snake-game: refactor and restruture

db4
Sankaranarayanan Viswanathan 2015-12-02 13:36:48 +05:30 committed by John Benediktsson
parent 38eb231977
commit bb43e27b86
13 changed files with 431 additions and 409 deletions

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! Copyright (C) 2015 Your name.
! See http://factorcode.org/license.txt for BSD license.
IN: snake-game.constants
SYMBOLS: :left :right :up :down ;
SYMBOLS: :head :body :tail ;
CONSTANT: snake-game-dim { 12 10 }
CONSTANT: snake-game-cell-size 20

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! Copyright (C) 2015 Your name.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays combinators kernel make math random
sequences sets snake-game.constants snake-game.util sorting ;
IN: snake-game.game
TUPLE: snake-game
snake snake-loc snake-dir food-loc
{ next-turn-dir initial: f }
{ score integer initial: 0 }
{ paused? boolean initial: t }
{ game-over? boolean initial: f } ;
TUPLE: snake-part
dir type ;
C: <snake-part> snake-part
: <snake> ( -- snake )
[
:left :head <snake-part> ,
:left :body <snake-part> ,
:left :tail <snake-part> ,
] V{ } make ;
: <snake-game> ( -- snake-game )
snake-game new
<snake> >>snake
{ 5 4 } clone >>snake-loc
:right >>snake-dir
{ 1 1 } clone >>food-loc ;
: game-loc>index ( loc -- n )
first2 snake-game-dim first * + ;
: index>game-loc ( n -- loc )
snake-game-dim first /mod swap 2array ;
: snake-shape ( snake -- dirs )
[ dir>> ] map ;
: grow-snake ( snake dir -- snake )
opposite-dir :head <snake-part> prefix
dup second :body >>type drop ;
: move-snake ( snake dir -- snake )
dupd [ snake-shape but-last ] dip
opposite-dir prefix [ >>dir ] 2map ;
: all-indices ( -- points )
snake-game-dim first2 * iota ;
: snake-occupied-locs ( snake head-loc -- points )
[ dir>> relative-loc ] accumulate nip ;
: snake-occupied-indices ( snake head-loc -- points )
snake-occupied-locs [ game-loc>index ] map natural-sort ;
: snake-unoccupied-indices ( snake head-loc -- points )
[ all-indices ] 2dip snake-occupied-indices without ;
: snake-will-eat-food? ( snake-game dir -- ? )
[ [ food-loc>> ] [ snake-loc>> ] bi ] dip
relative-loc = ;
: update-score ( snake-game -- )
[ 1 + ] change-score
drop ;
: update-snake-shape ( snake-game dir growing? -- )
[ [ grow-snake ] curry change-snake ]
[ [ move-snake ] curry change-snake ]
if drop ;
: update-snake-loc ( snake-game dir -- )
[ relative-loc ] curry change-snake-loc drop ;
: update-snake-dir ( snake-game dir -- )
>>snake-dir drop ;
: generate-food ( snake-game -- )
[
[ snake>> ] [ snake-loc>> ] bi
snake-unoccupied-indices random index>game-loc
] keep food-loc<< ;
: game-in-progress? ( snake-game -- ? )
[ game-over?>> ] [ paused?>> ] bi or not ;
: ?handle-pending-turn ( snake-game -- )
dup next-turn-dir>> [
>>snake-dir
f >>next-turn-dir
] when* drop ;
: snake-will-eat-itself? ( snake-game dir -- ? )
[ [ snake>> ] [ snake-loc>> ] bi ] dip relative-loc
[ snake-occupied-locs rest ] keep
swap member? ;
: game-over ( snake-game -- )
t >>game-over? drop ;
: update-snake ( snake-game dir -- )
2dup snake-will-eat-food?
{
[ [ drop update-score ] [ 2drop ] if ]
[ update-snake-shape ]
[ drop update-snake-loc ]
[ drop update-snake-dir ]
[ nip [ generate-food ] [ drop ] if ]
} 3cleave ;
: do-game-step ( snake-game -- )
dup game-in-progress? [
dup ?handle-pending-turn
dup snake-dir>>
2dup snake-will-eat-itself?
[ drop game-over ] [ update-snake ] if
] [ drop ] if ;

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! Copyright (C) 2015 Sankaranarayanan Viswanathan
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays byte-vectors fry images kernel locals
math sequences ;
IN: snake-game.helper
: new-image-like ( image w h -- image )
[ clone ] 2dip
[ 2array >>dim ] 2keep *
over bytes-per-pixel * <byte-vector> >>bitmap ;
:: image-part ( image x y w h -- image )
image w h new-image-like :> new-image
h iota [| i |
new-image bitmap>>
x y i + w image pixel-row-slice-at
append! drop
] each new-image ;
:: generate-sprite-sheet ( image rows cols -- seq )
cols rows 2array :> split-dims
image dim>> split-dims [ / ] 2map first2 :> ( sw sh )
rows iota [ sh * ] map :> ys
cols iota [ sw * ] map :> xs
ys xs [
swap [ image ] 2dip sw sh image-part
] cartesian-map f join ;

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! Copyright (C) 2015 Your name.
! See http://factorcode.org/license.txt for BSD license.
USING: assocs sets snake-game.constants ;
IN: snake-game.input
: key-action ( key -- action )
H{
{ "RIGHT" :right }
{ "LEFT" :left }
{ "UP" :up }
{ "DOWN" :down }
} at ;
: quit-key? ( key -- ? )
HS{ "ESC" "q" "Q" } in? ;
: pause-key? ( key -- ? )
HS{ " " "SPACE" "p" "P" } in? ;
: new-game-key? ( key -- ? )
HS{ "ENTER" "RET" "n" "N" } in? ;

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! Copyright (C) 2015 Sankaranarayanan Viswanathan
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays assocs calendar combinators destructors
formatting hash-sets images.loader kernel locals make math
namespaces opengl opengl.textures random sequences sets sorting
snake-game.helper timers ui ui.gadgets ui.gadgets.status-bar
ui.gadgets.worlds ui.gestures ui.render vocabs.loader ;
USING: accessors sets snake-game.ui ui ui.gadgets.status-bar ui.gadgets.worlds ;
IN: snake-game
SYMBOLS: :left :right :up :down ;
SYMBOLS: :head :body :tail ;
SYMBOL: game-textures
CONSTANT: snake-game-dim { 12 10 }
TUPLE: snake-game
snake snake-loc snake-dir food-loc
{ next-turn-dir initial: f }
{ score integer initial: 0 }
{ paused? boolean initial: t }
{ game-over? boolean initial: f } ;
TUPLE: snake-part
dir type ;
: <snake-part> ( dir type -- snake-part )
snake-part boa ;
: <snake> ( -- snake )
[
:left :head <snake-part> ,
:left :body <snake-part> ,
:left :tail <snake-part> ,
] V{ } make ;
: <snake-game> ( -- snake-game )
snake-game new
<snake> >>snake
{ 5 4 } clone >>snake-loc
:right >>snake-dir
{ 1 1 } clone >>food-loc ;
TUPLE: snake-gadget < gadget
snake-game timer textures ;
: start-new-game ( snake-gadget -- )
<snake-game> >>snake-game drop ;
: <snake-gadget> ( -- snake-gadget )
snake-gadget new
[ start-new-game ] keep ;
: opposite-dir ( dir -- dir )
H{
{ :left :right }
{ :right :left }
{ :up :down }
{ :down :up }
} at ;
: lookup-texture ( key -- texture )
game-textures get at ;
: screen-loc ( loc -- loc )
[ 20 * ] map ;
: draw-sprite* ( key screen-loc -- )
[ lookup-texture draw-texture ] with-translation ;
: draw-sprite ( grid-loc key -- )
swap screen-loc draw-sprite* ;
: draw-food ( loc -- )
"food" draw-sprite ;
: draw-background ( -- )
{ 0 0 } "background" draw-sprite ;
: offset ( loc dim -- loc )
[ + ] 2map ;
: draw-snake-head ( loc facing-dir -- )
dup name>> rest "head-" prepend
[
[ screen-loc ] dip
{
{ :right [ { -20 -10 } ] }
{ :down [ { -10 -20 } ] }
{ :up [ { -10 0 } ] }
{ :left [ { 0 -10 } ] }
} case offset
] dip
swap draw-sprite* ;
: draw-snake-body ( loc from-dir to-dir -- )
2array [ name>> rest ] map "body" prefix "-" join
draw-sprite ;
: draw-snake-tail ( loc facing-dir -- )
name>> rest "tail-" prepend draw-sprite ;
: draw-snake-part ( loc from-dir snake-part -- )
dup type>> {
{ :head [ drop opposite-dir draw-snake-head ] }
{ :tail [ drop draw-snake-tail ] }
{ :body [ dir>> draw-snake-body ] }
} case ;
: ?roll-over ( x max -- x )
{
{ [ 2dup >= ] [ 2drop 0 ] }
{ [ over neg? ] [ nip 1 - ] }
[ drop ]
} cond ;
: ?roll-over-x ( x -- x )
snake-game-dim first ?roll-over ;
: ?roll-over-y ( y -- y )
snake-game-dim second ?roll-over ;
: move ( loc dim -- loc )
offset first2
[ ?roll-over-x ] [ ?roll-over-y ] bi* 2array ;
: relative-loc ( loc dir -- loc )
{
{ :left [ { -1 0 } move ] }
{ :right [ { 1 0 } move ] }
{ :up [ { 0 -1 } move ] }
{ :down [ { 0 1 } move ] }
} case ;
: draw-snake-reduce-step ( loc from-dir snake-part -- {new-loc,new-from-dir} )
nip dir>> [ relative-loc ] keep 2array ;
: draw-snake ( snake loc from-dir -- )
2array 2dup
[
[ first2 ] dip
[ draw-snake-part ] [ draw-snake-reduce-step ] 3bi
] reduce drop
! make sure to draw the head again
swap first [ first2 ] dip draw-snake-part ;
: grow-snake ( snake dir -- snake )
opposite-dir :head <snake-part> prefix
dup second :body >>type drop ;
: snake-shape ( snake -- dirs )
[ dir>> ] map ;
: move-snake ( snake dir -- snake )
dupd [ snake-shape but-last ] dip
opposite-dir prefix [ >>dir ] 2map ;
: update-snake-shape ( snake-game dir growing? -- )
[ [ grow-snake ] curry change-snake ]
[ [ move-snake ] curry change-snake ]
if drop ;
: update-snake-loc ( snake-game dir -- )
[ relative-loc ] curry change-snake-loc drop ;
: update-snake-dir ( snake-game dir -- )
>>snake-dir drop ;
: point>index ( loc -- n )
first2 [ ] [ snake-game-dim first * ] bi* + ;
: index>point ( n -- loc )
snake-game-dim first /mod swap 2array ;
: snake-occupied-locs ( snake head-loc -- points )
[ dir>> relative-loc ] accumulate nip ;
: snake-occupied-indices ( snake head-loc -- points )
snake-occupied-locs [ point>index ] map natural-sort ;
: all-indices ( -- points )
snake-game-dim first2 * iota ;
: snake-unoccupied-indices ( snake head-loc -- points )
[ all-indices ] 2dip snake-occupied-indices >hash-set without ;
: snake-will-eat-itself? ( snake-game dir -- ? )
[ [ snake>> ] [ snake-loc>> ] bi ] dip relative-loc
[ snake-occupied-locs rest ] keep
swap member? ;
: snake-will-eat-food? ( snake-game dir -- ? )
[ [ food-loc>> ] [ snake-loc>> ] bi ] dip
relative-loc = ;
: random-sample ( seq -- e )
1 sample first ;
: generate-food ( snake-game -- )
[
[ snake>> ] [ snake-loc>> ] bi
snake-unoccupied-indices random-sample index>point
] keep food-loc<< ;
: update-score ( snake-game -- )
[ 1 + ] change-score
drop ;
: update-snake ( snake-game dir -- )
2dup snake-will-eat-food?
{
[ [ drop update-score ] [ 2drop ] if ]
[ update-snake-shape ]
[ drop update-snake-loc ]
[ drop update-snake-dir ]
[ nip [ generate-food ] [ drop ] if ]
} 3cleave ;
: game-over ( snake-game -- )
t >>game-over? drop ;
: game-in-progress? ( snake-game -- ? )
[ game-over?>> ] [ paused?>> ] bi or not ;
: ?handle-pending-turn ( snake-game -- )
dup next-turn-dir>> [
>>snake-dir
f >>next-turn-dir
] when* drop ;
: do-game-step ( gadget -- )
dup game-in-progress? [
dup ?handle-pending-turn
dup snake-dir>>
2dup snake-will-eat-itself?
[ drop game-over ] [ update-snake ] if
] [ drop ] if ;
: generate-status-message ( snake-game -- str )
[ score>> "Score: %d" sprintf ]
[
{
{ [ dup game-over?>> ] [ drop "Game Over" ] }
{ [ dup paused?>> ] [ drop "Game Paused" ] }
[ drop "Game In Progress" ]
} cond
]
bi 2array " -- " join ;
: update-status ( gadget -- )
[ snake-game>> generate-status-message ] keep show-status ;
: do-updates ( gadget -- )
[ snake-game>> do-game-step ]
[ update-status ]
[ relayout-1 ]
tri ;
M: snake-gadget pref-dim*
drop snake-game-dim [ 20 * 20 + ] map ;
: load-sprite-image ( filename -- image )
[ snake-game vocabulary>> vocab-dir ] dip
"vocab:%s/%s" sprintf load-image ;
: make-texture ( image -- texture )
{ 0 0 } <texture> ;
: make-sprites ( filename cols rows -- seq )
[ load-sprite-image ] 2dip generate-sprite-sheet
[ make-texture ] map ;
: snake-head-textures ( -- assoc )
"head.png" 1 4 make-sprites
{ "head-up" "head-right" "head-down" "head-left" }
[ swap 2array ] 2map ;
:: assoc-with-value-like ( assoc key seq -- )
key assoc at :> value
seq [ [ value ] dip assoc set-at ] each ;
: snake-body-textures ( -- assoc )
"body.png" 3 2 make-sprites
{ 1 2 3 4 5 6 }
[ swap 2array ] 2map
dup 1 { "body-right-up" "body-down-left" } assoc-with-value-like
dup 2 { "body-down-right" "body-left-up" } assoc-with-value-like
dup 3 { "body-right-right" "body-left-left" } assoc-with-value-like
dup 4 { "body-up-up" "body-down-down" } assoc-with-value-like
dup 5 { "body-up-right" "body-left-down" } assoc-with-value-like
dup 6 { "body-right-down" "body-up-left" } assoc-with-value-like
dup [ { 1 2 3 4 5 6 } ] dip [ delete-at ] curry each ;
: snake-tail-textures ( -- assoc )
"tail.png" 2 2 make-sprites
{ "tail-down" "tail-left" "tail-up" "tail-right" }
[ swap 2array ] 2map ;
: food-texture ( -- assoc )
"food" "food.png" load-sprite-image make-texture
2array 1array ;
: background-texture ( -- assoc )
"background" "background.png" load-sprite-image make-texture
2array 1array ;
: load-game-textures ( snake-gadget -- textures )
dup textures>> [ ] [
[
snake-head-textures %%
snake-body-textures %%
snake-tail-textures %%
food-texture %%
background-texture %%
] H{ } make >>textures
textures>>
] ?if ;
M: snake-gadget draw-gadget*
[ load-game-textures game-textures ] keep [
draw-background
{ 10 10 } [
snake-game>>
[ food-loc>> [ draw-food ] when* ]
[
[ snake>> ]
[ snake-loc>> ]
[ snake-dir>> opposite-dir ]
tri draw-snake
] bi
] with-translation
] curry with-variable ;
M: snake-gadget graft*
[ [ do-updates ] curry 200 milliseconds every ] keep timer<< ;
M: snake-gadget ungraft*
[ stop-timer f ] change-timer
dup textures>> values [ dispose ] each
f >>textures drop ;
: key-action ( key -- action )
H{
{ "RIGHT" :right }
{ "LEFT" :left }
{ "UP" :up }
{ "DOWN" :down }
} at ;
: quit-key? ( key -- ? )
HS{ "ESC" "q" "Q" } in? ;
: pause-key? ( key -- ? )
HS{ " " "SPACE" "p" "P" } in? ;
: new-game-key? ( key -- ? )
HS{ "ENTER" "RET" "n" "N" } in? ;
: ?handle-movement-key ( snake-game key -- )
key-action
[
2dup [ snake-dir>> opposite-dir ] dip =
[ 2drop ] [ >>next-turn-dir drop ] if
] [ drop ] if* ;
: toggle-game-pause ( snake-gadget -- )
snake-game>> [ not ] change-paused? drop ;
: handle-key ( snake-gadget key -- )
{
{ [ dup quit-key? ] [ drop close-window ] }
{ [ dup pause-key? ] [ drop toggle-game-pause ] }
{ [ dup new-game-key? ] [ drop start-new-game ] }
[
[ snake-game>> ] dip over
game-in-progress? [ ?handle-movement-key ] [ 2drop ] if
]
} cond ;
M: snake-gadget handle-gesture
swap dup key-down?
[ sym>> handle-key ] [ 2drop ] if f ;
: <snake-world-attributes> ( -- world-attributes )
<world-attributes> "Snake Game" >>title
[

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! Copyright (C) 2015 Your name.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays assocs byte-vectors formatting fry
images images.loader kernel locals make math math.vectors
opengl.textures sequences ;
IN: snake-game.sprites
: new-image-like ( image w h -- image )
[ clone ] 2dip
[ 2array >>dim ] 2keep *
over bytes-per-pixel * <byte-vector> >>bitmap ;
:: image-part ( image x y w h -- image )
image w h new-image-like :> new-image
h iota [| i |
new-image bitmap>>
x y i + w image pixel-row-slice-at
append! drop
] each new-image ;
:: generate-sprite-sheet ( image rows cols -- seq )
cols rows 2array :> split-dims
image dim>> split-dims [ / ] 2map first2 :> ( sw sh )
rows iota sh v*n :> ys
cols iota sh v*n :> xs
ys xs [
swap [ image ] 2dip sw sh image-part
] cartesian-map f join ;
: load-sprite-image ( filename -- image )
"vocab:snake-game/_resources/%s" sprintf load-image ;
: make-texture ( image -- texture )
{ 0 0 } <texture> ;
: make-sprites ( filename cols rows -- seq )
[ load-sprite-image ] 2dip generate-sprite-sheet
[ make-texture ] map ;
: snake-head-textures ( -- assoc )
"head.png" 1 4 make-sprites
{ "head-up" "head-right" "head-down" "head-left" }
[ swap 2array ] 2map ;
:: assoc-with-value-like ( assoc key seq -- )
key assoc at :> value
seq [ [ value ] dip assoc set-at ] each ;
: snake-body-textures ( -- assoc )
"body.png" 3 2 make-sprites
{ 1 2 3 4 5 6 }
[ swap 2array ] 2map
dup 1 { "body-right-up" "body-down-left" } assoc-with-value-like
dup 2 { "body-down-right" "body-left-up" } assoc-with-value-like
dup 3 { "body-right-right" "body-left-left" } assoc-with-value-like
dup 4 { "body-up-up" "body-down-down" } assoc-with-value-like
dup 5 { "body-up-right" "body-left-down" } assoc-with-value-like
dup 6 { "body-right-down" "body-up-left" } assoc-with-value-like
dup [ { 1 2 3 4 5 6 } ] dip [ delete-at ] curry each ;
: snake-tail-textures ( -- assoc )
"tail.png" 2 2 make-sprites
{ "tail-down" "tail-left" "tail-up" "tail-right" }
[ swap 2array ] 2map ;
: food-texture ( -- assoc )
"food" "food.png" load-sprite-image make-texture
2array 1array ;
: background-texture ( -- assoc )
"background" "background.png" load-sprite-image make-texture
2array 1array ;

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! Copyright (C) 2015 Your name.
! See http://factorcode.org/license.txt for BSD license.
USING: accessors arrays assocs calendar combinators destructors
formatting kernel make math namespaces opengl opengl.textures
sequences sets snake-game.constants snake-game.game
snake-game.input snake-game.util snake-game.sprites timers
ui ui.gadgets ui.gadgets.worlds ui.gestures ui.render ;
FROM: snake-game.util => screen-loc ;
FROM: snake-game.util => relative-loc ;
IN: snake-game.ui
SYMBOL: game-textures
TUPLE: snake-gadget < gadget
snake-game timer textures ;
: start-new-game ( snake-gadget -- )
<snake-game> >>snake-game drop ;
: <snake-gadget> ( -- snake-gadget )
snake-gadget new
[ start-new-game ] keep ;
: lookup-texture ( key -- texture )
game-textures get at ;
: draw-sprite* ( key screen-loc -- )
[ lookup-texture draw-texture ] with-translation ;
: draw-sprite ( grid-loc key -- )
swap screen-loc draw-sprite* ;
: draw-food ( loc -- )
"food" draw-sprite ;
: draw-background ( -- )
{ 0 0 } "background" draw-sprite ;
: draw-snake-head ( loc facing-dir -- )
dup name>> rest "head-" prepend
[
[ screen-loc ] dip
{
{ :right [ { -20 -10 } ] }
{ :down [ { -10 -20 } ] }
{ :up [ { -10 0 } ] }
{ :left [ { 0 -10 } ] }
} case offset
] dip
swap draw-sprite* ;
: draw-snake-body ( loc from-dir to-dir -- )
[ name>> rest ] bi@ "body-%s-%s" sprintf draw-sprite ;
: draw-snake-tail ( loc facing-dir -- )
name>> rest "tail-" prepend draw-sprite ;
: draw-snake-part ( loc from-dir snake-part -- )
dup type>> {
{ :head [ drop opposite-dir draw-snake-head ] }
{ :body [ dir>> draw-snake-body ] }
{ :tail [ drop draw-snake-tail ] }
} case ;
: next-snake-loc-from-dir ( loc from-dir snake-part -- new-loc new-from-dir )
nip dir>> [ relative-loc ] keep ;
: draw-snake ( loc from-dir snake -- )
3dup [
[ draw-snake-part ]
[ next-snake-loc-from-dir ] 3bi
] each 2drop
! make sure to draw the head again
first draw-snake-part ;
: generate-status-message ( snake-game -- str )
[ score>> "Score: %d" sprintf ]
[
{
{ [ dup game-over?>> ] [ drop "Game Over" ] }
{ [ dup paused?>> ] [ drop "Game Paused" ] }
[ drop "Game In Progress" ]
} cond
]
bi 2array " -- " join ;
: update-status ( gadget -- )
[ snake-game>> generate-status-message ] keep show-status ;
: do-updates ( gadget -- )
[ snake-game>> do-game-step ]
[ update-status ]
[ relayout-1 ]
tri ;
: toggle-game-pause ( snake-gadget -- )
snake-game>> [ not ] change-paused? drop ;
: ?handle-movement-key ( snake-game key -- )
key-action
[
2dup [ snake-dir>> opposite-dir ] dip =
[ 2drop ] [ >>next-turn-dir drop ] if
] [ drop ] if* ;
: handle-key ( snake-gadget key -- )
{
{ [ dup quit-key? ] [ drop close-window ] }
{ [ dup pause-key? ] [ drop toggle-game-pause ] }
{ [ dup new-game-key? ] [ drop start-new-game ] }
[
[ snake-game>> ] dip over
game-in-progress? [ ?handle-movement-key ] [ 2drop ] if
]
} cond ;
: load-game-textures ( snake-gadget -- textures )
dup textures>> [ ] [
[
snake-head-textures %%
snake-body-textures %%
snake-tail-textures %%
food-texture %%
background-texture %%
] H{ } make >>textures
textures>>
] ?if ;
M: snake-gadget graft*
[ [ do-updates ] curry 200 milliseconds every ] keep timer<< ;
M: snake-gadget ungraft*
[ stop-timer f ] change-timer
dup textures>> values [ dispose ] each
f >>textures drop ;
M: snake-gadget pref-dim*
drop snake-game-dim [ snake-game-cell-size * 20 + ] map ;
M: snake-gadget draw-gadget*
[ load-game-textures game-textures ] keep [
draw-background
{ 10 10 } [
snake-game>>
[ food-loc>> [ draw-food ] when* ]
[
[ snake-loc>> ]
[ snake-dir>> opposite-dir ]
[ snake>> ]
tri draw-snake
] bi
] with-translation
] curry with-variable ;
M: snake-gadget handle-gesture
swap dup key-down?
[ sym>> handle-key ] [ 2drop ] if f ;

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! Copyright (C) 2015 Your name.
! See http://factorcode.org/license.txt for BSD license.
USING: arrays assocs combinators kernel math sequences
snake-game.constants ;
IN: snake-game.util
: screen-loc ( loc -- loc )
[ snake-game-cell-size * ] map ;
: offset ( loc dim -- loc )
[ + ] 2map ;
: ?roll-over ( x max -- x )
{
{ [ 2dup >= ] [ 2drop 0 ] }
{ [ over neg? ] [ nip 1 - ] }
[ drop ]
} cond ;
: ?roll-over-x ( x -- x )
snake-game-dim first ?roll-over ;
: ?roll-over-y ( y -- y )
snake-game-dim second ?roll-over ;
: move ( loc dim -- loc )
offset first2
[ ?roll-over-x ] [ ?roll-over-y ] bi* 2array ;
: relative-loc ( loc dir -- loc )
{
{ :left [ { -1 0 } move ] }
{ :right [ { 1 0 } move ] }
{ :up [ { 0 -1 } move ] }
{ :down [ { 0 1 } move ] }
} case ;
: opposite-dir ( dir -- dir )
H{
{ :left :right }
{ :right :left }
{ :up :down }
{ :down :up }
} at ;