Doug Coleman
352e5de16a
core, basis, extra: Remove DOS line endings from files.
...
Remove whitespace from end of lines.
Add a newline to the end of each file.
2015-06-29 17:25:40 -07:00
Björn Lindqvist
508b85851d
tools.deploy.backend: ui depends on (full) io so it needs to be loaded first
...
find-library on linux needs to call /sbin/ldconfig which requires a
full io-backend. Using gtk requires loading alien libraries which
requires find-library. So the ui should always load the whole io.
2014-07-03 21:57:07 +00:00
Doug Coleman
8656725f78
Finish renaming micros->nanos in game code, update libs
2010-05-21 23:50:42 -05:00
Erik Charlebois
e117300bb4
Fix build breaks
2010-04-10 22:38:17 -07:00
Joe Groff
63bb6c4e42
gpu: add geometry shader support
2010-03-23 02:11:57 -07:00
Slava Pestov
6620a12cde
Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources
2010-02-17 00:17:09 +13:00
Slava Pestov
bd0ca0e2aa
Clean up some tags
2010-02-17 00:12:55 +13:00
Joe Groff
f37fcf7eb7
add icons for gpu.demos.raytrace
2010-02-15 14:29:36 -08:00
Joe Groff
06f4a21815
gpu.demos.raytrace: add deploy config and resources.txt
2010-02-14 14:02:47 -08:00
Joe Groff
6aa998ad54
change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:"
2010-02-10 13:03:44 -08:00
Joe Groff
90a065e690
rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work
2010-01-20 12:26:07 -08:00
Joe Groff
87c09af8f3
update game.worlds and gpu.demo.raytrace for audio.engine changes
2010-01-20 11:44:18 -08:00
Joe Groff
fc4686eaee
downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge
2010-01-19 19:03:01 -08:00
Joe Groff
2f8180faa6
allow audio-sources to control reference distance and rolloff factor
2010-01-19 17:54:55 -08:00
Joe Groff
7a14b4ce61
add gratuitous audio to gpu.demos.raytrace
2010-01-19 17:54:25 -08:00
Joe Groff
e5c44b95aa
game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
2010-01-19 16:07:47 -08:00
Joe Groff
9e0f26f6eb
game.loop: fps word to divide a value into 1,000,000
2010-01-16 23:25:40 -08:00
Joe Groff
89f104d8ab
add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
2010-01-16 23:06:54 -08:00
Joe Groff
a2e3d64de6
document game.worlds, tweak GAME: syntax
2010-01-16 13:13:13 -08:00
Joe Groff
6bbfa0b6d8
GAME: syntax for defining game entry point with game-loop attributes
2010-01-16 12:18:50 -08:00
Joe Groff
bd62fb22aa
game-loop: change "tick-length" to more descriptive "tick-interval-micros"
2010-01-15 15:03:33 -08:00
Joe Groff
9131e16f7b
bump game demos up to 60fps. we have the technology
2010-01-15 14:36:45 -08:00
Doug Coleman
f4450653a9
remove system-millis and update vocabs to use system-micros or nano-count
2009-11-18 20:56:09 -06:00
Doug Coleman
fcc53d174c
move game-* to game.* and update all usages
2009-10-08 01:42:54 -05:00
Joe Groff
bba46d2b30
improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side
2009-07-22 22:32:02 -05:00
Joe Groff
3bbc9835fc
add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple
2009-07-22 12:43:44 -05:00
Slava Pestov
dbf04ff2ca
opengl is for chumps
2009-07-19 14:34:24 -05:00