Merge up with Joe's earlier change that added s3tc

db4
Erik Charlebois 2010-02-13 02:43:42 -08:00
parent 6a039cdc76
commit 8861dfb834
2 changed files with 2 additions and 1 deletions

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@ -2264,3 +2264,4 @@ CONSTANT: GL_COMPRESSED_LUMINANCE_LATC1_EXT HEX: 8C70
CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT HEX: 8C71
CONSTANT: GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT HEX: 8C72
CONSTANT: GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT HEX: 8C73

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@ -31,7 +31,7 @@ HELP: feedback-format:
HELP: GLSL-PROGRAM:
{ $syntax "GLSL-PROGRAM: program-name shader shader ... [vertex-format vertex-format ...] [feedback-format: vertex-format] ;" }
{ $description "Defines a new " { $link program } " named " { $snippet "program-name" } ". When the program is instantiated with " { $link <program-instance> } ", it will link together instances of all of the specified " { $link shader } "s to create the program instance. If any " { $link vertex-format } "s are specified, their attributes will be pre-assigned attribute indexes at link time, to ensure that their indexes remain constant if the program is refreshed with " { $link refresh-program } ". A trasform feedback vertex format may optionally be specified with " { $link POSTPONE: feedback-format: } "; if the program is used to collect transform feedback, the given vertex format will be used for the output." }
{ $description "Defines a new " { $link program } " named " { $snippet "program-name" } ". When the program is instantiated with " { $link <program-instance> } ", it will link together instances of all of the specified " { $link shader } "s to create the program instance. If any " { $link vertex-format } "s are specified, their attributes will be pre-assigned attribute indexes at link time, to ensure that their indexes remain constant if the program is refreshed with " { $link refresh-program } ". A transform feedback vertex format may optionally be specified with " { $link POSTPONE: feedback-format: } "; if the program is used to collect transform feedback, the given vertex format will be used for the output." }
{ $notes "Transform feedback requires OpenGL 3.0 or one of the " { $snippet "GL_EXT_transform_feedback" } " or " { $snippet "GL_ARB_transform_feedback" } " extensions." } ;
HELP: GLSL-SHADER-FILE: