Commit Graph

66 Commits (5a55f3db28124237dcf4ffdb0b6fcd253908c13e)

Author SHA1 Message Date
Joe Groff e8dfc22073 gpu.shaders: don't attempt to bind vertex attributes that don't exist in the compiled shader 2010-01-28 21:48:41 -08:00
Joe Groff de9dad0f08 make sure VAOs are available to gpu library 2010-01-21 10:41:11 -08:00
Joe Groff 90a065e690 rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work 2010-01-20 12:26:07 -08:00
Joe Groff 87c09af8f3 update game.worlds and gpu.demo.raytrace for audio.engine changes 2010-01-20 11:44:18 -08:00
Joe Groff fc4686eaee downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge 2010-01-19 19:03:01 -08:00
Joe Groff 2f8180faa6 allow audio-sources to control reference distance and rolloff factor 2010-01-19 17:54:55 -08:00
Joe Groff 7a14b4ce61 add gratuitous audio to gpu.demos.raytrace 2010-01-19 17:54:25 -08:00
Joe Groff e5c44b95aa game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00
Joe Groff 893c365912 missing USING:s 2010-01-17 16:07:29 -08:00
Joe Groff 9e0f26f6eb game.loop: fps word to divide a value into 1,000,000 2010-01-16 23:25:40 -08:00
Joe Groff 89f104d8ab add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time 2010-01-16 23:06:54 -08:00
Joe Groff a2e3d64de6 document game.worlds, tweak GAME: syntax 2010-01-16 13:13:13 -08:00
Joe Groff 6bbfa0b6d8 GAME: syntax for defining game entry point with game-loop attributes 2010-01-16 12:18:50 -08:00
Joe Groff bd62fb22aa game-loop: change "tick-length" to more descriptive "tick-interval-micros" 2010-01-15 15:03:33 -08:00
Joe Groff 9131e16f7b bump game demos up to 60fps. we have the technology 2010-01-15 14:36:45 -08:00
Joe Groff 3bc72151a8 squeeze some TYPED: juice on gpu.* 2010-01-15 14:03:15 -08:00
Joe Groff 67cc1c01be Merge branch 'master' into simd-cleanup 2009-11-26 16:14:46 -08:00
Joe Groff 4027002db7 remove SIMD:s 2009-11-25 20:21:54 -08:00
Slava Pestov 0612bc6177 Factor source files should not be executable 2009-11-21 17:50:43 -06:00
Doug Coleman f4450653a9 remove system-millis and update vocabs to use system-micros or nano-count 2009-11-18 20:56:09 -06:00
Joe Groff 6c48852fb0 eliminate most spins from extra 2009-11-05 15:34:31 -06:00
Joe Groff 3fbe722561 Merge branch 'master' of http://factorcode.org/git/factor
Conflicts:
	basis/locals/locals.factor
	basis/peg/peg.factor
	extra/infix/infix.factor
2009-10-28 16:17:24 -05:00
Joe Groff 6e1bffb1c5 update existing code to use :> ( ) when possible 2009-10-28 16:11:33 -05:00
Doug Coleman 93de179c2f over push -> suffix!, over push-all -> append! 2009-10-28 15:29:01 -05:00
Joe Groff ab04d4479e clean up some stuff in gpu.util.wasd 2009-10-26 14:25:51 -05:00
Joe Groff eb5a4383e1 gpu.buffers: fix stack effect of with-mapped-buffer 2009-10-26 13:53:33 -05:00
Slava Pestov 00cef34d74 gpu.shaders: '[ empty? not ] filter' is 'harvest' 2009-10-23 07:02:11 -05:00
Joe Groff 15f4196d43 gpu.demos.bunny: tokenize model file as it's read to avoid an extra splitting-and-filtering pass 2009-10-23 00:08:14 -05:00
Joe Groff 34027e46b6 remove a redundant head from parse-bunny-model 2009-10-22 20:26:43 -05:00
Joe Groff 27100ae094 improve gpu.demos.bunny mesh generation performance 2009-10-22 16:54:54 -05:00
Joe Groff 08768d0e2f gpu.render: factor out and make public a "bind-uniforms" word for binding a uniform-tuple to a program-instance independent of a render-set 2009-10-18 18:31:38 -05:00
Joe Groff 09ceb7351e gpu.shaders: carry over instances from old shader/program objects when GLSL-SHADER: or GLSL-PROGRAM: forms get reparsed 2009-10-18 13:44:24 -05:00
Doug Coleman 09e8484777 fix using 2009-10-08 05:03:40 -05:00
Doug Coleman fcc53d174c move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00
Keith Lazuka 405e5d015b docs: change $subsection to $subsections 2009-10-02 12:15:48 -04:00
Joe Groff 162ae0346f eradicate string c-types from gpu.shaders 2009-09-28 15:32:01 -05:00
Joe Groff 630e5ecc3b update vocabs so a load-all on macosx works without parsing c-type strings 2009-09-27 15:11:21 -05:00
Doug Coleman 5cb34724b7 Merge branch 'master' of git://factorcode.org/git/factor
Conflicts:
	basis/classes/struct/struct-tests.factor
	basis/functors/functors-tests.factor
	basis/specialized-arrays/specialized-arrays-tests.factor
2009-09-20 23:02:49 -05:00
Doug Coleman eceed177d6 replace usages of <" with """ 2009-09-20 22:42:40 -05:00
Joe Groff 076ab42dc3 move some allocation words that don't really have much to do with c types out of alien.c-types into a new alien.data vocab 2009-09-17 22:36:05 -05:00
Joe Groff 1f04ed01fe fix more ambiguities 2009-09-17 09:29:23 -05:00
Joe Groff 31264538e3 get gpu vocabs to load with c-type changes 2009-09-16 20:55:14 -05:00
Joe Groff 4d16c569f0 struct classes now make their own C type without help from alien.structs. remove alien.structs dependencies from everywhere outside of alien and compiler, and have the FFI handle both alien.structs and classes.struct c-types 2009-09-15 17:38:49 -05:00
Slava Pestov 7f2e2b1777 Specialized array overhaul
- Replace hand-written specialized-arrays.* subvocabularies with new system; instead of USE:ing specialized-arrays.T, do SPECIALIZED-ARRAY: T
- Ditto for specialized-vectors; use SPECIALIZED-VECTOR:
- io.mmap.functor: removed entirely, use <mapped-array> instead
- struct-arrays and struct-vectors have been removed because specialized arrays and vectors subsume them entirely
2009-09-09 22:33:34 -05:00
Joe Groff 522f426ba7 fix help lint failures 2009-09-01 13:04:00 -05:00
Joe Groff 02d924f1a5 change gpu VERTEX-STRUCT: to make a struct class 2009-08-30 23:06:15 -05:00
Joe Groff eae92a404a update gpu.demos.bunny for alien.arrays boxing change 2009-08-26 15:05:07 -05:00
Joe Groff 17a08cb07a gpu.shaders docs corrections 2009-08-22 20:15:13 -05:00
Joe Groff a2fe9f1952 [ [ ... ] bi@ <=> ] sort => [ ... ] sort-with 2009-08-02 20:13:59 -05:00
Joe Groff f0f20708cd gpu.render: remove gpu-data-ptr slot specialization on index-elements. it prevents using specialized-arrays or other byte-array wrappers with index-elements 2009-08-02 19:52:33 -05:00