Slava Pestov
280087f3ba
Fix USING: clash
2008-11-29 12:45:25 -06:00
Slava Pestov
8819f23312
Replace millis primitive with micros primitive
...
Add millis as a library word
sleep now takes either a duration or a microsecond count; code using durations doens't need to be updated, code using millisecond counts updated to use durations for the most part
2008-11-19 01:50:05 -06:00
Slava Pestov
18df06fde1
Updating various apps in extra for GL words being moved around
2008-11-11 03:10:41 -06:00
Alex Chapman
620f4e96a3
Jamshred is working again, hopefully even less buggy than ever!
2008-10-10 16:48:07 +11:00
Alex Chapman
2c634cd4ab
Moving Jamshred from unmaintained. It's *almost* working.
2008-10-02 14:27:39 +10:00
Slava Pestov
4bc54497fa
Move vocabularies which use delegation to unmaintained, and delete older unmaintained stuff
2008-08-27 16:23:35 -05:00
Eduardo Cavazos
b668936d9f
more rect updates
2008-07-11 21:06:31 -05:00
Slava Pestov
aeb2b9d701
Fixing unit test failures
2008-07-02 15:57:38 -05:00
Alex Chapman
ca8685a266
jamshred still buggy, but player now 'slides' on the walls instead of bouncing
2008-05-30 17:38:48 +10:00
Alex Chapman
4171f445a8
new jamshred collision model almost working (but buggy as hell)
2008-05-29 14:14:18 +10:00
Alex Chapman
3a7faad878
use gl-look-at, and make gl-look-at more elegant
2008-05-17 11:49:19 +10:00
Alex Chapman
9f3baec4d2
jamshred: updates... I don't remember what. But the flicker is gone!
2008-05-17 01:09:23 +10:00
Alex Chapman
12be2d1b9c
jamshred: slow the player down when they hit a wall
2008-05-15 17:00:19 +10:00
Alex Chapman
0a44f2be8b
jamshred: added arrow keys for acc/decelerate, and roll left/right
2008-05-15 16:52:44 +10:00
Alex Chapman
b9c4e65347
jamshred: adding roll on sideways scroll
2008-05-15 16:41:44 +10:00
Alex Chapman
866d23ff03
jamshred: fix failing unit test
2008-05-12 10:34:51 +10:00
Alex Chapman
347ba14bd1
jamshred: bounce 0.1 away from the wall so we don't see through it
2008-05-09 16:47:13 +10:00
Alex Chapman
70ac6fdc15
jamshred: fixed hang bug with a call to yield (I think it's fixed)
2008-05-09 00:09:12 +10:00
Alex Chapman
28d7fc37b8
jamshred: attempts at deployment, bangs on hitting the wall
2008-05-08 17:41:49 +10:00
Alex Chapman
052962d3b8
jamshred is playable! (scroll to acc/decelerate)
2008-05-08 13:04:44 +10:00
Alex Chapman
ea2107e463
jamshred: collision detection better, bounce still buggy
2008-05-08 12:17:05 +10:00
Alex Chapman
d61683ecdb
jamshred: collision detection half working (half broken)
2008-05-08 01:08:48 +10:00
Alex Chapman
805f025cc5
jamshred: some very wrong bounce code...
2008-05-07 16:15:14 +10:00
Alex Chapman
78712fef1b
jamshred: some dodgy debug logging, and some dodgy collision detection :)
2008-05-07 13:58:03 +10:00
Alex Chapman
796e5f58eb
starting to add bouncing to jamshred
2008-05-02 17:52:17 +10:00
Doug Coleman
4d0ba8c3c1
reverse args for assoc-diff, diff
...
fix lots of usings
fix help lint
2008-04-26 02:01:43 -05:00
Doug Coleman
72080fda4a
construct-boa -> boa
...
construct-empty -> new
2008-04-13 15:06:27 -05:00
Slava Pestov
c22af5c7a6
Rename 2apply to bi@
2008-03-29 20:36:58 -05:00
Slava Pestov
93afd5a7c5
Get jamshred to load
2008-03-13 06:15:11 -05:00
Alex Chapman
0c88cd14c0
deleting crappy files
2008-03-04 12:38:43 +11:00
Alex Chapman
ebd6715ecf
jamshred: updated to use alarms instead of timers
2008-03-04 12:23:36 +11:00
Alex Chapman
97ff9b8443
Merge branch 'master' of http://factorcode.org/git/factor into experimental
2008-03-04 11:18:05 +11:00
Slava Pestov
e98cd1fd59
New convention for unit tests
2008-03-01 17:00:45 -05:00
Alex Chapman
113b895874
Merge branch 'master' of http://factorcode.org/git/factor into experimental
...
Conflicts:
extra/jamshred/authors.txt
extra/sqlite/sqlite.factor
extra/strings/lib/lib.factor
2008-02-15 16:57:41 +11:00
Slava Pestov
1c91a286e5
Updating summary and authors
2008-01-27 01:02:31 -04:00
Alex Chapman
e22bf77889
jamshred: add copyright notices
2008-01-23 15:13:08 +11:00
Doug Coleman
097dad070a
minor tweaks to make these modules load with load-everything
2008-01-14 11:42:21 -10:00
Slava Pestov
e58cbb2cda
: spin swap rot ;
2007-12-29 11:36:20 -05:00
Slava Pestov
f1e91b97e2
Fix jamshred unit test
2007-11-24 23:57:46 -05:00
Slava Pestov
94a8ce2237
Merged opengl.lib into opengl and update Ed's demos (don\'t tase me bro\!)
2007-10-08 21:23:20 -04:00
Alex Chapman
e818a7c71f
jamshred playable (just)
2007-10-03 22:26:51 +10:00
Alex Chapman
80f6cb9e4f
jamshred updates
...
Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman
f4540c0697
first commit of jamshred
2007-09-30 16:48:43 +10:00