Commit Graph

33 Commits (352c9b8997487c88cc2c78a27732178f7066311e)

Author SHA1 Message Date
Alex Chapman 3a7faad878 use gl-look-at, and make gl-look-at more elegant 2008-05-17 11:49:19 +10:00
Alex Chapman 9f3baec4d2 jamshred: updates... I don't remember what. But the flicker is gone! 2008-05-17 01:09:23 +10:00
Alex Chapman 12be2d1b9c jamshred: slow the player down when they hit a wall 2008-05-15 17:00:19 +10:00
Alex Chapman 0a44f2be8b jamshred: added arrow keys for acc/decelerate, and roll left/right 2008-05-15 16:52:44 +10:00
Alex Chapman b9c4e65347 jamshred: adding roll on sideways scroll 2008-05-15 16:41:44 +10:00
Alex Chapman 866d23ff03 jamshred: fix failing unit test 2008-05-12 10:34:51 +10:00
Alex Chapman 347ba14bd1 jamshred: bounce 0.1 away from the wall so we don't see through it 2008-05-09 16:47:13 +10:00
Alex Chapman 70ac6fdc15 jamshred: fixed hang bug with a call to yield (I think it's fixed) 2008-05-09 00:09:12 +10:00
Alex Chapman 28d7fc37b8 jamshred: attempts at deployment, bangs on hitting the wall 2008-05-08 17:41:49 +10:00
Alex Chapman 052962d3b8 jamshred is playable! (scroll to acc/decelerate) 2008-05-08 13:04:44 +10:00
Alex Chapman ea2107e463 jamshred: collision detection better, bounce still buggy 2008-05-08 12:17:05 +10:00
Alex Chapman d61683ecdb jamshred: collision detection half working (half broken) 2008-05-08 01:08:48 +10:00
Alex Chapman 805f025cc5 jamshred: some very wrong bounce code... 2008-05-07 16:15:14 +10:00
Alex Chapman 78712fef1b jamshred: some dodgy debug logging, and some dodgy collision detection :) 2008-05-07 13:58:03 +10:00
Alex Chapman 796e5f58eb starting to add bouncing to jamshred 2008-05-02 17:52:17 +10:00
Doug Coleman 4d0ba8c3c1 reverse args for assoc-diff, diff
fix lots of usings
fix help lint
2008-04-26 02:01:43 -05:00
Doug Coleman 72080fda4a construct-boa -> boa
construct-empty -> new
2008-04-13 15:06:27 -05:00
Slava Pestov c22af5c7a6 Rename 2apply to bi@ 2008-03-29 20:36:58 -05:00
Slava Pestov 93afd5a7c5 Get jamshred to load 2008-03-13 06:15:11 -05:00
Alex Chapman 0c88cd14c0 deleting crappy files 2008-03-04 12:38:43 +11:00
Alex Chapman ebd6715ecf jamshred: updated to use alarms instead of timers 2008-03-04 12:23:36 +11:00
Alex Chapman 97ff9b8443 Merge branch 'master' of http://factorcode.org/git/factor into experimental 2008-03-04 11:18:05 +11:00
Slava Pestov e98cd1fd59 New convention for unit tests 2008-03-01 17:00:45 -05:00
Alex Chapman 113b895874 Merge branch 'master' of http://factorcode.org/git/factor into experimental
Conflicts:

	extra/jamshred/authors.txt
	extra/sqlite/sqlite.factor
	extra/strings/lib/lib.factor
2008-02-15 16:57:41 +11:00
Slava Pestov 1c91a286e5 Updating summary and authors 2008-01-27 01:02:31 -04:00
Alex Chapman e22bf77889 jamshred: add copyright notices 2008-01-23 15:13:08 +11:00
Doug Coleman 097dad070a minor tweaks to make these modules load with load-everything 2008-01-14 11:42:21 -10:00
Slava Pestov e58cbb2cda : spin swap rot ; 2007-12-29 11:36:20 -05:00
Slava Pestov f1e91b97e2 Fix jamshred unit test 2007-11-24 23:57:46 -05:00
Slava Pestov 94a8ce2237 Merged opengl.lib into opengl and update Ed's demos (don\'t tase me bro\!) 2007-10-08 21:23:20 -04:00
Alex Chapman e818a7c71f jamshred playable (just) 2007-10-03 22:26:51 +10:00
Alex Chapman 80f6cb9e4f jamshred updates
Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman f4540c0697 first commit of jamshred 2007-09-30 16:48:43 +10:00