Commit Graph

14 Commits (f643b1bbfd1235a5b40029ea3589d0c4f377fd4c)

Author SHA1 Message Date
Doug Coleman f643b1bbfd Fix using list 2010-06-21 12:33:34 -05:00
Doug Coleman b52ff181af Add a word that waits for a game to finish running 2010-06-16 16:23:30 -05:00
Doug Coleman 336fa1ede3 Add start-game word, make foo-attributes words when GAME: foo is defined, don't lose the loop object after the game is over 2010-06-10 15:37:31 -05:00
Slava Pestov 894b09696a chipmunk.demo: fix load error 2010-05-22 03:24:04 -04:00
Doug Coleman ce95cea303 Finish renaming micros->nanos in game code, update libs 2010-05-21 23:50:42 -05:00
Joe Groff ed8cef96b4 game.worlds: construct game-loop object before begin-game-world is called so begin-game-world can change it before the loop is started 2010-02-24 20:07:13 -08:00
Joe Groff 3088ada94b update game.worlds and gpu.demo.raytrace for audio.engine changes 2010-01-20 11:44:18 -08:00
Joe Groff 1ab753c552 game.worlds overhaul: add optional support for integrating audio.engine and make game.input integration optional too. add "tick-game-world" generic for extending game-world's tick* method 2010-01-19 16:07:47 -08:00
Joe Groff ae4fec575f add begin-game-world and end-game-world generics so method-chains aren't needed just to do game setup and teardown at the right time 2010-01-16 23:06:54 -08:00
Joe Groff 98d143fde1 document game.worlds, tweak GAME: syntax 2010-01-16 13:13:13 -08:00
Joe Groff c2fa6cf6eb GAME: syntax for defining game entry point with game-loop attributes 2010-01-16 12:18:50 -08:00
Joe Groff 060a680347 game-loop: change "tick-length" to more descriptive "tick-interval-micros" 2010-01-15 15:03:33 -08:00
Doug Coleman ca39b38303 remove system-millis and update vocabs to use system-micros or nano-count 2009-11-18 20:56:09 -06:00
Doug Coleman 4c366ea676 move game-* to game.* and update all usages 2009-10-08 01:42:54 -05:00