Doug Coleman
							
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								8656725f78
								
							
								
							
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								Finish renaming micros->nanos in game code, update libs
							
							
							
							
							
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							2010-05-21 23:50:42 -05:00 | 
						
					
				
					
						
							
							
								 
								Erik Charlebois
							
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								e117300bb4
								
							
								
							
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								Fix build breaks
							
							
							
							
							
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							2010-04-10 22:38:17 -07:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								6aa998ad54
								
							
								
							
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								change GLSL-PROGRAM: syntax to allow for vertex formats to be specified for link-time attribute index assignment with glBindAttribLocation. the transform feedback format now needs to be marked with "feedback-format:"
							
							
							
							
							
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							2010-02-10 13:03:44 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								90a065e690
								
							
								
							
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								rearrange order of <static-audio-clip> args to be consistent with <streaming-audio-clip> . add a streaming noise generator to audio.engine.test to ensure streaming clips work
							
							
							
							
							
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							2010-01-20 12:26:07 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								87c09af8f3
								
							
								
							
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								update game.worlds and gpu.demo.raytrace for audio.engine changes
							
							
							
							
							
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							2010-01-20 11:44:18 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								2f8180faa6
								
							
								
							
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								allow audio-sources to control reference distance and rolloff factor
							
							
							
							
							
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							2010-01-19 17:54:55 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								7a14b4ce61
								
							
								
							
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								add gratuitous audio to gpu.demos.raytrace
							
							
							
							
							
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							2010-01-19 17:54:25 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								e5c44b95aa
								
							
								
							
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								game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
							
							
							
							
							
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							2010-01-19 16:07:47 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								9e0f26f6eb
								
							
								
							
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								game.loop: fps word to divide a value into 1,000,000
							
							
							
							
							
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							2010-01-16 23:25:40 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								89f104d8ab
								
							
								
							
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								add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
							
							
							
							
							
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							2010-01-16 23:06:54 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								a2e3d64de6
								
							
								
							
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								document game.worlds, tweak GAME: syntax
							
							
							
							
							
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							2010-01-16 13:13:13 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								6bbfa0b6d8
								
							
								
							
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								GAME: syntax for defining game entry point with game-loop attributes
							
							
							
							
							
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							2010-01-16 12:18:50 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								bd62fb22aa
								
							
								
							
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								game-loop: change "tick-length" to more descriptive "tick-interval-micros"
							
							
							
							
							
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							2010-01-15 15:03:33 -08:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								9131e16f7b
								
							
								
							
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								bump game demos up to 60fps. we have the technology
							
							
							
							
							
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							2010-01-15 14:36:45 -08:00 | 
						
					
				
					
						
							
							
								 
								Doug Coleman
							
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								f4450653a9
								
							
								
							
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								remove system-millis and update vocabs to use system-micros or nano-count
							
							
							
							
							
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							2009-11-18 20:56:09 -06:00 | 
						
					
				
					
						
							
							
								 
								Doug Coleman
							
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								fcc53d174c
								
							
								
							
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								move game-* to game.* and update all usages
							
							
							
							
							
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							2009-10-08 01:42:54 -05:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								bba46d2b30
								
							
								
							
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								improve uniform-tuple interface in gpu.render. uniform-tuples can now contain other uniform-tuples to represent struct uniforms. use glUniform*v to blast uniform arrays in one shot. s/-/_/ in slot names so they look more factorish on the CPU side
							
							
							
							
							
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							2009-07-22 22:32:02 -05:00 | 
						
					
				
					
						
							
							
								 
								Joe Groff
							
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								3bbc9835fc
								
							
								
							
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								add a new "make-tuple" combinator for cleaving values into tuple slots by name. make render-set read-only and update gpu demos to use make-tuple
							
							
							
							
							
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							2009-07-22 12:43:44 -05:00 | 
						
					
				
					
						
							
							
								 
								Slava Pestov
							
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								dbf04ff2ca
								
							
								
							
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								opengl is for chumps
							
							
							
							
							
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							2009-07-19 14:34:24 -05:00 |