Alexander Iljin
504c9959a1
Update some copyright headers to follow the current convention
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Had to look through the history to find years for some headers. Added
authors to some files as well.
2017-09-11 15:43:03 -07:00
Doug Coleman
352e5de16a
core, basis, extra: Remove DOS line endings from files.
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Remove whitespace from end of lines.
Add a newline to the end of each file.
2015-06-29 17:25:40 -07:00
Erik Charlebois
e6b4e54e2c
More work on fluids
2010-04-06 13:12:10 -07:00
Erik Charlebois
a91d7a0e7b
Get fluids working on Mac
2010-04-05 01:38:39 -07:00
Erik Charlebois
964f45fc77
Techniques work
2010-04-04 18:57:58 -07:00
Joe Groff
ce11431fdb
gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format
2010-02-10 15:27:57 -08:00
Joe Groff
3bc72151a8
squeeze some TYPED: juice on gpu.*
2010-01-15 14:03:15 -08:00
Joe Groff
630e5ecc3b
update vocabs so a load-all on macosx works without parsing c-type strings
2009-09-27 15:11:21 -05:00
Slava Pestov
7f2e2b1777
Specialized array overhaul
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- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff
33395eeabd
move vertex-formats and vertex-arrays to gpu.shaders so we can use them for transform feedback formats
2009-07-25 11:30:59 -05:00
Slava Pestov
dbf04ff2ca
opengl is for chumps
2009-07-19 14:34:24 -05:00