Doug Coleman
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8656725f78
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Finish renaming micros->nanos in game code, update libs
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2010-05-21 23:50:42 -05:00 |
Erik Charlebois
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e117300bb4
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Fix build breaks
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2010-04-10 22:38:17 -07:00 |
Joe Groff
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63bb6c4e42
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gpu: add geometry shader support
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2010-03-23 02:11:57 -07:00 |
Slava Pestov
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6620a12cde
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Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources
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2010-02-17 00:17:09 +13:00 |
Slava Pestov
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bd0ca0e2aa
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Clean up some tags
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2010-02-17 00:12:55 +13:00 |
Joe Groff
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f37fcf7eb7
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add icons for gpu.demos.raytrace
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2010-02-15 14:29:36 -08:00 |
Joe Groff
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06f4a21815
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gpu.demos.raytrace: add deploy config and resources.txt
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2010-02-14 14:02:47 -08:00 |
Joe Groff
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6aa998ad54
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change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:"
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2010-02-10 13:03:44 -08:00 |
Joe Groff
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90a065e690
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rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work
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2010-01-20 12:26:07 -08:00 |
Joe Groff
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87c09af8f3
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update game.worlds and gpu.demo.raytrace for audio.engine changes
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2010-01-20 11:44:18 -08:00 |
Joe Groff
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fc4686eaee
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downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge
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2010-01-19 19:03:01 -08:00 |
Joe Groff
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2f8180faa6
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allow audio-sources to control reference distance and rolloff factor
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2010-01-19 17:54:55 -08:00 |
Joe Groff
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7a14b4ce61
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add gratuitous audio to gpu.demos.raytrace
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2010-01-19 17:54:25 -08:00 |
Joe Groff
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e5c44b95aa
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game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
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2010-01-19 16:07:47 -08:00 |
Joe Groff
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9e0f26f6eb
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game.loop: fps word to divide a value into 1,000,000
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2010-01-16 23:25:40 -08:00 |
Joe Groff
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89f104d8ab
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add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
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2010-01-16 23:06:54 -08:00 |
Joe Groff
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a2e3d64de6
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document game.worlds, tweak GAME: syntax
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2010-01-16 13:13:13 -08:00 |
Joe Groff
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6bbfa0b6d8
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GAME: syntax for defining game entry point with game-loop attributes
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2010-01-16 12:18:50 -08:00 |
Joe Groff
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bd62fb22aa
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game-loop: change "tick-length" to more descriptive "tick-interval-micros"
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2010-01-15 15:03:33 -08:00 |
Joe Groff
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9131e16f7b
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bump game demos up to 60fps. we have the technology
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2010-01-15 14:36:45 -08:00 |
Doug Coleman
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f4450653a9
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remove system-millis and update vocabs to use system-micros or nano-count
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2009-11-18 20:56:09 -06:00 |
Doug Coleman
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fcc53d174c
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move game-* to game.* and update all usages
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2009-10-08 01:42:54 -05:00 |
Joe Groff
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bba46d2b30
|
improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side
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2009-07-22 22:32:02 -05:00 |
Joe Groff
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3bbc9835fc
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add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple
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2009-07-22 12:43:44 -05:00 |
Slava Pestov
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dbf04ff2ca
|
opengl is for chumps
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2009-07-19 14:34:24 -05:00 |