Merge branch 'master' of git://factorcode.org/git/factor

db4
Doug Coleman 2008-04-06 16:50:19 -05:00
commit 43a8a58a14
6 changed files with 1102 additions and 0 deletions

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USING: kernel namespaces sequences combinators arrays threads
math
math.libm
math.vectors
math.ranges
math.constants
math.functions
ui
ui.gadgets
random accessors multi-methods
combinators.cleave
vars locals
newfx
processing
processing.gadget
processing.color ;
IN: bubble-chamber
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: 2random ( a b -- num ) 2dup swap - 100 / <range> random ;
: 1random ( b -- num ) 0 swap 2random ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: move-by ( obj delta -- obj ) over pos>> v+ >>pos ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: dim ( -- dim ) 1000 ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VAR: collision-theta
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VAR: boom
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VARS: particles muons quarks hadrons axions ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: good-colors ( -- seq )
{
T{ rgba f 0.23 0.14 0.17 1 }
T{ rgba f 0.23 0.14 0.15 1 }
T{ rgba f 0.21 0.14 0.15 1 }
T{ rgba f 0.51 0.39 0.33 1 }
T{ rgba f 0.49 0.33 0.20 1 }
T{ rgba f 0.55 0.45 0.32 1 }
T{ rgba f 0.69 0.63 0.51 1 }
T{ rgba f 0.64 0.39 0.18 1 }
T{ rgba f 0.73 0.42 0.20 1 }
T{ rgba f 0.71 0.45 0.29 1 }
T{ rgba f 0.79 0.45 0.22 1 }
T{ rgba f 0.82 0.56 0.34 1 }
T{ rgba f 0.88 0.72 0.49 1 }
T{ rgba f 0.85 0.69 0.40 1 }
T{ rgba f 0.96 0.92 0.75 1 }
T{ rgba f 0.99 0.98 0.87 1 }
T{ rgba f 0.85 0.82 0.69 1 }
T{ rgba f 0.99 0.98 0.87 1 }
T{ rgba f 0.82 0.82 0.79 1 }
T{ rgba f 0.65 0.69 0.67 1 }
T{ rgba f 0.53 0.60 0.55 1 }
T{ rgba f 0.57 0.53 0.68 1 }
T{ rgba f 0.47 0.42 0.56 1 }
} ;
: good-color ( i -- color ) good-colors nth-of ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: x>> ( particle -- x ) pos>> first ;
: y>> ( particle -- x ) pos>> second ;
: >>x ( particle x -- particle ) over y>> 2array >>pos ;
: >>y ( particle y -- particle ) over x>> swap 2array >>pos ;
: x x>> ;
: y y>> ;
: v+y ( seq y -- seq ) >r first2 r> + 2array ;
: v-y ( seq y -- seq ) >r first2 r> - 2array ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: out-of-bounds? ( particle -- particle ? )
dup
{ [ x dim neg < ] [ x dim 2 * > ] [ y dim neg < ] [ y dim 2 * > ] } cleave
or or or ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GENERIC: collide ( particle -- )
GENERIC: move ( particle -- )
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: muon pos speed theta speed-d theta-d theta-dd myc mya ;
: <muon> ( -- muon )
muon construct-empty
0 0 2array >>pos
0 >>speed
0 >>speed-d
0 >>theta
0 >>theta-d
0 >>theta-dd
0 0 0 1 <rgba> >>myc
0 0 0 1 <rgba> >>mya ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide { muon }
dim 2 / dup 2array >>pos
2 32 [a,b] random >>speed
0.0001 0.001 2random >>speed-d
collision-theta> -0.1 0.1 2random + >>theta
0 >>theta-d
0 >>theta-dd
[ dup theta-dd>> abs 0.001 < ]
[ -0.1 0.1 2random >>theta-dd ]
[ ]
while
dup theta>> pi +
2 pi * /
good-colors length 1 - *
[ ] [ good-colors length >= ] [ 0 < ] tri or
[ drop ]
[
[ good-color >>myc ]
[ good-colors length swap - 1 - good-color >>mya ]
bi
]
if
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move { muon }
dup myc>> 0.16 >>alpha stroke
dup pos>> point
dup mya>> 0.16 >>alpha stroke
dup pos>> first2 >r dim swap - r> 2array point
dup
[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
move-by
[ ] [ theta>> ] [ theta-d>> ] tri + >>theta
[ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d
[ ] [ speed>> ] [ speed-d>> ] tri - >>speed
out-of-bounds?
[ collide ]
[ drop ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: quark pos vel speed theta speed-d theta-d theta-dd myc ;
: <quark> ( -- quark )
quark construct-empty
0 0 2array >>pos
0 0 2array >>vel
0 >>speed
0 >>speed-d
0 >>theta
0 >>theta-d
0 >>theta-dd
0 0 0 1 <rgba> >>myc ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide { quark }
dim 2 / dup 2array >>pos
collision-theta> -0.11 0.11 2random + >>theta
0.5 3.0 2random >>speed
0.996 1.001 2random >>speed-d
0 >>theta-d
0 >>theta-dd
[ dup theta-dd>> abs 0.00001 < ]
[ -0.001 0.001 2random >>theta-dd ]
[ ]
while
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move { quark }
dup myc>> 0.13 >>alpha stroke
dup pos>> point
dup pos>> first2 >r dim swap - r> 2array point
[ ] [ vel>> ] bi move-by
dup
[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
>>vel
[ ] [ theta>> ] [ theta-d>> ] tri + >>theta
[ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d
[ ] [ speed>> ] [ speed-d>> ] tri * >>speed
1000 random 997 >
[
dup speed>> neg >>speed
2 over speed-d>> - >>speed-d
]
when
out-of-bounds?
[ collide ]
[ drop ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: hadron pos vel speed theta speed-d theta-d theta-dd myc ;
: <hadron> ( -- hadron )
hadron construct-empty
0 0 2array >>pos
0 0 2array >>vel
0 >>speed
0 >>speed-d
0 >>theta
0 >>theta-d
0 >>theta-dd
0 0 0 1 <rgba> >>myc ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide { hadron }
dim 2 / dup 2array >>pos
2 pi * 1random >>theta
0.5 3.5 2random >>speed
0.996 1.001 2random >>speed-d
0 >>theta-d
0 >>theta-dd
[ dup theta-dd>> abs 0.00001 < ]
[ -0.001 0.001 2random >>theta-dd ]
[ ]
while
0 1 0 <rgb> >>myc
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move { hadron }
{ 1 0.11 } stroke
dup pos>> 1 v-y point
{ 0 0.11 } stroke
dup pos>> 1 v+y point
dup vel>> move-by
dup
[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
>>vel
[ ] [ theta>> ] [ theta-d>> ] tri + >>theta
[ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d
[ ] [ speed>> ] [ speed-d>> ] tri * >>speed
1000 random 997 >
[
1.0 >>speed-d
0.00001 >>theta-dd
100 random 70 >
[
dim 2 / dup 2array >>pos
dup collide
]
when
]
when
out-of-bounds?
[ collide ]
[ drop ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: axion pos vel speed theta speed-d theta-d theta-dd ;
: <axion> ( -- axion )
axion construct-empty
0 0 2array >>pos
0 0 2array >>vel
0 >>speed
0 >>speed-d
0 >>theta
0 >>theta-d
0 >>theta-dd ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide { axion }
dim 2 / dup 2array >>pos
2 pi * 1random >>theta
1.0 6.0 2random >>speed
0.998 1.000 2random >>speed-d
0 >>theta-d
0 >>theta-dd
[ dup theta-dd>> abs 0.00001 < ]
[ -0.001 0.001 2random >>theta-dd ]
[ ]
while
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move { axion }
{ 0.06 0.59 } stroke
dup pos>> point
1 4 [a,b]
[| dy |
1 30 dy 6 * - 255.0 / 2array stroke
dup pos>> 0 dy neg 2array v+ point
] with-locals
each
1 4 [a,b]
[| dy |
0 30 dy 6 * - 255.0 / 2array stroke
dup pos>> dy v+y point
] with-locals
each
dup vel>> move-by
dup
[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
>>vel
[ ] [ theta>> ] [ theta-d>> ] tri + >>theta
[ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d
[ ] [ speed>> ] [ speed-d>> ] tri * >>speed
[ ] [ speed-d>> 0.9999 * ] bi >>speed-d
1000 random 996 >
[
dup speed>> neg >>speed
dup speed-d>> neg 2 + >>speed-d
100 random 30 >
[
dim 2 / dup 2array >>pos
collide
]
[ drop ]
if
]
[ drop ]
if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! : draw ( -- )
! boom>
! [ particles> [ move ] each ]
! when ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: collide-all ( -- )
2 pi * 1random >collision-theta
particles> [ collide ] each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: collide-one ( -- )
dim 2 / mouse-x - dim 2 / mouse-y - fatan2 >collision-theta
hadrons> random collide
quarks> random collide
muons> random collide ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: mouse-pressed ( -- )
boom on
1 background ! kludge
11 [ drop collide-one ] each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: key-released ( -- )
key " " =
[
boom on
1 background
collide-all
]
when ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: bubble-chamber ( -- )
1000 1000 size*
[
1 background
no-stroke
1789 [ drop <muon> ] map >muons
1300 [ drop <quark> ] map >quarks
1000 [ drop <hadron> ] map >hadrons
111 [ drop <axion> ] map >axions
muons> quarks> hadrons> axions> 3append append >particles
collide-one
] setup
[
boom>
[ particles> [ move ] each ]
when
] draw
[ mouse-pressed ] button-down
[ key-released ] key-up
;
: go ( -- ) [ bubble-chamber 500 sleep run ] with-ui ;
MAIN: go

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@ -68,6 +68,29 @@ IN: newfx
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: delete ( seq elt -- seq ) over sequences:delete ;
: delete-from ( elt seq -- seq ) tuck sequences:delete ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: deleted ( seq elt -- ) swap sequences:delete ;
: deleted-from ( elt seq -- ) sequences:delete ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: remove ( seq obj -- seq ) swap sequences:remove ;
: remove-from ( obj seq -- seq ) sequences:remove ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: subset-of ( quot seq -- seq ) swap subset ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: map-over ( quot seq -- seq ) swap map ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
! A note about the 'mutate' qualifier. Other words also technically mutate
! their primary object. However, the 'mutate' qualifier is supposed to
! indicate that this is the main objective of the word, as a side effect.

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@ -0,0 +1,22 @@
USING: kernel sequences ;
IN: processing.color
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: rgba red green blue alpha ;
C: <rgba> rgba
: <rgb> ( r g b -- rgba ) 1 <rgba> ;
: <gray> ( gray -- rgba ) dup dup 1 <rgba> ;
: {rgb} ( seq -- rgba ) first3 <rgb> ;
! : hex>rgba ( hex -- rgba )
! : set-gl-color ( color -- )
! { [ red>> ] [ green>> ] [ blue>> ] [ alpha>> ] } cleave glColor4d ;

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USING: kernel namespaces combinators
ui.gestures qualified accessors ui.gadgets.frame-buffer ;
IN: processing.gadget
QUALIFIED: ui.gadgets
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: processing-gadget button-down button-up key-down key-up ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: set-gadget-delegate ( tuple gadget -- tuple )
over ui.gadgets:set-gadget-delegate ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: <processing-gadget> ( -- gadget )
processing-gadget construct-empty
<frame-buffer> set-gadget-delegate ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: mouse-pressed-value
SYMBOL: key-pressed-value
SYMBOL: button-value
SYMBOL: key-value
: key-pressed? ( -- ? ) key-pressed-value get ;
: mouse-pressed? ( -- ? ) mouse-pressed-value get ;
: key ( -- key ) key-value get ;
: button ( -- val ) button-value get ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M: processing-gadget handle-gesture* ( gadget gesture delegate -- ? )
rot drop swap ! delegate gesture
{
{
[ dup key-down? ]
[
key-down-sym key-value set
key-pressed-value on
key-down>> dup [ call ] [ drop ] if
t
]
}
{
[ dup key-up? ]
[
key-pressed-value off
drop
key-up>> dup [ call ] [ drop ] if
t
] }
{
[ dup button-down? ]
[
button-down-# button-value set
mouse-pressed-value on
button-down>> dup [ call ] [ drop ] if
t
]
}
{
[ dup button-up? ]
[
mouse-pressed-value off
drop
button-up>> dup [ call ] [ drop ] if
t
]
}
{ [ t ] [ 2drop t ] }
}
cond ;

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USING: kernel namespaces threads combinators sequences arrays
math math.functions
opengl.gl opengl.glu vars multi-methods shuffle
ui
ui.gestures
ui.gadgets
combinators
combinators.lib
combinators.cleave
rewrite-closures fry accessors
processing.color
processing.gadget ;
IN: processing
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VAR: fill-color
VAR: stroke-color
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GENERIC: set-color ( value -- )
METHOD: set-color { number } dup dup glColor3d ;
METHOD: set-color { array }
dup length
{
{ 2 [ first2 >r dup dup r> glColor4d ] }
{ 3 [ first3 glColor3d ] }
{ 4 [ first4 glColor4d ] }
}
case ;
METHOD: set-color { rgba }
{ [ red>> ] [ green>> ] [ blue>> ] [ alpha>> ] } cleave glColor4d ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: fill ( value -- ) >fill-color ;
: stroke ( value -- ) >stroke-color ;
: no-fill ( -- )
fill-color>
{
{ [ dup number? ] [ 0 2array fill ] }
{ [ t ]
[
[ drop 0 ] [ length 1- ] [ ] tri set-nth
] }
}
cond ;
: no-stroke ( -- )
stroke-color>
{
{ [ dup number? ] [ 0 2array stroke ] }
{ [ t ]
[
[ drop 0 ] [ length 1- ] [ ] tri set-nth
] }
}
cond ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: stroke-weight ( w -- ) glLineWidth ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: point* ( x y -- )
stroke-color> set-color
GL_POINTS glBegin
glVertex2d
glEnd ;
: point ( seq -- ) first2 point* ;
: line ( x1 y1 x2 y2 -- )
stroke-color> set-color
GL_LINES glBegin
glVertex2d
glVertex2d
glEnd ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: triangle ( x1 y1 x2 y2 x3 y3 -- )
GL_FRONT_AND_BACK GL_FILL glPolygonMode
fill-color> set-color
6 ndup
GL_TRIANGLES glBegin
glVertex2d
glVertex2d
glVertex2d
glEnd
GL_FRONT_AND_BACK GL_LINE glPolygonMode
stroke-color> set-color
GL_TRIANGLES glBegin
glVertex2d
glVertex2d
glVertex2d
glEnd ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: quad-vertices ( x1 y1 x2 y2 x3 y3 x4 y4 -- )
GL_POLYGON glBegin
glVertex2d
glVertex2d
glVertex2d
glVertex2d
glEnd ;
: quad ( x1 y1 x2 y2 x3 y3 x4 y4 -- )
8 ndup
GL_FRONT_AND_BACK GL_FILL glPolygonMode
fill-color> set-color
quad-vertices
GL_FRONT_AND_BACK GL_LINE glPolygonMode
stroke-color> set-color
quad-vertices ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: rect-vertices ( x y width height -- )
GL_POLYGON glBegin
[ 2drop glVertex2d ] 4keep
[ drop swap >r + 1- r> glVertex2d ] 4keep
[ >r swap >r + 1- r> r> + 1- glVertex2d ] 4keep
[ nip + 1- glVertex2d ] 4keep
4drop
glEnd ;
: rect ( x y width height -- )
4dup
GL_FRONT_AND_BACK GL_FILL glPolygonMode
fill-color> set-color
rect-vertices
GL_FRONT_AND_BACK GL_LINE glPolygonMode
stroke-color> set-color
rect-vertices ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: ellipse-disk ( x y width height -- )
glPushMatrix
>r >r
0 glTranslated
r> r> 1 glScaled
gluNewQuadric
dup 0 0.5 20 1 gluDisk
gluDeleteQuadric
glPopMatrix ;
: ellipse-center ( x y width height -- )
4dup
GL_FRONT_AND_BACK GL_FILL glPolygonMode
stroke-color> set-color
ellipse-disk
GL_FRONT_AND_BACK GL_FILL glPolygonMode
fill-color> set-color
[ 2 - ] bi@ ! [ stroke-width 1+ - ] bi@
ellipse-disk ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: CENTER
SYMBOL: RADIUS
SYMBOL: CORNER
SYMBOL: CORNERS
SYMBOL: ellipse-mode-value
: ellipse-mode ( val -- ) ellipse-mode-value set ;
: ellipse-radius ( x y hori vert -- ) [ 2 * ] bi@ ellipse-center ;
: ellipse-corner ( x y width height -- )
[ drop nip 2 / + ] 4keep
[ nip rot drop 2 / + ] 4keep
[ >r >r 2drop r> r> ] 4keep
4drop
ellipse-center ;
: ellipse-corners ( x1 y1 x2 y2 -- )
[ drop nip + 2 / ] 4keep
[ nip rot drop + 2 / ] 4keep
[ drop nip - abs 1+ ] 4keep
[ nip rot drop - abs 1+ ] 4keep
4drop
ellipse-center ;
: ellipse ( a b c d -- )
ellipse-mode-value get
{
{ CENTER [ ellipse-center ] }
{ RADIUS [ ellipse-radius ] }
{ CORNER [ ellipse-corner ] }
{ CORNERS [ ellipse-corners ] }
}
case ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: circle ( pos size -- ) [ first2 ] [ dup ] bi* ellipse ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
USING: multi-methods ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GENERIC: background ( value -- )
METHOD: background { number }
dup dup 1 glClearColor
GL_COLOR_BUFFER_BIT glClear ;
METHOD: background { array }
dup length
{
{ 2 [ first2 >r dup dup r> glClearColor GL_COLOR_BUFFER_BIT glClear ] }
{ 3 [ first3 1 glClearColor GL_COLOR_BUFFER_BIT glClear ] }
{ 4 [ first4 glClearColor GL_COLOR_BUFFER_BIT glClear ] }
}
case ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: translate ( x y -- ) 0 glTranslated ;
: rotate ( angle -- ) 0 0 1 glRotated ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: mouse ( -- point ) hand-loc get ;
: mouse-x mouse first ;
: mouse-y mouse second ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VAR: frame-rate-value
: frame-rate ( fps -- ) 1000 swap / >frame-rate-value ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VAR: slate
VAR: loop-flag
: defaults ( -- )
0.8 background
0 >stroke-color
1 >fill-color
CENTER ellipse-mode
60 frame-rate ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: size-val
: size ( seq -- ) size-val set ;
: size* ( width height -- ) 2array size-val set ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: setup-action
SYMBOL: draw-action
! : setup ( quot -- ) closed-quot setup-action set ;
! : draw ( quot -- ) closed-quot draw-action set ;
: setup ( quot -- ) setup-action set ;
: draw ( quot -- ) draw-action set ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: key-down-action
SYMBOL: key-up-action
: key-down ( quot -- ) closed-quot key-down-action set ;
: key-up ( quot -- ) closed-quot key-up-action set ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: button-down-action
SYMBOL: button-up-action
: button-down ( quot -- ) closed-quot button-down-action set ;
: button-up ( quot -- ) closed-quot button-up-action set ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: start-processing-thread ( -- )
loop-flag get not
[
loop-flag on
[
[ loop-flag get ]
processing-gadget get frame-rate-value> '[ , relayout-1 , sleep ]
[ ]
while
]
in-thread
]
when ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: get-size ( -- size ) processing-gadget get rect-dim ;
: width ( -- width ) get-size first ;
: height ( -- height ) get-size second ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
SYMBOL: setup-called
: setup-called? ( -- ? ) setup-called get ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: run ( -- )
loop-flag off
500 sleep
<processing-gadget>
size-val get >>dim
dup "Processing" open-window
500 sleep
defaults
setup-called off
[
setup-called? not
[
setup-action get call
setup-called on
]
[
draw-action get call
]
if
]
closed-quot >>action
key-down-action get >>key-down
key-up-action get >>key-up
button-down-action get >>button-down
button-up-action get >>button-up
processing-gadget set
start-processing-thread ;

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@ -0,0 +1,113 @@
USING: kernel alien.c-types combinators sequences splitting
opengl.gl ui.gadgets ui.render
math math.vectors accessors ;
IN: ui.gadgets.frame-buffer
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: frame-buffer action dim last-dim graft ungraft pixels ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: init-frame-buffer-pixels ( frame-buffer -- frame-buffer )
dup
rect-dim product "uint[4]" <c-array>
>>pixels ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: <frame-buffer> ( -- frame-buffer )
frame-buffer construct-gadget
[ ] >>action
{ 100 100 } >>dim
[ ] >>graft
[ ] >>ungraft ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: draw-pixels ( fb -- fb )
dup >r
dup >r
rect-dim first2 GL_RGBA GL_UNSIGNED_INT r> pixels>> glDrawPixels
r> ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: read-pixels ( fb -- fb )
dup >r
dup >r
>r
0 0 r> rect-dim first2 GL_RGBA GL_UNSIGNED_INT r> pixels>> glReadPixels
r> ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M: frame-buffer pref-dim* dim>> ;
M: frame-buffer graft* graft>> call ;
M: frame-buffer ungraft* ungraft>> call ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: copy-row ( old new -- )
2dup min-length swap >r head-slice 0 r> copy ;
! : copy-pixels ( old-pixels old-width new-pixels new-width -- )
! [ group ] 2bi@
! [ copy-row ] 2each ;
! : copy-pixels ( old-pixels old-width new-pixels new-width -- )
! [ 16 * group ] 2bi@
! [ copy-row ] 2each ;
: copy-pixels ( old-pixels old-width new-pixels new-width -- )
[ 16 * <sliced-groups> ] 2bi@
[ copy-row ] 2each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M: frame-buffer layout* ( fb -- )
{
{
[ dup last-dim>> f = ]
[
init-frame-buffer-pixels
dup
rect-dim >>last-dim
drop
]
}
{
[ dup [ rect-dim ] [ last-dim>> ] bi = not ]
[
dup [ pixels>> ] [ last-dim>> first ] bi
rot init-frame-buffer-pixels
dup rect-dim >>last-dim
[ pixels>> ] [ rect-dim first ] bi
copy-pixels
]
}
{ [ t ] [ drop ] }
}
cond ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
M: frame-buffer draw-gadget* ( fb -- )
dup rect-dim { 0 1 } v* first2 glRasterPos2i
draw-pixels
dup action>> call
glFlush
read-pixels
drop ;