too large
Load Diff
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@ -0,0 +1 @@
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Forward-compatible subset of OpenGL 3.1
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