Joe Groff
|
09517a87e3
|
rename game.input.linux to game.input.x11, make x>hid-bit-order a hook on system
|
2010-02-26 18:30:51 -08:00 |
Joe Groff
|
d673108518
|
game.input: add a convenient "buttons-delta" word to convert two key/button state samples into pressed/released values
|
2010-02-20 10:10:02 -08:00 |
Slava Pestov
|
170f2b5eca
|
game.input: fix load error on *BSD, remove dependency on windows.com from game.input.linux
|
2010-02-19 18:24:23 +13:00 |
Erik Charlebois
|
d3d7392fa9
|
Implement input grabbing for x11; add do-nothing game.input backend for linux. The game and gpu demos now run correctly.
|
2010-02-18 12:52:33 -08:00 |
erikc
|
f33c73bf94
|
Merge up
|
2010-01-30 20:39:43 -08:00 |
Slava Pestov
|
0612bc6177
|
Factor source files should not be executable
|
2009-11-21 17:50:43 -06:00 |
Doug Coleman
|
cc194416f9
|
Merge branch 'master' into startup
Conflicts:
core/bootstrap/primitives.factor
vm/run.hpp
|
2009-11-15 02:52:50 -06:00 |
Joe Groff
|
61d579360d
|
remove non-primitive-related uses of tuck from basis
|
2009-11-05 17:03:24 -06:00 |
Doug Coleman
|
6b6e56a179
|
change add-init-hook to add-startup-hook, new add-shutdown-hook word
|
2009-10-19 22:17:02 -04:00 |
Doug Coleman
|
fcc53d174c
|
move game-* to game.* and update all usages
|
2009-10-08 01:42:54 -05:00 |