Slava Pestov
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3bf5d2bfd4
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Implement image tesselation in image.tesselation. This is used by opengl.textures to break up large bitmaps into multiple smaller textures. The gl-rect and gl-fill-rect words have different stack effects now, so usages were updated.
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2009-03-27 18:31:25 -05:00 |
Slava Pestov
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667eca9410
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Fix unit tests and help lint for 'see' move
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2009-03-11 17:33:54 -05:00 |
Slava Pestov
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f843877d35
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Clean up basis.opengl and fix tests
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2009-02-19 05:01:21 -06:00 |
Slava Pestov
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676806ce39
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opengl.textures: clean up code, only create power-of-2 textures, make API nicer
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2009-02-19 04:06:57 -06:00 |
Slava Pestov
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ea2a3d6758
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Split off opengl.textures from opengl.texture-cache; use image tuples instead of texture-info
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2009-02-12 03:58:05 -06:00 |