Merge branch 'master' of git://factorcode.org/git/factor
commit
4e46cb18a1
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USING: accessors alien arrays combinators kernel math openal ;
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IN: audio
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TUPLE: audio
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{ channels integer }
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{ sample-bits integer }
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{ sample-rate integer }
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{ size integer }
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{ data c-ptr } ;
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C: <audio> audio
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ERROR: format-unsupported-by-openal audio ;
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: openal-format ( audio -- format )
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dup [ channels>> ] [ sample-bits>> ] bi 2array {
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{ { 1 8 } [ drop AL_FORMAT_MONO8 ] }
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{ { 1 16 } [ drop AL_FORMAT_MONO16 ] }
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{ { 2 8 } [ drop AL_FORMAT_STEREO8 ] }
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{ { 2 16 } [ drop AL_FORMAT_STEREO16 ] }
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[ drop format-unsupported-by-openal ]
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} case ;
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USING: alien.c-types alien.syntax audio combinators
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combinators.short-circuit io io.binary io.encodings.binary
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io.files io.streams.memory kernel locals sequences ;
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IN: audio.wav
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CONSTANT: RIFF-MAGIC "RIFF"
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CONSTANT: WAVE-MAGIC "WAVE"
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CONSTANT: FMT-MAGIC "fmt "
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CONSTANT: DATA-MAGIC "data"
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C-STRUCT: riff-chunk-header
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{ "char[4]" "id" }
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{ "uchar[4]" "size" }
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;
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C-STRUCT: riff-chunk
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{ "riff-chunk-header" "header" }
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{ "char[4]" "format" }
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{ "uchar[0]" "body" }
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;
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C-STRUCT: wav-fmt-chunk
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{ "riff-chunk-header" "header" }
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{ "uchar[2]" "audio-format" }
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{ "uchar[2]" "num-channels" }
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{ "uchar[4]" "sample-rate" }
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{ "uchar[4]" "byte-rate" }
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{ "uchar[2]" "block-align" }
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{ "uchar[2]" "bits-per-sample" }
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;
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C-STRUCT: wav-data-chunk
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{ "riff-chunk-header" "header" }
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{ "uchar[0]" "body" }
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;
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: read-chunk ( -- byte-array/f )
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4 read [ 4 read le> [ <uint> ] [ read ] bi 3append ] [ f ] if* ;
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: id= ( chunk id -- ? )
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[ 4 memory>byte-array ] dip sequence= ;
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:: read-wav-chunks ( -- fmt data )
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f :> fmt! f :> data!
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[ { [ fmt data and not ] [ read-chunk ] } 0&& dup ]
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[ {
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{ [ dup FMT-MAGIC id= ] [ fmt! ] }
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{ [ dup DATA-MAGIC id= ] [ data! ] }
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} cond ] while drop
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fmt data ;
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ERROR: invalid-wav-file ;
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: verify-wav ( chunk -- )
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{ [ RIFF-MAGIC id= ] [ riff-chunk-format WAVE-MAGIC id= ] } 1&&
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[ invalid-wav-file ] unless ;
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: (read-wav) ( -- audio )
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read-wav-chunks
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[
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[ wav-fmt-chunk-num-channels 2 memory>byte-array le> ]
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[ wav-fmt-chunk-bits-per-sample 2 memory>byte-array le> ]
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[ wav-fmt-chunk-sample-rate 4 memory>byte-array le> ] tri
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] [
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[ riff-chunk-header-size 4 memory>byte-array le> dup ]
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[ wav-data-chunk-body ] bi swap memory>byte-array
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] bi* <audio> ;
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: read-wav ( filename -- audio )
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binary [
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read-chunk
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[ verify-wav ]
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[ riff-chunk-body <memory-stream> [ (read-wav) ] with-input-stream* ] bi
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] with-file-reader ;
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@ -0,0 +1,93 @@
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USING: accessors destructors kernel math math.order namespaces
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system threads ;
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IN: game-loop
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TUPLE: game-loop
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{ tick-length integer read-only }
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delegate
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{ last-tick integer }
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thread
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{ running? boolean }
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{ tick-number integer }
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{ frame-number integer }
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{ benchmark-time integer }
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{ benchmark-tick-number integer }
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{ benchmark-frame-number integer } ;
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GENERIC: tick* ( delegate -- )
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GENERIC: draw* ( tick-slice delegate -- )
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SYMBOL: game-loop
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: since-last-tick ( loop -- milliseconds )
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last-tick>> millis swap - ;
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: tick-slice ( loop -- slice )
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[ since-last-tick ] [ tick-length>> ] bi /f 1.0 min ;
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CONSTANT: MAX-FRAMES-TO-SKIP 5
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<PRIVATE
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: redraw ( loop -- )
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[ 1+ ] change-frame-number
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[ tick-slice ] [ delegate>> ] bi draw* ;
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: tick ( loop -- )
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delegate>> tick* ;
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: increment-tick ( loop -- )
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[ 1+ ] change-tick-number
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dup tick-length>> [ + ] curry change-last-tick
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drop ;
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: ?tick ( loop count -- )
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dup zero? [ drop millis >>last-tick drop ] [
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over [ since-last-tick ] [ tick-length>> ] bi >=
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[ [ drop increment-tick ] [ drop tick ] [ 1- ?tick ] 2tri ]
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[ 2drop ] if
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] if ;
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: (run-loop) ( loop -- )
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dup running?>>
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[ [ MAX-FRAMES-TO-SKIP ?tick ] [ redraw ] [ yield (run-loop) ] tri ]
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[ drop ] if ;
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: run-loop ( loop -- )
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dup game-loop [ (run-loop) ] with-variable ;
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: benchmark-millis ( loop -- millis )
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millis swap benchmark-time>> - ;
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PRIVATE>
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: reset-loop-benchmark ( loop -- )
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millis >>benchmark-time
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dup tick-number>> >>benchmark-tick-number
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dup frame-number>> >>benchmark-frame-number
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drop ;
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: benchmark-ticks-per-second ( loop -- n )
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[ tick-number>> ] [ benchmark-tick-number>> - ] [ benchmark-millis ] tri /f ;
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: benchmark-frames-per-second ( loop -- n )
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[ frame-number>> ] [ benchmark-frame-number>> - ] [ benchmark-millis ] tri /f ;
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: start-loop ( loop -- )
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millis >>last-tick
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t >>running?
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[ reset-loop-benchmark ]
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[ [ run-loop ] curry "game loop" spawn ]
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[ (>>thread) ] tri ;
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: stop-loop ( loop -- )
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f >>running?
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f >>thread
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drop ;
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: <game-loop> ( tick-length delegate -- loop )
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millis f f 0 0 millis 0 0
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game-loop boa ;
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M: game-loop dispose
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stop-loop ;
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Reference in New Issue