Slava Pestov
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988e77463e
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game.loop: split off benchmarking code into game.loop.benchmark
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2011-09-05 23:58:32 -07:00 |
Joe Groff
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07f2d75316
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game.debug.tests: fix half-changed accessor names (reported by sf17k)
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2011-04-11 11:50:28 -07:00 |
Slava Pestov
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974f4cfda4
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game.loop: remove unneeded dependency on tools.memory vocab
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2010-10-31 22:50:37 -05:00 |
Slava Pestov
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7d4b64e361
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rename benchmark.struct to tools.time.struct since it is not a benchmark
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2010-08-11 21:51:19 -07:00 |
Doug Coleman
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e486d74460
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Fix accessors
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2010-06-22 14:10:12 -05:00 |
Doug Coleman
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d8ab5edb83
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Fix using list
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2010-06-21 12:33:34 -05:00 |
Doug Coleman
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d4e30aedcf
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Use two timers in game.loop
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2010-06-16 16:23:31 -05:00 |
Doug Coleman
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22faa12205
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Add a word that waits for a game to finish running
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2010-06-16 16:23:30 -05:00 |
Doug Coleman
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d9bd3d572e
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Fix load error in game.loop
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2010-06-16 16:23:29 -05:00 |
Doug Coleman
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a6f0abb9a2
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Rename alarms -> timers
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2010-06-10 16:39:13 -05:00 |
Doug Coleman
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445b43d924
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Use benchmark.struct vocab to record tick/draw timings in game loop
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2010-06-10 15:37:36 -05:00 |
Doug Coleman
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46ad6b63e6
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Add start-game word, make foo-attributes words when GAME: foo is defined, don't lose the loop object after the game is over
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2010-06-10 15:37:31 -05:00 |
Joe Groff
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b8c6799527
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key-caps, joystick-demo: move demos to game.input.demos.key-caps, game.input.demos.joysticks
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2010-05-29 00:20:09 -07:00 |
Slava Pestov
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d68b25da95
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chipmunk.demo: fix load error
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2010-05-22 03:24:04 -04:00 |
Doug Coleman
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8656725f78
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Finish renaming micros->nanos in game code, update libs
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2010-05-21 23:50:42 -05:00 |
Doug Coleman
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e75b85de30
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Update code base for new alarms api
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2010-05-21 20:42:12 -05:00 |
Doug Coleman
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39013d1373
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Fix using list for keys/values change
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2010-05-21 12:48:06 -05:00 |
Doug Coleman
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5a08add73a
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Use overhauled alarms in game.loop
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2010-05-21 12:48:06 -05:00 |
Slava Pestov
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627295f094
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Language change: tuple slot setter words with stack effect ( value object -- ) are now named FOO<< instead of (>>FOO)
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2010-05-06 17:21:02 -04:00 |
Joe Groff
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0aff35bfee
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game.models.half-edge: additional vertex-diagonals word
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2010-04-28 18:52:40 -07:00 |
Joe Groff
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84c79879df
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game.models.half-edge words for walking half-edge model representation
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2010-04-28 18:41:36 -07:00 |
Daniel Ehrenberg
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aa6158b366
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Changing require-when usages to the new syntax for require-when
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2010-04-18 14:29:24 -05:00 |
Daniel Ehrenberg
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240c6819a9
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Merge branch 'master' into conditional
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2010-03-28 19:49:32 -04:00 |
Erik Charlebois
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fcec127d2d
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Debug rendering vocabulary
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2010-03-27 14:31:24 -07:00 |
Daniel Ehrenberg
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eb060443db
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Updating code to use require-when rather than vocab [ require ] when
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2010-03-18 01:13:37 -04:00 |
Slava Pestov
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e3ddafbdec
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core-foundation.run-loop: clean up and speed up some code to fix starvation issue exposed by game.loop (reported by Joe Groff)
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2010-03-01 12:22:18 +13:00 |
Joe Groff
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433f0d1ea6
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game.worlds: construct game-loop object before begin-game-world is called so begin-game-world can change it before the loop is started
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2010-02-24 20:07:13 -08:00 |
Joe Groff
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22ce5eb45c
|
adjust wording in game.loop docs
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2010-02-20 21:58:09 -08:00 |
Joe Groff
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271afe3fde
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game.loop: separate delegate into tick-delegate and draw-delegate
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2010-02-20 10:47:03 -08:00 |
Slava Pestov
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220dd88a2c
|
Update documentation for new help lint check
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2010-02-19 12:31:52 +13:00 |
Slava Pestov
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48373a6c4c
|
Remove math.floats.parser now that its no longer needed
|
2010-02-08 16:52:29 +13:00 |
Slava Pestov
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38ca12e9d8
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math.floats.parser: new vocabulary with old string>float word
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2010-02-08 08:32:13 +13:00 |
erikc
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d435e5256c
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Add material loading for OBJ format, generalize model-viewer and removed hard-coded paths
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2010-02-05 15:51:53 -08:00 |
erikc
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e1223e056f
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Unify obj and collada loading under a common models umbrella loader
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2010-02-01 18:44:09 -08:00 |
erikc
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c86bedd912
|
Missed a few changed
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2010-01-31 16:56:58 -08:00 |
erikc
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676673fc7e
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Factored collada implementation a bit more and fixed some bugs
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2010-01-31 16:56:26 -08:00 |
Joe Groff
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87c09af8f3
|
update game.worlds and gpu.demo.raytrace for audio.engine changes
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2010-01-20 11:44:18 -08:00 |
Joe Groff
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67472040a9
|
adjust game.worlds docs language
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2010-01-20 11:32:21 -08:00 |
Joe Groff
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ef7b5b92f1
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add note to game.worlds docs that draw-world* and resize-world can have methods added in addition to the *-game-world specific methods
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2010-01-19 19:12:00 -08:00 |
Joe Groff
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a99f1fd20e
|
make a protocol for audio.engine sources/listeners. fix multiple clip play/pause/stop words, and fix when a clip gets disposed during update-audio
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2010-01-19 17:39:11 -08:00 |
Joe Groff
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e5c44b95aa
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game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
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2010-01-19 16:07:47 -08:00 |
Joe Groff
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9e0f26f6eb
|
game.loop: fps word to divide a value into 1,000,000
|
2010-01-16 23:25:40 -08:00 |
Joe Groff
|
78721348ea
|
document game.loop
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2010-01-16 23:07:20 -08:00 |
Joe Groff
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89f104d8ab
|
add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
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2010-01-16 23:06:54 -08:00 |
Joe Groff
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a2e3d64de6
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document game.worlds, tweak GAME: syntax
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2010-01-16 13:13:13 -08:00 |
Joe Groff
|
6bbfa0b6d8
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GAME: syntax for defining game entry point with game-loop attributes
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2010-01-16 12:18:50 -08:00 |
Joe Groff
|
bd62fb22aa
|
game-loop: change "tick-length" to more descriptive "tick-interval-micros"
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2010-01-15 15:03:33 -08:00 |
Doug Coleman
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f4450653a9
|
remove system-millis and update vocabs to use system-micros or nano-count
|
2009-11-18 20:56:09 -06:00 |
Doug Coleman
|
6f7ec206a1
|
rename millis to system-millis, micros to system-micros, add nano-count
|
2009-11-18 15:58:48 -06:00 |
Doug Coleman
|
fcc53d174c
|
move game-* to game.* and update all usages
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2009-10-08 01:42:54 -05:00 |