opengl.gl: cleanup formatting.
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			@ -2237,12 +2237,9 @@ CONSTANT: GL_LAST_VERTEX_CONVENTION         0x8E4E
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CONSTANT: GL_PROVOKING_VERTEX               0x8E4F
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CONSTANT: GL_TEXTURE_CUBE_MAP_SEAMLESS      0x884F
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GL-FUNCTION: void glFramebufferTexture { glFramebufferTextureARB glFramebufferTextureEXT }
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    ( GLenum target, GLenum attachment, GLuint texture, GLint level ) ;
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GL-FUNCTION: void glGetBufferParameteri64v { }
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    ( GLenum target, GLenum pname, GLint64* params ) ;
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GL-FUNCTION: void glGetInteger64i_v { }
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    ( GLenum target, GLuint index, GLint64* data ) ;
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GL-FUNCTION: void glFramebufferTexture { glFramebufferTextureARB glFramebufferTextureEXT } ( GLenum target, GLenum attachment, GLuint texture, GLint level ) ;
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GL-FUNCTION: void glGetBufferParameteri64v { } ( GLenum target, GLenum pname, GLint64* params ) ;
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GL-FUNCTION: void glGetInteger64i_v { } ( GLenum target, GLuint index, GLint64* data ) ;
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GL-FUNCTION: void glProvokingVertex { } ( GLenum mode ) ;
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GL-FUNCTION: GLsync glFenceSync { } ( GLenum condition, GLbitfield flags ) ;
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