Doug Coleman
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f643b1bbfd
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Fix using list
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2010-06-21 12:33:34 -05:00 |
Doug Coleman
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b52ff181af
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Add a word that waits for a game to finish running
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2010-06-16 16:23:30 -05:00 |
Doug Coleman
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336fa1ede3
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Add start-game word, make foo-attributes words when GAME: foo is defined, don't lose the loop object after the game is over
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2010-06-10 15:37:31 -05:00 |
Slava Pestov
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894b09696a
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chipmunk.demo: fix load error
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2010-05-22 03:24:04 -04:00 |
Doug Coleman
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ce95cea303
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Finish renaming micros->nanos in game code, update libs
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2010-05-21 23:50:42 -05:00 |
Joe Groff
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ed8cef96b4
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game.worlds: construct game-loop object before begin-game-world is called so begin-game-world can change it before the loop is started
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2010-02-24 20:07:13 -08:00 |
Joe Groff
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3088ada94b
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update game.worlds and gpu.demo.raytrace for audio.engine changes
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2010-01-20 11:44:18 -08:00 |
Joe Groff
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1ab753c552
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game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method
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2010-01-19 16:07:47 -08:00 |
Joe Groff
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ae4fec575f
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add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time
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2010-01-16 23:06:54 -08:00 |
Joe Groff
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98d143fde1
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document game.worlds, tweak GAME: syntax
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2010-01-16 13:13:13 -08:00 |
Joe Groff
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c2fa6cf6eb
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GAME: syntax for defining game entry point with game-loop attributes
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2010-01-16 12:18:50 -08:00 |
Joe Groff
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060a680347
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game-loop: change "tick-length" to more descriptive "tick-interval-micros"
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2010-01-15 15:03:33 -08:00 |
Doug Coleman
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ca39b38303
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remove system-millis and update vocabs to use system-micros or nano-count
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2009-11-18 20:56:09 -06:00 |
Doug Coleman
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4c366ea676
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move game-* to game.* and update all usages
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2009-10-08 01:42:54 -05:00 |