Alex Chapman
0a44f2be8b
jamshred: added arrow keys for acc/decelerate, and roll left/right
2008-05-15 16:52:44 +10:00
Alex Chapman
b9c4e65347
jamshred: adding roll on sideways scroll
2008-05-15 16:41:44 +10:00
Alex Chapman
28d7fc37b8
jamshred: attempts at deployment, bangs on hitting the wall
2008-05-08 17:41:49 +10:00
Alex Chapman
805f025cc5
jamshred: some very wrong bounce code...
2008-05-07 16:15:14 +10:00
Alex Chapman
78712fef1b
jamshred: some dodgy debug logging, and some dodgy collision detection :)
2008-05-07 13:58:03 +10:00
Doug Coleman
72080fda4a
construct-boa -> boa
...
construct-empty -> new
2008-04-13 15:06:27 -05:00
Alex Chapman
113b895874
Merge branch 'master' of http://factorcode.org/git/factor into experimental
...
Conflicts:
extra/jamshred/authors.txt
extra/sqlite/sqlite.factor
extra/strings/lib/lib.factor
2008-02-15 16:57:41 +11:00
Slava Pestov
1c91a286e5
Updating summary and authors
2008-01-27 01:02:31 -04:00
Alex Chapman
e22bf77889
jamshred: add copyright notices
2008-01-23 15:13:08 +11:00
Doug Coleman
097dad070a
minor tweaks to make these modules load with load-everything
2008-01-14 11:42:21 -10:00
Alex Chapman
e818a7c71f
jamshred playable (just)
2007-10-03 22:26:51 +10:00
Alex Chapman
80f6cb9e4f
jamshred updates
...
Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman
f4540c0697
first commit of jamshred
2007-09-30 16:48:43 +10:00