Joe Groff
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890c5702da
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On second thought, no point in being clever with glXGetProcAddress. Just always use glXGetProcAddressARB, which should always be available on any GLX implementation with any extension support
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2008-02-08 18:18:44 -08:00 |
Joe Groff
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aa7f839948
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Have glXGetProcAddress fall back to glXGetProcAddressARB if not present
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2008-02-08 17:32:02 -08:00 |
Joe Groff
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c906d26b13
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Do dynamic lookup of OpenGL 1.2+ functions on all platforms. Use fallback extension names when the official name is not available, e.g., if glUseProgram is missing try glUseProgramObjectARB instead
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2008-02-07 22:43:05 -08:00 |
Eduardo Cavazos
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5da80f7e5d
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Lot's of load-everything fixes.
* untabify things
* using ascii or unicode
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2008-02-02 00:29:47 -06:00 |
Slava Pestov
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f50e8de835
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Remove partial redraw optimization because there are too many broken GL implementations
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2007-10-21 18:10:27 -04:00 |
Slava Pestov
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a96457cecc
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Initial import
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2007-09-20 18:09:08 -04:00 |