Slava Pestov
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220dd88a2c
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Update documentation for new help lint check
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2010-02-19 12:31:52 +13:00 |
Joe Groff
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236b2e6dc5
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update gpu docs—VAOs no longer required
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2010-02-17 12:50:32 -08:00 |
Joe Groff
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31d97a8ff7
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fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0
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2010-02-17 11:26:32 -08:00 |
Joe Groff
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31029de959
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-02-16 10:41:15 -08:00 |
Joe Groff
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bf7371c32e
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reduce reflection level on gpu.demos.bunny deployment to hopefully get it back below the tools.deploy test limit size
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2010-02-16 10:30:20 -08:00 |
Slava Pestov
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6620a12cde
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Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources
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2010-02-17 00:17:09 +13:00 |
Slava Pestov
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bd0ca0e2aa
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Clean up some tags
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2010-02-17 00:12:55 +13:00 |
Joe Groff
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f37fcf7eb7
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add icons for gpu.demos.raytrace
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2010-02-15 14:29:36 -08:00 |
Joe Groff
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bfa5f5ad9b
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icon for gpu.demos.bunny
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2010-02-15 11:01:00 -08:00 |
Joe Groff
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642d48cd05
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gpu.demos.bunny: use images.tiff so that it's present in deployed bundle
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2010-02-14 23:27:48 -08:00 |
Joe Groff
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f02fb684cd
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add resources.txt for gpu.demos.bunny
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2010-02-14 14:03:19 -08:00 |
Joe Groff
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06f4a21815
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gpu.demos.raytrace: add deploy config and resources.txt
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2010-02-14 14:02:47 -08:00 |
Joe Groff
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8d9268bcc2
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-02-14 12:42:37 -08:00 |
Joe Groff
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8a4fb8cbce
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gpu.textures: add symbolic constants for LATC compression
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2010-02-13 18:06:48 -08:00 |
Erik Charlebois
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8861dfb834
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Merge up with Joe's earlier change that added s3tc
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2010-02-13 02:43:42 -08:00 |
Joe Groff
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83d10d8135
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gpu.textures: add compressed texture support
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2010-02-11 14:22:54 -08:00 |
Joe Groff
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ce11431fdb
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gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format
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2010-02-10 15:27:57 -08:00 |
Joe Groff
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910f1b603c
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fix gpu.shaders docs
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2010-02-10 14:54:37 -08:00 |
Joe Groff
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6aa998ad54
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change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:"
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2010-02-10 13:03:44 -08:00 |
Joe Groff
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a173171e34
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gpu.render: allow uniform-tuples to hand off specialized-arrays, structs, simd types, etc. directly to glUniform*v functions when binding uniforms
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2010-02-10 11:24:36 -08:00 |
Joe Groff
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a9586de62d
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gpu.buffers: allocate-byte-array word, equivalent to [ byte-length ] keep allocate-buffer
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2010-02-05 14:07:45 -08:00 |
Joe Groff
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e8dfc22073
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gpu.shaders: don't attempt to bind vertex attributes that don't exist in the compiled shader
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2010-01-28 21:48:41 -08:00 |
Joe Groff
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de9dad0f08
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make sure VAOs are available to gpu library
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2010-01-21 10:41:11 -08:00 |
Joe Groff
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90a065e690
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rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work
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2010-01-20 12:26:07 -08:00 |
Joe Groff
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87c09af8f3
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update game.worlds and gpu.demo.raytrace for audio.engine changes
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2010-01-20 11:44:18 -08:00 |
Joe Groff
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fc4686eaee
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downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge
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2010-01-19 19:03:01 -08:00 |
Joe Groff
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2f8180faa6
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allow audio-sources to control reference distance and rolloff factor
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2010-01-19 17:54:55 -08:00 |
Joe Groff
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7a14b4ce61
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add gratuitous audio to gpu.demos.raytrace
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2010-01-19 17:54:25 -08:00 |
Joe Groff
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e5c44b95aa
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game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
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2010-01-19 16:07:47 -08:00 |
Joe Groff
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893c365912
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missing USING:s
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2010-01-17 16:07:29 -08:00 |
Joe Groff
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9e0f26f6eb
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game.loop: fps word to divide a value into 1,000,000
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2010-01-16 23:25:40 -08:00 |
Joe Groff
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89f104d8ab
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add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
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2010-01-16 23:06:54 -08:00 |
Joe Groff
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a2e3d64de6
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document game.worlds, tweak GAME: syntax
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2010-01-16 13:13:13 -08:00 |
Joe Groff
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6bbfa0b6d8
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GAME: syntax for defining game entry point with game-loop attributes
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2010-01-16 12:18:50 -08:00 |
Joe Groff
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bd62fb22aa
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game-loop: change "tick-length" to more descriptive "tick-interval-micros"
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2010-01-15 15:03:33 -08:00 |
Joe Groff
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9131e16f7b
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bump game demos up to 60fps. we have the technology
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2010-01-15 14:36:45 -08:00 |
Joe Groff
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3bc72151a8
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squeeze some TYPED: juice on gpu.*
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2010-01-15 14:03:15 -08:00 |
Joe Groff
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67cc1c01be
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Merge branch 'master' into simd-cleanup
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2009-11-26 16:14:46 -08:00 |
Joe Groff
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4027002db7
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remove SIMD:s
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2009-11-25 20:21:54 -08:00 |
Slava Pestov
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0612bc6177
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Factor source files should not be executable
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2009-11-21 17:50:43 -06:00 |
Doug Coleman
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f4450653a9
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remove system-millis and update vocabs to use system-micros or nano-count
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2009-11-18 20:56:09 -06:00 |
Joe Groff
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6c48852fb0
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eliminate most spins from extra
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2009-11-05 15:34:31 -06:00 |
Joe Groff
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3fbe722561
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Merge branch 'master' of http://factorcode.org/git/factor
Conflicts:
basis/locals/locals.factor
basis/peg/peg.factor
extra/infix/infix.factor
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2009-10-28 16:17:24 -05:00 |
Joe Groff
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6e1bffb1c5
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update existing code to use :> ( ) when possible
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2009-10-28 16:11:33 -05:00 |
Doug Coleman
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93de179c2f
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over push -> suffix!, over push-all -> append!
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2009-10-28 15:29:01 -05:00 |
Joe Groff
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ab04d4479e
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clean up some stuff in gpu.util.wasd
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2009-10-26 14:25:51 -05:00 |
Joe Groff
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eb5a4383e1
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gpu.buffers: fix stack effect of with-mapped-buffer
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2009-10-26 13:53:33 -05:00 |
Slava Pestov
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00cef34d74
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gpu.shaders: '[ empty? not ] filter' is 'harvest'
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2009-10-23 07:02:11 -05:00 |
Joe Groff
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15f4196d43
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gpu.demos.bunny: tokenize model file as it's read to avoid an extra splitting-and-filtering pass
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2009-10-23 00:08:14 -05:00 |
Joe Groff
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34027e46b6
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remove a redundant head from parse-bunny-model
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2009-10-22 20:26:43 -05:00 |