Commit Graph

27 Commits (db7eb4e27a5b340594caa8adccf41691249b2a32)

Author SHA1 Message Date
Doug Coleman 0cb7b408b4 remove clamp-to-range and associated words, update jamshred 2009-05-25 21:24:12 -05:00
Alex Chapman 616996ab6a Updating code to use CONSTANT: 2009-04-20 12:20:03 +10:00
Alex Chapman f02bbb6f4b jamshred fixes, but still has an endless recursion bug 2009-04-16 11:06:28 +10:00
Alex Chapman 601f8fdd29 Moving jamshred from unmaintained to extra 2009-04-15 20:01:18 +10:00
Slava Pestov e0af88bd97 Move a bunch of vocabularies to unmaintained, hopefully temporarily 2008-12-03 00:05:20 -06:00
Alex Chapman 620f4e96a3 Jamshred is working again, hopefully even less buggy than ever! 2008-10-10 16:48:07 +11:00
Alex Chapman 2c634cd4ab Moving Jamshred from unmaintained. It's *almost* working. 2008-10-02 14:27:39 +10:00
Slava Pestov 4bc54497fa Move vocabularies which use delegation to unmaintained, and delete older unmaintained stuff 2008-08-27 16:23:35 -05:00
Slava Pestov aeb2b9d701 Fixing unit test failures 2008-07-02 15:57:38 -05:00
Alex Chapman ca8685a266 jamshred still buggy, but player now 'slides' on the walls instead of bouncing 2008-05-30 17:38:48 +10:00
Alex Chapman 4171f445a8 new jamshred collision model almost working (but buggy as hell) 2008-05-29 14:14:18 +10:00
Alex Chapman 12be2d1b9c jamshred: slow the player down when they hit a wall 2008-05-15 17:00:19 +10:00
Alex Chapman b9c4e65347 jamshred: adding roll on sideways scroll 2008-05-15 16:41:44 +10:00
Alex Chapman 28d7fc37b8 jamshred: attempts at deployment, bangs on hitting the wall 2008-05-08 17:41:49 +10:00
Alex Chapman 052962d3b8 jamshred is playable! (scroll to acc/decelerate) 2008-05-08 13:04:44 +10:00
Alex Chapman d61683ecdb jamshred: collision detection half working (half broken) 2008-05-08 01:08:48 +10:00
Alex Chapman 805f025cc5 jamshred: some very wrong bounce code... 2008-05-07 16:15:14 +10:00
Alex Chapman 78712fef1b jamshred: some dodgy debug logging, and some dodgy collision detection :) 2008-05-07 13:58:03 +10:00
Alex Chapman 796e5f58eb starting to add bouncing to jamshred 2008-05-02 17:52:17 +10:00
Doug Coleman 72080fda4a construct-boa -> boa
construct-empty -> new
2008-04-13 15:06:27 -05:00
Alex Chapman 113b895874 Merge branch 'master' of http://factorcode.org/git/factor into experimental
Conflicts:

	extra/jamshred/authors.txt
	extra/sqlite/sqlite.factor
	extra/strings/lib/lib.factor
2008-02-15 16:57:41 +11:00
Slava Pestov 1c91a286e5 Updating summary and authors 2008-01-27 01:02:31 -04:00
Alex Chapman e22bf77889 jamshred: add copyright notices 2008-01-23 15:13:08 +11:00
Doug Coleman 097dad070a minor tweaks to make these modules load with load-everything 2008-01-14 11:42:21 -10:00
Alex Chapman e818a7c71f jamshred playable (just) 2007-10-03 22:26:51 +10:00
Alex Chapman 80f6cb9e4f jamshred updates
Jamshred now knows where the player is in the tunnel, and only renders 50
segments ahead and behind. It also turns the tunnel white as the player goes
through it.
2007-10-01 15:10:59 +10:00
Alex Chapman f4540c0697 first commit of jamshred 2007-09-30 16:48:43 +10:00