Commit Graph

24 Commits (b17f4ae2b6e5f645c09150a9b685b96be5b7cd8f)

Author SHA1 Message Date
Erik Charlebois 215924baeb Fix build breaks 2010-04-10 22:38:17 -07:00
Joe Groff 1afb548db3 gpu: add geometry shader support 2010-03-23 02:11:57 -07:00
Slava Pestov 4f62d63e47 Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources 2010-02-17 00:17:09 +13:00
Slava Pestov 2d57c9d815 Clean up some tags 2010-02-17 00:12:55 +13:00
Joe Groff 8f6cff8167 add icons for gpu.demos.raytrace 2010-02-15 14:29:36 -08:00
Joe Groff 5c3c7992f8 gpu.demos.raytrace: add deploy config and resources.txt 2010-02-14 14:02:47 -08:00
Joe Groff d1872e61da change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:" 2010-02-10 13:03:44 -08:00
Joe Groff 3fbadffc7a rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work 2010-01-20 12:26:07 -08:00
Joe Groff 3088ada94b update game.worlds and gpu.demo.raytrace for audio.engine changes 2010-01-20 11:44:18 -08:00
Joe Groff 6f3e6e4222 downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge 2010-01-19 19:03:01 -08:00
Joe Groff a91b59ebc0 allow audio-sources to control reference distance and rolloff factor 2010-01-19 17:54:55 -08:00
Joe Groff c1e49aa74c add gratuitous audio to gpu.demos.raytrace 2010-01-19 17:54:25 -08:00
Joe Groff 1ab753c552 game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00
Joe Groff ab731d5bf7 game.loop: fps word to divide a value into 1,000,000 2010-01-16 23:25:40 -08:00
Joe Groff ae4fec575f add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time 2010-01-16 23:06:54 -08:00
Joe Groff 98d143fde1 document game.worlds, tweak GAME: syntax 2010-01-16 13:13:13 -08:00
Joe Groff c2fa6cf6eb GAME: syntax for defining game entry point with game-loop attributes 2010-01-16 12:18:50 -08:00
Joe Groff 060a680347 game-loop: change "tick-length" to more descriptive "tick-interval-micros" 2010-01-15 15:03:33 -08:00
Joe Groff 586894be54 bump game demos up to 60fps. we have the technology 2010-01-15 14:36:45 -08:00
Doug Coleman ca39b38303 remove system-millis and update vocabs to use system-micros or nano-count 2009-11-18 20:56:09 -06:00
Doug Coleman 4c366ea676 move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00
Joe Groff adc6ade589 improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side 2009-07-22 22:32:02 -05:00
Joe Groff 93b6b26442 add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple 2009-07-22 12:43:44 -05:00
Slava Pestov bab0705051 opengl is for chumps 2009-07-19 14:34:24 -05:00