Erik Charlebois
|
215924baeb
|
Fix build breaks
|
2010-04-10 22:38:17 -07:00 |
Joe Groff
|
1afb548db3
|
gpu: add geometry shader support
|
2010-03-23 02:11:57 -07:00 |
Slava Pestov
|
4f62d63e47
|
Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources
|
2010-02-17 00:17:09 +13:00 |
Slava Pestov
|
2d57c9d815
|
Clean up some tags
|
2010-02-17 00:12:55 +13:00 |
Joe Groff
|
8f6cff8167
|
add icons for gpu.demos.raytrace
|
2010-02-15 14:29:36 -08:00 |
Joe Groff
|
5c3c7992f8
|
gpu.demos.raytrace: add deploy config and resources.txt
|
2010-02-14 14:02:47 -08:00 |
Joe Groff
|
d1872e61da
|
change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:"
|
2010-02-10 13:03:44 -08:00 |
Joe Groff
|
3fbadffc7a
|
rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work
|
2010-01-20 12:26:07 -08:00 |
Joe Groff
|
3088ada94b
|
update game.worlds and gpu.demo.raytrace for audio.engine changes
|
2010-01-20 11:44:18 -08:00 |
Joe Groff
|
6f3e6e4222
|
downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge
|
2010-01-19 19:03:01 -08:00 |
Joe Groff
|
a91b59ebc0
|
allow audio-sources to control reference distance and rolloff factor
|
2010-01-19 17:54:55 -08:00 |
Joe Groff
|
c1e49aa74c
|
add gratuitous audio to gpu.demos.raytrace
|
2010-01-19 17:54:25 -08:00 |
Joe Groff
|
1ab753c552
|
game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
|
2010-01-19 16:07:47 -08:00 |
Joe Groff
|
ab731d5bf7
|
game.loop: fps word to divide a value into 1,000,000
|
2010-01-16 23:25:40 -08:00 |
Joe Groff
|
ae4fec575f
|
add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
|
2010-01-16 23:06:54 -08:00 |
Joe Groff
|
98d143fde1
|
document game.worlds, tweak GAME: syntax
|
2010-01-16 13:13:13 -08:00 |
Joe Groff
|
c2fa6cf6eb
|
GAME: syntax for defining game entry point with game-loop attributes
|
2010-01-16 12:18:50 -08:00 |
Joe Groff
|
060a680347
|
game-loop: change "tick-length" to more descriptive "tick-interval-micros"
|
2010-01-15 15:03:33 -08:00 |
Joe Groff
|
586894be54
|
bump game demos up to 60fps. we have the technology
|
2010-01-15 14:36:45 -08:00 |
Doug Coleman
|
ca39b38303
|
remove system-millis and update vocabs to use system-micros or nano-count
|
2009-11-18 20:56:09 -06:00 |
Doug Coleman
|
4c366ea676
|
move game-* to game.* and update all usages
|
2009-10-08 01:42:54 -05:00 |
Joe Groff
|
adc6ade589
|
improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side
|
2009-07-22 22:32:02 -05:00 |
Joe Groff
|
93b6b26442
|
add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple
|
2009-07-22 12:43:44 -05:00 |
Slava Pestov
|
bab0705051
|
opengl is for chumps
|
2009-07-19 14:34:24 -05:00 |