Joe Groff
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bec542f08d
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rename half-floats vocab to math.floats.half
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2010-04-28 15:48:47 -07:00 |
Daniel Ehrenberg
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d9878f81d7
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Changing require-when usages to the new syntax for require-when
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2010-04-18 14:29:24 -05:00 |
Joe Groff
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a34747d360
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Merge branch 'master' of factorcode.org:/git/factor
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2010-04-11 15:08:41 -07:00 |
Erik Charlebois
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215924baeb
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Fix build breaks
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2010-04-10 22:38:17 -07:00 |
Erik Charlebois
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f3a599c034
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Remove empty quad vocabulary
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2010-04-10 00:02:44 -07:00 |
Joe Groff
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6d062cbc19
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gpu.shaders: use "counter" instead of reinventing it
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2010-04-07 15:33:19 -07:00 |
Erik Charlebois
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d8167e178a
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More work on fluids
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2010-04-06 13:12:10 -07:00 |
Erik Charlebois
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ac5f0aa387
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Get fluids working on Mac
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2010-04-05 01:38:39 -07:00 |
Erik Charlebois
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1a8bdb6994
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Fix step effect
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2010-04-04 20:52:09 -07:00 |
Erik Charlebois
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8ac11e90f1
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Techniques work
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2010-04-04 18:57:58 -07:00 |
Daniel Ehrenberg
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cacb1f8ebd
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Merge branch 'master' into conditional
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2010-03-28 19:49:32 -04:00 |
Joe Groff
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1afb548db3
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gpu: add geometry shader support
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2010-03-23 02:11:57 -07:00 |
Daniel Ehrenberg
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f2f80dadc7
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Updating code to use require-when rather than vocab [ require ] when
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2010-03-18 01:13:37 -04:00 |
Joe Groff
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dd825806da
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more help-lint
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2010-03-09 21:02:43 -08:00 |
Joe Groff
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d4a0a69eb1
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generalize stack effects so we can bootstrap with the stricter stack effect checking
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2010-03-08 23:38:10 -08:00 |
Slava Pestov
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74891bc02a
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Update documentation for new help lint check
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2010-02-19 12:31:52 +13:00 |
Joe Groff
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064d6fdd17
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update gpu docs—VAOs no longer required
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2010-02-17 12:50:32 -08:00 |
Joe Groff
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880ac90898
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fall back to manual gl vertex attribute management when GL_APPLE_vertex_array_object is not present, so gpu can support vanilla GL 2.0
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2010-02-17 11:26:32 -08:00 |
Joe Groff
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ef59594700
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-02-16 10:41:15 -08:00 |
Joe Groff
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8fc8da465b
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reduce reflection level on gpu.demos.bunny deployment to hopefully get it back below the tools.deploy test limit size
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2010-02-16 10:30:20 -08:00 |
Slava Pestov
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4f62d63e47
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Merge branch 'deploy-resources' of git://factorcode.org/git/factor into deploy-resources
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2010-02-17 00:17:09 +13:00 |
Slava Pestov
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2d57c9d815
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Clean up some tags
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2010-02-17 00:12:55 +13:00 |
Joe Groff
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8f6cff8167
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add icons for gpu.demos.raytrace
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2010-02-15 14:29:36 -08:00 |
Joe Groff
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0ddc3611ad
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icon for gpu.demos.bunny
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2010-02-15 11:01:00 -08:00 |
Joe Groff
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bc17409c2f
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gpu.demos.bunny: use images.tiff so that it's present in deployed bundle
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2010-02-14 23:27:48 -08:00 |
Joe Groff
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8c88f98814
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add resources.txt for gpu.demos.bunny
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2010-02-14 14:03:19 -08:00 |
Joe Groff
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5c3c7992f8
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gpu.demos.raytrace: add deploy config and resources.txt
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2010-02-14 14:02:47 -08:00 |
Joe Groff
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80507856f4
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Merge branch 'master' of git://factorcode.org/git/factor
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2010-02-14 12:42:37 -08:00 |
Joe Groff
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a0853aef4e
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gpu.textures: add symbolic constants for LATC compression
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2010-02-13 18:06:48 -08:00 |
Erik Charlebois
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33bdf4659a
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Merge up with Joe's earlier change that added s3tc
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2010-02-13 02:43:42 -08:00 |
Joe Groff
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9b2fcb7252
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gpu.textures: add compressed texture support
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2010-02-11 14:22:54 -08:00 |
Joe Groff
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46f79e0542
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gpu.shaders: change around vertex-array construction a bit. rename <vertex-array> to <multi-vertex-array> and buffer>vertex-array to <vertex-array*> . add new <vertex-array> that takes a single buffer and reads it with the program's linked vertex-format
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2010-02-10 15:27:57 -08:00 |
Joe Groff
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7820c4f77b
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fix gpu.shaders docs
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2010-02-10 14:54:37 -08:00 |
Joe Groff
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d1872e61da
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change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:"
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2010-02-10 13:03:44 -08:00 |
Joe Groff
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027f8ce438
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gpu.render: allow uniform-tuples to hand off specialized-arrays, structs, simd types, etc. directly to glUniform*v functions when binding uniforms
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2010-02-10 11:24:36 -08:00 |
Joe Groff
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0844e138fb
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gpu.buffers: allocate-byte-array word, equivalent to [ byte-length ] keep allocate-buffer
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2010-02-05 14:07:45 -08:00 |
Joe Groff
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8ab69e49c4
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gpu.shaders: don't attempt to bind vertex attributes that don't exist in the compiled shader
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2010-01-28 21:48:41 -08:00 |
Joe Groff
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6aefee0f6d
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make sure VAOs are available to gpu library
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2010-01-21 10:41:11 -08:00 |
Joe Groff
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3fbadffc7a
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rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work
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2010-01-20 12:26:07 -08:00 |
Joe Groff
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3088ada94b
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update game.worlds and gpu.demo.raytrace for audio.engine changes
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2010-01-20 11:44:18 -08:00 |
Joe Groff
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6f3e6e4222
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downsample gpu.demos.raytrace sound effects to 11kHz so they aren't so pointlessly huge
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2010-01-19 19:03:01 -08:00 |
Joe Groff
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a91b59ebc0
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allow audio-sources to control reference distance and rolloff factor
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2010-01-19 17:54:55 -08:00 |
Joe Groff
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c1e49aa74c
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add gratuitous audio to gpu.demos.raytrace
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2010-01-19 17:54:25 -08:00 |
Joe Groff
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1ab753c552
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game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
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2010-01-19 16:07:47 -08:00 |
Joe Groff
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5a8395c0ea
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missing USING:s
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2010-01-17 16:07:29 -08:00 |
Joe Groff
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ab731d5bf7
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game.loop: fps word to divide a value into 1,000,000
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2010-01-16 23:25:40 -08:00 |
Joe Groff
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ae4fec575f
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add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
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2010-01-16 23:06:54 -08:00 |
Joe Groff
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98d143fde1
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document game.worlds, tweak GAME: syntax
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2010-01-16 13:13:13 -08:00 |
Joe Groff
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c2fa6cf6eb
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GAME: syntax for defining game entry point with game-loop attributes
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2010-01-16 12:18:50 -08:00 |
Joe Groff
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060a680347
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game-loop: change "tick-length" to more descriptive "tick-interval-micros"
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2010-01-15 15:03:33 -08:00 |