Cat Stevens
4350bcbfcd
math.matrices: rewrite, modernize and overhaul
...
math.matrices.elimination: move to extra
math.matrices.extras: expand with esoteric, less-used and unfinished code from basis
- math.matrices and .extras receive more words, tests, and docs
- matrix has become a predicate class
- 94% of matrices words have complete docs
- 77% of matrices.extras words have complete docs
- much more consistent naming for constructors etc
- added missing words / features such as main-diagonal and anti-transpose
- optimizations
- lots of documentation
2019-12-08 08:08:54 -08:00
Alexander Iljin
504c9959a1
Update some copyright headers to follow the current convention
...
Had to look through the history to find years for some headers. Added
authors to some files as well.
2017-09-11 15:43:03 -07:00
Doug Coleman
352e5de16a
core, basis, extra: Remove DOS line endings from files.
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Remove whitespace from end of lines.
Add a newline to the end of each file.
2015-06-29 17:25:40 -07:00
Doug Coleman
8656725f78
Finish renaming micros->nanos in game code, update libs
2010-05-21 23:50:42 -05:00
Erik Charlebois
e117300bb4
Fix build breaks
2010-04-10 22:38:17 -07:00
Joe Groff
6aa998ad54
change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:"
2010-02-10 13:03:44 -08:00
Joe Groff
90a065e690
rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work
2010-01-20 12:26:07 -08:00
Joe Groff
87c09af8f3
update game.worlds and gpu.demo.raytrace for audio.engine changes
2010-01-20 11:44:18 -08:00
Joe Groff
2f8180faa6
allow audio-sources to control reference distance and rolloff factor
2010-01-19 17:54:55 -08:00
Joe Groff
7a14b4ce61
add gratuitous audio to gpu.demos.raytrace
2010-01-19 17:54:25 -08:00
Joe Groff
e5c44b95aa
game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
2010-01-19 16:07:47 -08:00
Joe Groff
9e0f26f6eb
game.loop: fps word to divide a value into 1,000,000
2010-01-16 23:25:40 -08:00
Joe Groff
89f104d8ab
add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
2010-01-16 23:06:54 -08:00
Joe Groff
a2e3d64de6
document game.worlds, tweak GAME: syntax
2010-01-16 13:13:13 -08:00
Joe Groff
6bbfa0b6d8
GAME: syntax for defining game entry point with game-loop attributes
2010-01-16 12:18:50 -08:00
Joe Groff
bd62fb22aa
game-loop: change "tick-length" to more descriptive "tick-interval-micros"
2010-01-15 15:03:33 -08:00
Joe Groff
9131e16f7b
bump game demos up to 60fps. we have the technology
2010-01-15 14:36:45 -08:00
Doug Coleman
f4450653a9
remove system-millis and update vocabs to use system-micros or nano-count
2009-11-18 20:56:09 -06:00
Doug Coleman
fcc53d174c
move game-* to game.* and update all usages
2009-10-08 01:42:54 -05:00
Joe Groff
bba46d2b30
improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side
2009-07-22 22:32:02 -05:00
Joe Groff
3bbc9835fc
add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple
2009-07-22 12:43:44 -05:00
Slava Pestov
dbf04ff2ca
opengl is for chumps
2009-07-19 14:34:24 -05:00