Doug Coleman
352e5de16a
core, basis, extra: Remove DOS line endings from files.
...
Remove whitespace from end of lines.
Add a newline to the end of each file.
2015-06-29 17:25:40 -07:00
Doug Coleman
37b5ef7577
jamshred.player: Use nano-count instead of system-micros.
2014-10-26 17:22:20 -07:00
John Benediktsson
541ccb3170
jamshred: it lives again, now you can jam and shred!
2014-10-24 18:17:33 -07:00
Doug Coleman
c52c69fe1d
Move jamshred to unmaintained
2010-02-04 16:03:00 -06:00
Doug Coleman
f4450653a9
remove system-millis and update vocabs to use system-micros or nano-count
2009-11-18 20:56:09 -06:00
Doug Coleman
6f7ec206a1
rename millis to system-millis, micros to system-micros, add nano-count
2009-11-18 15:58:48 -06:00
Joe Groff
91bdc1e321
remove more dead code from jamshred
2009-11-06 15:11:25 -06:00
Joe Groff
a5957b188d
nip most uses of tuck from extra
2009-11-05 22:22:21 -06:00
Joe Groff
935c0797c3
update existing code for [let change
2009-10-27 22:05:37 -05:00
Joe Groff
630e5ecc3b
update vocabs so a load-all on macosx works without parsing c-type strings
2009-09-27 15:11:21 -05:00
Slava Pestov
7f2e2b1777
Specialized array overhaul
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- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Doug Coleman
0cb7b408b4
remove clamp-to-range and associated words, update jamshred
2009-05-25 21:24:12 -05:00
Alex Chapman
616996ab6a
Updating code to use CONSTANT:
2009-04-20 12:20:03 +10:00
Alex Chapman
f02bbb6f4b
jamshred fixes, but still has an endless recursion bug
2009-04-16 11:06:28 +10:00
Alex Chapman
601f8fdd29
Moving jamshred from unmaintained to extra
2009-04-15 20:01:18 +10:00
Slava Pestov
e0af88bd97
Move a bunch of vocabularies to unmaintained, hopefully temporarily
2008-12-03 00:05:20 -06:00
Alex Chapman
620f4e96a3
Jamshred is working again, hopefully even less buggy than ever!
2008-10-10 16:48:07 +11:00
Alex Chapman
2c634cd4ab
Moving Jamshred from unmaintained. It's *almost* working.
2008-10-02 14:27:39 +10:00
Slava Pestov
4bc54497fa
Move vocabularies which use delegation to unmaintained, and delete older unmaintained stuff
2008-08-27 16:23:35 -05:00
Slava Pestov
aeb2b9d701
Fixing unit test failures
2008-07-02 15:57:38 -05:00
Alex Chapman
ca8685a266
jamshred still buggy, but player now 'slides' on the walls instead of bouncing
2008-05-30 17:38:48 +10:00
Alex Chapman
4171f445a8
new jamshred collision model almost working (but buggy as hell)
2008-05-29 14:14:18 +10:00
Alex Chapman
12be2d1b9c
jamshred: slow the player down when they hit a wall
2008-05-15 17:00:19 +10:00
Alex Chapman
b9c4e65347
jamshred: adding roll on sideways scroll
2008-05-15 16:41:44 +10:00
Alex Chapman
28d7fc37b8
jamshred: attempts at deployment, bangs on hitting the wall
2008-05-08 17:41:49 +10:00
Alex Chapman
052962d3b8
jamshred is playable! (scroll to acc/decelerate)
2008-05-08 13:04:44 +10:00
Alex Chapman
d61683ecdb
jamshred: collision detection half working (half broken)
2008-05-08 01:08:48 +10:00
Alex Chapman
805f025cc5
jamshred: some very wrong bounce code...
2008-05-07 16:15:14 +10:00
Alex Chapman
78712fef1b
jamshred: some dodgy debug logging, and some dodgy collision detection :)
2008-05-07 13:58:03 +10:00
Alex Chapman
796e5f58eb
starting to add bouncing to jamshred
2008-05-02 17:52:17 +10:00
Doug Coleman
72080fda4a
construct-boa -> boa
...
construct-empty -> new
2008-04-13 15:06:27 -05:00
Alex Chapman
113b895874
Merge branch 'master' of http://factorcode.org/git/factor into experimental
...
Conflicts:
extra/jamshred/authors.txt
extra/sqlite/sqlite.factor
extra/strings/lib/lib.factor
2008-02-15 16:57:41 +11:00
Slava Pestov
1c91a286e5
Updating summary and authors
2008-01-27 01:02:31 -04:00
Alex Chapman
e22bf77889
jamshred: add copyright notices
2008-01-23 15:13:08 +11:00
Doug Coleman
097dad070a
minor tweaks to make these modules load with load-everything
2008-01-14 11:42:21 -10:00
Alex Chapman
e818a7c71f
jamshred playable (just)
2007-10-03 22:26:51 +10:00
Alex Chapman
80f6cb9e4f
jamshred updates
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Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman
f4540c0697
first commit of jamshred
2007-09-30 16:48:43 +10:00