Slava Pestov
							
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								3bf5d2bfd4
								
							
								
							
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								Implement image tesselation in image.tesselation. This is used by opengl.textures to break up large bitmaps into multiple smaller textures. The gl-rect and gl-fill-rect words have different stack effects now, so usages were updated.
							
							
							
							
							
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							2009-03-27 18:31:25 -05:00 | 
						
					
				
					
						
							
							
								 
								Slava Pestov
							
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								667eca9410
								
							
								
							
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								Fix unit tests and help lint for 'see' move
							
							
							
							
							
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							2009-03-11 17:33:54 -05:00 | 
						
					
				
					
						
							
							
								 
								Slava Pestov
							
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								f843877d35
								
							
								
							
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								Clean up basis.opengl and fix tests
							
							
							
							
							
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							2009-02-19 05:01:21 -06:00 | 
						
					
				
					
						
							
							
								 
								Slava Pestov
							
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								676806ce39
								
							
								
							
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								opengl.textures: clean up code, only create power-of-2 textures, make API nicer
							
							
							
							
							
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							2009-02-19 04:06:57 -06:00 | 
						
					
				
					
						
							
							
								 
								Slava Pestov
							
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								ea2a3d6758
								
							
								
							
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								Split off opengl.textures from opengl.texture-cache; use image tuples instead of texture-info
							
							
							
							
							
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							2009-02-12 03:58:05 -06:00 |