Commit Graph

87 Commits (833372cd0802184757240b3948e816de45241e8e)

Author SHA1 Message Date
Slava Pestov 220dd88a2c Update documentation for new help lint check 2010-02-19 12:31:52 +13:00
Joe Groff 236b2e6dc5 update gpu docs—VAOs no longer required 2010-02-17 12:50:32 -08:00
Joe Groff 31d97a8ff7 fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0 2010-02-17 11:26:32 -08:00
Joe Groff 31029de959 Merge branch 'master' of git://factorcode.org/git/factor 2010-02-16 10:41:15 -08:00
Joe Groff bf7371c32e reduce reflection level on gpu.demos.bunny deployment to hopefully get it back below the tools.deploy test limit size 2010-02-16 10:30:20 -08:00
Slava Pestov 6620a12cde Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources 2010-02-17 00:17:09 +13:00
Slava Pestov bd0ca0e2aa Clean up some tags 2010-02-17 00:12:55 +13:00
Joe Groff f37fcf7eb7 add icons for gpu.demos.raytrace 2010-02-15 14:29:36 -08:00
Joe Groff bfa5f5ad9b icon for gpu.demos.bunny 2010-02-15 11:01:00 -08:00
Joe Groff 642d48cd05 gpu.demos.bunny: use images.tiff so that it's present in deployed bundle 2010-02-14 23:27:48 -08:00
Joe Groff f02fb684cd add resources.txt for gpu.demos.bunny 2010-02-14 14:03:19 -08:00
Joe Groff 06f4a21815 gpu.demos.raytrace: add deploy config and resources.txt 2010-02-14 14:02:47 -08:00
Joe Groff 8d9268bcc2 Merge branch 'master' of git://factorcode.org/git/factor 2010-02-14 12:42:37 -08:00
Joe Groff 8a4fb8cbce gpu.textures: add symbolic constants for LATC compression 2010-02-13 18:06:48 -08:00
Erik Charlebois 8861dfb834 Merge up with Joe's earlier change that added s3tc 2010-02-13 02:43:42 -08:00
Joe Groff 83d10d8135 gpu.textures: add compressed texture support 2010-02-11 14:22:54 -08:00
Joe Groff ce11431fdb gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format 2010-02-10 15:27:57 -08:00
Joe Groff 910f1b603c fix gpu.shaders docs 2010-02-10 14:54:37 -08:00
Joe Groff 6aa998ad54 change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:" 2010-02-10 13:03:44 -08:00
Joe Groff a173171e34 gpu.render: allow uniform-tuples to hand off specialized-arrays, structs, simd types, etc. directly to glUniform*v functions when binding uniforms 2010-02-10 11:24:36 -08:00
Joe Groff a9586de62d gpu.buffers: allocate-byte-array word, equivalent to [ byte-length ] keep allocate-buffer 2010-02-05 14:07:45 -08:00
Joe Groff e8dfc22073 gpu.shaders: don't attempt to bind vertex attributes that don't exist in the compiled shader 2010-01-28 21:48:41 -08:00
Joe Groff de9dad0f08 make sure VAOs are available to gpu library 2010-01-21 10:41:11 -08:00
Joe Groff 90a065e690 rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work 2010-01-20 12:26:07 -08:00
Joe Groff 87c09af8f3 update game.worlds and gpu.demo.raytrace for audio.engine changes 2010-01-20 11:44:18 -08:00
Joe Groff fc4686eaee downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge 2010-01-19 19:03:01 -08:00
Joe Groff 2f8180faa6 allow audio-sources to control reference distance and rolloff factor 2010-01-19 17:54:55 -08:00
Joe Groff 7a14b4ce61 add gratuitous audio to gpu.demos.raytrace 2010-01-19 17:54:25 -08:00
Joe Groff e5c44b95aa game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00
Joe Groff 893c365912 missing USING:s 2010-01-17 16:07:29 -08:00
Joe Groff 9e0f26f6eb game.loop: fps word to divide a value into 1,000,000 2010-01-16 23:25:40 -08:00
Joe Groff 89f104d8ab add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time 2010-01-16 23:06:54 -08:00
Joe Groff a2e3d64de6 document game.worlds, tweak GAME: syntax 2010-01-16 13:13:13 -08:00
Joe Groff 6bbfa0b6d8 GAME: syntax for defining game entry point with game-loop attributes 2010-01-16 12:18:50 -08:00
Joe Groff bd62fb22aa game-loop: change "tick-length" to more descriptive "tick-interval-micros" 2010-01-15 15:03:33 -08:00
Joe Groff 9131e16f7b bump game demos up to 60fps. we have the technology 2010-01-15 14:36:45 -08:00
Joe Groff 3bc72151a8 squeeze some TYPED: juice on gpu.* 2010-01-15 14:03:15 -08:00
Joe Groff 67cc1c01be Merge branch 'master' into simd-cleanup 2009-11-26 16:14:46 -08:00
Joe Groff 4027002db7 remove SIMD:s 2009-11-25 20:21:54 -08:00
Slava Pestov 0612bc6177 Factor source files should not be executable 2009-11-21 17:50:43 -06:00
Doug Coleman f4450653a9 remove system-millis and update vocabs to use system-micros or nano-count 2009-11-18 20:56:09 -06:00
Joe Groff 6c48852fb0 eliminate most spins from extra 2009-11-05 15:34:31 -06:00
Joe Groff 3fbe722561 Merge branch 'master' of http://factorcode.org/git/factor
Conflicts:
	basis/locals/locals.factor
	basis/peg/peg.factor
	extra/infix/infix.factor
2009-10-28 16:17:24 -05:00
Joe Groff 6e1bffb1c5 update existing code to use :> ( ) when possible 2009-10-28 16:11:33 -05:00
Doug Coleman 93de179c2f over push -> suffix!, over push-all -> append! 2009-10-28 15:29:01 -05:00
Joe Groff ab04d4479e clean up some stuff in gpu.util.wasd 2009-10-26 14:25:51 -05:00
Joe Groff eb5a4383e1 gpu.buffers: fix stack effect of with-mapped-buffer 2009-10-26 13:53:33 -05:00
Slava Pestov 00cef34d74 gpu.shaders: '[ empty? not ] filter' is 'harvest' 2009-10-23 07:02:11 -05:00
Joe Groff 15f4196d43 gpu.demos.bunny: tokenize model file as it's read to avoid an extra splitting-and-filtering pass 2009-10-23 00:08:14 -05:00
Joe Groff 34027e46b6 remove a redundant head from parse-bunny-model 2009-10-22 20:26:43 -05:00