bubble-chamber: big refactoring

db4
Eduardo Cavazos 2008-04-10 22:34:43 -05:00
parent bbf5234a9e
commit cd9c92d901
8 changed files with 463 additions and 0 deletions

View File

@ -0,0 +1,88 @@
USING: kernel namespaces sequences random math math.constants math.libm vars
ui
processing
processing.gadget
bubble-chamber.common
bubble-chamber.particle
bubble-chamber.particle.muon
bubble-chamber.particle.quark
bubble-chamber.particle.hadron
bubble-chamber.particle.axion ;
IN: bubble-chamber
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VARS: particles muons quarks hadrons axions ;
VAR: boom
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: collide-all ( -- )
2 pi * 1random >collision-theta
particles> [ collide ] each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: collide-one ( -- )
dim 2 / mouse-x - dim 2 / mouse-y - fatan2 >collision-theta
hadrons> random collide
quarks> random collide
muons> random collide ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: mouse-pressed ( -- )
boom on
1 background ! kludge
11 [ drop collide-one ] each ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: key-released ( -- )
key " " =
[
boom on
1 background
collide-all
]
when ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: bubble-chamber ( -- )
1000 1000 size*
[
1 background
no-stroke
1789 [ drop <muon> ] map >muons
1300 [ drop <quark> ] map >quarks
1000 [ drop <hadron> ] map >hadrons
111 [ drop <axion> ] map >axions
muons> quarks> hadrons> axions> 3append append >particles
collide-one
] setup
[
boom>
[ particles> [ move ] each ]
when
] draw
[ mouse-pressed ] button-down
[ key-released ] key-up ;
: go ( -- ) [ bubble-chamber run ] with-ui ;
MAIN: go

View File

@ -0,0 +1,12 @@
USING: kernel math accessors combinators.cleave vars ;
IN: bubble-chamber.common
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
VAR: collision-theta
: dim ( -- dim ) 1000 ;
: center ( -- point ) dim 2 / dup {2} ; foldable

View File

@ -0,0 +1,67 @@
USING: kernel sequences random accessors multi-methods
math math.constants math.ranges math.points combinators.cleave
processing bubble-chamber.common bubble-chamber.particle ;
IN: bubble-chamber.particle.axion
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: axion < particle ;
: <axion> ( -- axion ) axion construct-empty initialize-particle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide { axion }
center >>pos
2 pi * 1random >>theta
1.0 6.0 2random >>speed
0.998 1.000 2random >>speed-d
0 >>theta-d
0 >>theta-dd
[ 0.00001 theta-dd-small? ] [ -0.001 0.001 random-theta-dd ] [ ] while
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: dy>alpha ( dy -- alpha ) neg 6 * 30 + 255.0 / ;
: axion-white ( dy -- dy ) dup 1 swap dy>alpha {2} stroke ;
: axion-black ( dy -- dy ) dup 0 swap dy>alpha {2} stroke ;
: axion-point- ( particle dy -- particle ) >r dup pos>> r> v-y point ;
: axion-point+ ( particle dy -- particle ) >r dup pos>> r> v+y point ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move { axion }
{ 0.06 0.59 } stroke
dup pos>> point
1 4 [a,b] [ axion-white axion-point- ] each
1 4 [a,b] [ axion-black axion-point+ ] each
dup vel>> move-by
turn
step-theta
step-theta-d
step-speed-mul
[ ] [ speed-d>> 0.9999 * ] bi >>speed-d
1000 random 996 >
[
dup speed>> neg >>speed
dup speed-d>> neg 2 + >>speed-d
100 random 30 > [ collide ] [ drop ] if
]
[ drop ]
if ;

View File

@ -0,0 +1,60 @@
USING: kernel random math math.constants math.points accessors multi-methods
processing
processing.color
bubble-chamber.common
bubble-chamber.particle ;
IN: bubble-chamber.particle.hadron
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: hadron < particle ;
: <hadron> ( -- hadron ) hadron construct-empty initialize-particle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide { hadron }
center >>pos
2 pi * 1random >>theta
0.5 3.5 2random >>speed
0.996 1.001 2random >>speed-d
0 >>theta-d
0 >>theta-dd
[ 0.00001 theta-dd-small? ] [ -0.001 0.001 random-theta-dd ] [ ] while
0 1 0 <rgb> >>myc
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move { hadron }
{ 1 0.11 } stroke
dup pos>> 1 v-y point
{ 0 0.11 } stroke
dup pos>> 1 v+y point
dup vel>> move-by
turn
step-theta
step-theta-d
step-speed-mul
1000 random 997 >
[
1.0 >>speed-d
0.00001 >>theta-dd
100 random 70 > [ dup collide ] when
]
when
out-of-bounds? [ collide ] [ drop ] if ;

View File

@ -0,0 +1,53 @@
USING: kernel sequences math math.constants accessors
processing
processing.color ;
IN: bubble-chamber.particle.muon.colors
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: good-colors ( -- seq )
{
T{ rgba f 0.23 0.14 0.17 1 }
T{ rgba f 0.23 0.14 0.15 1 }
T{ rgba f 0.21 0.14 0.15 1 }
T{ rgba f 0.51 0.39 0.33 1 }
T{ rgba f 0.49 0.33 0.20 1 }
T{ rgba f 0.55 0.45 0.32 1 }
T{ rgba f 0.69 0.63 0.51 1 }
T{ rgba f 0.64 0.39 0.18 1 }
T{ rgba f 0.73 0.42 0.20 1 }
T{ rgba f 0.71 0.45 0.29 1 }
T{ rgba f 0.79 0.45 0.22 1 }
T{ rgba f 0.82 0.56 0.34 1 }
T{ rgba f 0.88 0.72 0.49 1 }
T{ rgba f 0.85 0.69 0.40 1 }
T{ rgba f 0.96 0.92 0.75 1 }
T{ rgba f 0.99 0.98 0.87 1 }
T{ rgba f 0.85 0.82 0.69 1 }
T{ rgba f 0.99 0.98 0.87 1 }
T{ rgba f 0.82 0.82 0.79 1 }
T{ rgba f 0.65 0.69 0.67 1 }
T{ rgba f 0.53 0.60 0.55 1 }
T{ rgba f 0.57 0.53 0.68 1 }
T{ rgba f 0.47 0.42 0.56 1 }
} ;
: anti-colors ( -- seq ) good-colors <reversed> ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: color-fraction ( particle -- particle fraction ) dup theta>> pi + 2 pi * / ;
: set-good-color ( particle -- particle )
color-fraction dup 0 1 between?
[ good-colors at-fraction-of >>myc ]
[ drop ]
if ;
: set-anti-color ( particle -- particle )
color-fraction dup 0 1 between?
[ anti-colors at-fraction-of >>mya ]
[ drop ]
if ;

View File

@ -0,0 +1,62 @@
USING: kernel arrays sequences random
math
math.ranges
math.functions
math.vectors
multi-methods accessors
combinators.cleave
processing
bubble-chamber.common
bubble-chamber.particle
bubble-chamber.particle.muon.colors ;
IN: bubble-chamber.particle.muon
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: muon < particle ;
: <muon> ( -- muon ) muon construct-empty initialize-particle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide { muon }
center >>pos
2 32 [a,b] random >>speed
0.0001 0.001 2random >>speed-d
collision-theta> -0.1 0.1 2random + >>theta
0 >>theta-d
0 >>theta-dd
[ 0.001 theta-dd-small? ] [ -0.1 0.1 random-theta-dd ] [ ] while
set-good-color
set-anti-color
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move { muon }
dup myc>> 0.16 >>alpha stroke
dup pos>> point
dup mya>> 0.16 >>alpha stroke
dup pos>> first2 >r dim swap - r> 2array point
dup
[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
move-by
step-theta
step-theta-d
step-speed-sub
out-of-bounds? [ collide ] [ drop ] if ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

View File

@ -0,0 +1,68 @@
USING: kernel sequences combinators
math math.vectors math.functions multi-methods
accessors combinators.cleave processing processing.color
bubble-chamber.common ;
IN: bubble-chamber.particle
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
GENERIC: collide ( particle -- )
GENERIC: move ( particle -- )
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
TUPLE: particle pos vel speed speed-d theta theta-d theta-dd myc mya ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: initialize-particle ( particle -- particle )
0 0 {2} >>pos
0 0 {2} >>vel
0 >>speed
0 >>speed-d
0 >>theta
0 >>theta-d
0 >>theta-dd
0 0 0 1 <rgba> >>myc
0 0 0 1 <rgba> >>mya ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: move-by ( obj delta -- obj ) over pos>> v+ >>pos ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: theta-dd-small? ( par limit -- par ? ) >r dup theta-dd>> abs r> < ;
: random-theta-dd ( par a b -- par ) 2random >>theta-dd ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: turn ( particle -- particle )
dup
[ speed>> ] [ theta>> { sin cos } <arr> ] bi n*v
>>vel ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: step-theta ( p -- p ) [ ] [ theta>> ] [ theta-d>> ] tri + >>theta ;
: step-theta-d ( p -- p ) [ ] [ theta-d>> ] [ theta-dd>> ] tri + >>theta-d ;
: step-speed-sub ( p -- p ) [ ] [ speed>> ] [ speed-d>> ] tri - >>speed ;
: step-speed-mul ( p -- p ) [ ] [ speed>> ] [ speed-d>> ] tri * >>speed ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: x ( particle -- x ) pos>> first ;
: y ( particle -- x ) pos>> second ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
: out-of-bounds? ( particle -- particle ? )
dup
{ [ x dim neg < ] [ x dim 2 * > ] [ y dim neg < ] [ y dim 2 * > ] } cleave
or or or ;

View File

@ -0,0 +1,53 @@
USING: kernel arrays sequences random math accessors multi-methods
processing
bubble-chamber.common
bubble-chamber.particle ;
IN: bubble-chamber.particle.quark
TUPLE: quark < particle ;
: <quark> ( -- quark ) quark construct-empty initialize-particle ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: collide { quark }
center >>pos
collision-theta> -0.11 0.11 2random + >>theta
0.5 3.0 2random >>speed
0.996 1.001 2random >>speed-d
0 >>theta-d
0 >>theta-dd
[ 0.00001 theta-dd-small? ] [ -0.001 0.001 random-theta-dd ] [ ] while
drop ;
! !!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
METHOD: move { quark }
dup myc>> 0.13 >>alpha stroke
dup pos>> point
dup pos>> first2 >r dim swap - r> 2array point
[ ] [ vel>> ] bi move-by
turn
step-theta
step-theta-d
step-speed-mul
1000 random 997 >
[
dup speed>> neg >>speed
2 over speed-d>> - >>speed-d
]
when
out-of-bounds? [ collide ] [ drop ] if ;